Out Run (sitdown/upright, Rev B)

Arcade 1986 Sega Driving Race (chase view)
Out Run is a legendary and ground-breaking racing game in which the player drives a red Ferrari Testarossa through a number of colourful European locations, trying to reach each end-of-level checkpoint before the tight time limit expires.

Out Run's lush, fast-moving stages are each packed with civilian traffic that, in addition to the game's twisting, hilly roads, must be carefully negotiated. Also, as players approached the end of each stage, they were presented with a fork in the road; a unique innovation that gave players a choice of which route they wished to take through the game.

As well as being able to choose which route they wished to take, players could also - via the game's "in-car radio" - choose one of three different catchy tunes to listen to while driving. The songs are 'Magical Sound Shower', 'Passing Breeze' and 'Splash Wave'.
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Out Run (sitdown/upright, Rev B)

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Technique

CPU
  • maincpu 68000 (@ 10 Mhz)
  • subcpu 68000 (@ 10 Mhz)
  • soundcpu Z80 (@ 4 Mhz)
Chipset
  • YM2151 (@ 4 Mhz)
  • Sega PCM (@ 4 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 224
  • Fréquence 60.054389 Hz
Contrôles
  • Nombre de joueurs 1
  • Nombre de boutons 1
  • Type de contrôle
    1. paddle
    2. paddle

Screenshots de Out Run (sitdown/upright, Rev B)

Out Run (sitdown/upright, Rev B) - Screen 1
Out Run (sitdown/upright, Rev B) - Screen 2
Out Run (sitdown/upright, Rev B) - Screen 3
Out Run (sitdown/upright, Rev B) - Screen 4
Out Run (sitdown/upright, Rev B) - Screen 5

Les clones de Out Run (sitdown/upright, Rev B)

Tips sur Out Run (sitdown/upright, Rev B)

* Fastest route : the fastest route for finishing the game is Right (Devil's Canyon), Left (Snowy Alps), Right (Wheatfield), Right (Autobahn).

* Secret credit message : right before the road forks, press and hold Start. When you choose one of the roads and the other one disappears from view, a secret credit message will come up on the screen.

* Instead of just pressing the accelerator all the way when you're about to start, you should instead try to keep the gas in 'the high greens' and just below red. The exact moment the green light goes on you should give it as much gas as possible thereby starting up much faster. Instead of shifting at approx. 170mph you should change gears at about 120 mph to avoid slowdown. This hint earns you approx. 1 second. This trick works every time you have to start from 0 mph but is difficult to time right when you don't have the green light for timing.

* The second before going off road you can change very quickly to low gear and then high gear again. If done correctly you can drive off the road without any slowdown for about 1-2 seconds. If you time it right you can actually change to low then high again after the 1-2 seconds and not loose ANY speed whatsoever when driving offroad. This way you can keep going 292mph even though you're offroad.

Out Run (sitdown/upright, Rev B) et M.A.M.E.

0.92 [Andrew Prime]
0.36b2 [Andrew Prime]

Artwork available

NOTE:
- The sequel to Out Run is Turbo Out Run (Sega 1989)

