Rad Mobile (US)
Another in the long line of ground-breaking racing games from Sega, Rad Mobile is a twenty stage race across America; starting in Los Angeles and finishing in New York. With the game's release, Sega yet again introduced new gameplay elements to the genre, primarily in the form of dynamic weather effects. Sega's 1989 racer, "Turbo Out Run", also included limited weather effects, but they were far less prominent as a gameplay feature and a good deal less impressive than they are here.
Another Sega innovation is that many of Rad Mobile's stages have banked corners; with the car's cockpit view tilting to match the driving surface. Some stages also have police patrols, and players must either avoid or outrun the police cars or risk being pulled over. Being pulled over will result in a loss of valuable seconds.
In addition to the tight time limit, rival drivers (represented as red cars) and heavy, two-way traffic, players now had to contend with heavy rain, thick fog and darkness. Windscreen wipers and headlights had to be manually switched on by the player which, together with the first-person in-car view, gave a more realistic and interactive feel to standard but undeniably superb racing action.
Another Sega innovation is that many of Rad Mobile's stages have banked corners; with the car's cockpit view tilting to match the driving surface. Some stages also have police patrols, and players must either avoid or outrun the police cars or risk being pulled over. Being pulled over will result in a loss of valuable seconds.
In addition to the tight time limit, rival drivers (represented as red cars) and heavy, two-way traffic, players now had to contend with heavy rain, thick fog and darkness. Windscreen wipers and headlights had to be manually switched on by the player which, together with the first-person in-car view, gave a more realistic and interactive feel to standard but undeniably superb racing action.
Ajouter
Télécharger Rad Mobile (US)
Contenu de la ROM :
- epr-13525.ic37
- epr-13526.ic38
- epr-13527.ic9
- epr-13523.ic14
- epr-13523.ic22
- epr-13699.ic20
- mpr-13519.ic3
- mpr-13520.ic7
- mpr-13521.ic12
- mpr-13522.ic18
- mpr-13511.ic1
- mpr-13512.ic5
- mpr-13513.ic10
- mpr-13514.ic16
- mpr-13515.ic2
- mpr-13516.ic6
- mpr-13517.ic11
- mpr-13518.ic17
- epr-13686.bin
- eeprom-radm.bin
- epr-13690.ic21
Technique
CPU
- maincpu V60 (@ 16 Mhz)
- soundcpu Z80 (@ 8 Mhz)
Chipset
- YM3438 (@ 8 Mhz)
- YM3438 (@ 8 Mhz)
- RF5C68 (@ 12 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 224
- Fréquence 60 Hz
Contrôles
- Nombre de joueurs 1
- Nombre de boutons 2
- Type de contrôle
- paddle
- paddle
Les clones de Rad Mobile (US)
Si vous avez aimé Rad Mobile (US)
Vous aimerez peut-être :
- 280-ZZZAP
- Battle Gear
- Battle Gear 2 (v2.04J)
- Big Run (11th Rallye version)
- California Chase
- California Speed (Version 2.1a, 4/17/98)
- Change Lanes
- Cisco Heat
- Cruis'n Exotica (version 2.4)
- Cruis'n USA (rev L4.1)
- Cruis'n World (rev L2.5)
- Dangerous Curves (Ver 2.2 J)
- Dirt Dash (Rev. DT2)
- Faster Than Speed
- GTI Club (ver EAA)
- GTI Club 2 (ver JAB)
- Hard Drivin' (cockpit, rev 7)
- Hard Drivin's Airborne (prototype)
- King of Route 66 (Rev A)
- Konami GT
- Midnight Run (Euro v1.11)
- Night Driver
- Out Run (sitdown/upright, Rev B)
- OutRunners (World)
- Over Rev (Model 2C, Revision A)
- Pocket Racer (Japan, PKR1/VER.B)
- Race Drivin' (cockpit, rev 5)
- Rad Racer (PlayChoice-10)
- Rad Racer II (PlayChoice-10)
- Rad Rally (World)
- Rave Racer (Rev. RV2, World)
- Ridge Racer (Rev. RR3, World)
- Ridge Racer 2 (Rev. RRS2, World)
- Ridge Racer V Arcade Battle (RRV3 Ver. A)
- Roads Edge / Round Trip (rev.B)
- San Francisco Rush
- San Francisco Rush 2049
- San Francisco Rush: The Rock
- Sega Rally 2
- Sega Rally 2 DX
- Sega Rally Championship - TWIN (Revision C)
- Side by Side (Ver 2.5 J)
- Side by Side 2 (Ver 2.6 A)
- Speed Freak
- Speed Up (Version 1.20)
- Street Drivin' (prototype)
- Thrill Drive (JAE)
- Thrill Drive 2 (ver EBB)
- Top Speed (World)
- Turbo Out Run (Out Run upgrade, FD1094 317-0118)
- Wheels & Fire
- Winding Heat (EAA, Euro v2.11)
Tips sur Rad Mobile (US)
* Rad Mobile's stages and relative driving conditions are as follows :
1. Los Angeles - Day
2. Mojave Desert - Day
3. Las Vegas - Night
4. Provo - Rain (features police patrol cars)
5. Salt Lake City - Day
6. Rocky Mountains - Day
7. Cheyenne - Thunder Storm (features police patrol cars)
8. Lincoln - Night
9. Omaha - Day
10. Kansas City - Fog (features police patrol cars)
11. St. Louis - Night
12. Springfield - Rain
13. Chicago - Day
14. Indianapolis - Night
15. Cincinnati - Day (features police patrol cars)
16. Columbus - Dusk
17. Pittsburgh - Night
18. Washington - Fog (features police patrol cars)
19. Philadelphia - Day
20. New York - Day
* The two-lane, oncoming traffic levels, such as the Rocky Mountains, are easier than they appear. Rather than trying to pass cars on the left and risk a head-on collision, pass them on the right. This is particularly good advice for the Rocky Mountains stage as it's possible to fall over the cliff edge that is situated on the left-hand side of the course.