WIP:
- 0.143u8: Changed 'Unknown' to 'Unused' dipswitch.
- 8th October 2010: Smitdogg - Thanks to f205v we ordered an Out Run Deluxe Rev.B set but it turned out to be regular old Out Run. We got it fairly cheap though and will dump the PALs and resell.
- 0.136: Tafoid fixed incorrect vsync speed to 60.054389 Hz in Outrun and clones.
- 0.135u4: Tafoid fixed incorrect master clock in Out Run and clones. Changed clock speeds of the 2x 68000 to 10MHz. Changed VSync to 47.709924 Hz.
- 0.133u1: Guru added clone Out Run (sitdown/upright). Renamed (outrun2) to (outrunra) and (outrun1) to (outrundx).
- 0.129u6: Mr. Do added built-in layouts for Out Run.
- 27th December 2008: Mr. Do - Kiltron knocked a few bezels out this month including Cabaret bezels for Outrun.
- 17th October 2007: Mr. Do - TheDriver from BYOAC acquired a much better scan of the map for upright Outrun.
- 0.111u6: Changed description to 'Out Run (sitdown/upright, Rev B)' and clones '(standard/upright, Rev A)' to (sitdown/upright, Rev A)' and '(deluxe)' to '(deluxe sitdown)'.
- 16th October 2006: Mr. Do - Zorg had previously scanned the bezel decals for Out Run.
- 0.107u2: Changed description to 'Out Run (standard/upright, Rev B)' and clones '(set 2)' to '(standard/upright, Rev A)' and '(set 1, Deluxe?)' to '(deluxe)'.
- 0.97u4: David Haywood replaced old Outrun bootleg with a new dump that passes the ROM test and has proper rom names.
- 27th June 2005: Corrado Tomaselli dumped Out Run (bootleg).
- 0.94u2: Aaron Giles disabled direct scanline mode for Outrun road, which doesn't support it. Changed 68000 CPU1/2 clock speeds to 12.5MHz.
- 10th March 2005: Aaron Giles - Been spending some time trying to figure out some remaining Out Run/X-Board/Y-Board details from schematics and PAL dumps. A special thanks to Colin Davies for digging up some Out Run schematics - these have been quite helpful in nailing down some details. For example, the priorities between the two roads in Out Run were not known, but thanks to the schematics I was able to identify the logic device that controls it. Once we got a dump of that, I was able to get things working correctly, fixing a few minor priority cases that weren't correct (though I was mostly right).
- 0.94u1: Aaron Giles fixed sound in Out Run.
- 0.92: Changed 'Out Run (set 1)' to clone '(set 2)', '(set 2)' to parent 'Out Run (set 3)' and '(Deluxe?)' to '(set 1, Deluxe?)'. Renamed (outrun) to (outrun2), (outruna) to (outrun) and (outrundx) to (outrun1).
- 0.91: David Haywood changed Out Run (set 1 and 2) to use a better set of GFX2 roms. Fixed rom names.
- 0.90u1: Changed clock speed of the 2x 68000 CPUs to 10MHz and palettesize to 12288 colors. Fixed cpu2/3/gfx2/sound1 rom loading. Changed description of clone '(set 3)' to '(bootleg)'.
- 0.84u5: Replaced Stick controller with Paddle.
- 0.79u1: Santeri Saarimaa fixed Out Run (Deluxe?) sound (was checking for outrunp).
- 0.79: Changed description of clone 'Out Run (Japan Prototype?)' to 'Out Run (Deluxe?)'. Renamed (outrunp) to (outrundx).
- 0.78u5: Added clone Out Run (Japan Prototype?).
- 0.61: Bryan McPhail fixed controls & gfx in Outrun. Added 4x buttons. Changed palettesize from 4096 to 8192 colors.
- 7th May 2002: Bryan McPhail fixed a few bugs in the Sega System 16 driver and added the shadows back to Outrun and others.
- 1st March 2001: Olivier Galibert fixed the second road in Outrun.
- 9th November 2000: Nicola Salmoria fixed the Outrun road graphics bugs.
- 0.37b9: Fixed gfx2 rom loading.
- 0.36b7: Changed 'Unknown' to 'Unused' dipswitch.
- 0.36b3: Changed Paddle input to Stick.
- 16th August 1999: Andrew Prime sent in a nice System 16 update with Enduro Racer support and Outrun graphics problems fixed.
- 0.36b2: Andrew Prime added Out Run (set 1) (bootleg 1986) and clones (set 2) and (set 3).
- 3rd August 1999: Andrew Prime sent in a huge System 16 driver update, with Hang-On graphics fixed and working drivers for Bay Route, Outrun, Space Harrier and Super Hang-On.

ARCADE RELEASE: Out Run (Sega) - 1986/Sep/25

LEVELS: 5

Other Emulators:
* FB Alpha
* System 16

Romset: 2016 kb / 31 files / 802.1 zip
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