* There are at least two endings to this game depending on what place the player finishes in and whether or not he or she used any short cuts. The best ending is achieved by finishing in first place without using any shortcuts.
1. Los Angeles - Day
2. Mojave Desert - Day
3. Las Vegas - Night
4. Provo - Rain (features police patrol cars)
5. Salt Lake City - Day
6. Rocky Mountains - Day
7. Cheyenne - Thunder Storm (features police patrol cars)
8. Lincoln - Night
9. Omaha - Day
10. Kansas City - Fog (features police patrol cars)
11. St. Louis - Night
12. Springfield - Rain
13. Chicago - Day
14. Indianapolis - Night
15. Cincinnati - Day (features police patrol cars)
16. Columbus - Dusk
17. Pittsburgh - Night
18. Washington - Fog (features police patrol cars)
19. Philadelphia - Day
20. New York - Day
* The two-lane, oncoming traffic levels, such as the Rocky Mountains, are easier than they appear. Rather than trying to pass cars on the left and risk a head-on collision, pass them on the right. This is particularly good advice for the Rocky Mountains stage as it's possible to fall over the cliff edge that is situated on the left-hand side of the course.
* There are at least two endings to this game depending on what place the player finishes in and whether or not he or she used any short cuts. The best ending is achieved by finishing in first place without using any shortcuts.
Rad Mobile (US) et M.A.M.E.
0.90 [Chris Hardy]
0.63 [David Haywood, Olivier Galibert, R. Belmont, Farfetch'd]
Artwork available
WIP:
- 0.136: Added eeprom-radm.bin EEPROM.
- 12th August 2007: Mr. Do - We got a Rad Mobile upright bezel, vectored by Jcroach and with color correction by Ad_Enuff.
- 0.111u1: Fixed rom names.
- 12th November 2006: Mr. Do - Thanks to photographs from Bobby Tribble and cleanup by Ad_Enuff, we have instruction card for Rad Mobile..
- 0.97u4: Fixed ROM loading of rom epr13523.
- 0.97u2: Removed 3rd button and 2nd coin slot.
- 0.90: Chris Hardy added Rad Mobile (World). Renamed (radm) to (radmu).
- 0.89u5: Changed description to 'Rad Mobile (US)'.
- 0.84u5: Replaced Stick controller with Paddle.
- 0.78: Removed buttons 4/5. Added 4x 'Unknown' dipswitches.
- 0.68: Removed 2nd Player.
- 0.63: David Haywood added Rad Mobile (Sega 1990). Rad Mobile was the first 32-bit game released by Sega, running on the new Sega System 32 equiped with a RISC processor and superior video hardware. This game includes some nice features: Dynamic weather, both day and night driving, incoming traffic, police chases, the ability to choose paths on later levels, etc. This game has a vast amount of different sceneries, a quality that most games lacked.
- 28th November 2002: David Haywood sent in another update to the Sega System 32 driver with protection fixes for Burning Rivals, Arabian Fight and Golden Axe 2 from R. Belmont, improved inputs from Stephane Humbert and various improvements to the graphics emulation, making Super Visual Football, Burning Rivals, Rad Mobile, Rad Rally and F1 Exhaust Note playable.
LEVELS: 20
Romset: 13089 kb / 21 files / 4.07 zip
0.63 [David Haywood, Olivier Galibert, R. Belmont, Farfetch'd]
Artwork available
WIP:
- 0.136: Added eeprom-radm.bin EEPROM.
- 12th August 2007: Mr. Do - We got a Rad Mobile upright bezel, vectored by Jcroach and with color correction by Ad_Enuff.
- 0.111u1: Fixed rom names.
- 12th November 2006: Mr. Do - Thanks to photographs from Bobby Tribble and cleanup by Ad_Enuff, we have instruction card for Rad Mobile..
- 0.97u4: Fixed ROM loading of rom epr13523.
- 0.97u2: Removed 3rd button and 2nd coin slot.
- 0.90: Chris Hardy added Rad Mobile (World). Renamed (radm) to (radmu).
- 0.89u5: Changed description to 'Rad Mobile (US)'.
- 0.84u5: Replaced Stick controller with Paddle.
- 0.78: Removed buttons 4/5. Added 4x 'Unknown' dipswitches.
- 0.68: Removed 2nd Player.
- 0.63: David Haywood added Rad Mobile (Sega 1990). Rad Mobile was the first 32-bit game released by Sega, running on the new Sega System 32 equiped with a RISC processor and superior video hardware. This game includes some nice features: Dynamic weather, both day and night driving, incoming traffic, police chases, the ability to choose paths on later levels, etc. This game has a vast amount of different sceneries, a quality that most games lacked.
- 28th November 2002: David Haywood sent in another update to the Sega System 32 driver with protection fixes for Burning Rivals, Arabian Fight and Golden Axe 2 from R. Belmont, improved inputs from Stephane Humbert and various improvements to the graphics emulation, making Super Visual Football, Burning Rivals, Rad Mobile, Rad Rally and F1 Exhaust Note playable.
LEVELS: 20
Romset: 13089 kb / 21 files / 4.07 zip