San Francisco Rush
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Télécharger San Francisco Rush
Contenu de la ROM :
Technique
CPU
- maincpu R5000 (little) (@ 200 Mhz)
- cage TMS32031 (@ 33 Mhz)
Chipset
- DMA-driven DAC
- DMA-driven DAC
- DMA-driven DAC
- DMA-driven DAC
Affichage
- Orientation Yoko
- Résolution 255 x 255
- Fréquence 57 Hz
Contrôles
- Nombre de joueurs 1
- Nombre de boutons 16
- Type de contrôle
- paddle
- paddle
Si vous avez aimé San Francisco Rush
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Tips sur San Francisco Rush
* Demo Race : During the attract mode, press and hold the Music button while the machine is displaying a demo race. The race will continue until you release the button and will be shown from many different camera angles and perspectives that can't be seen at any other time during the game.
* Play Solo : At the 'Select your track' screen, hold the Reverse button while selecting your track to play solo. This blocks others from joining in and also eliminates the 'waiting for others to join' timer.
* Alternate Cars : At the vehicle select screen, hold the Music button and press View 1+Gas.
* Time Trial Mode : At the vehicle select screen, hold the Music button and press View 2+Gas.
* More Force Feedback : At the vehicle select screen, hold the Music button and press View 3.
* Play Solo : At the 'Select your track' screen, hold the Reverse button while selecting your track to play solo. This blocks others from joining in and also eliminates the 'waiting for others to join' timer.
* Alternate Cars : At the vehicle select screen, hold the Music button and press View 1+Gas.
* Time Trial Mode : At the vehicle select screen, hold the Music button and press View 2+Gas.
* More Force Feedback : At the vehicle select screen, hold the Music button and press View 3.
San Francisco Rush et M.A.M.E.
0.77 [Aaron Giles]
HardDisk required
Bugs:
- Calibration for sfrush not persistent through launches. john_iv (ID 02031)
- Second launch of sfrush after calibration hits an abort waiting for user input. john_iv (ID 02039)
WIP:
- 0.135: Arthur Peale added abort button to 'San Francisco Rush'.
- 0.130u2: Removed Player 2 and 3. Added buttons 7-16.
- 0.82u2: Aaron Giles marked San Francisco Rush and Vapor TRX as working. Added also more extensive documentation on the various boardsets, constants for the GT64010 and all interrupts and ethernet device interrupt support. Made the IDE controller visible on the PCI bus, formalized support for the "widget" board used in Vapor TRX & California Speed, hooked up CMOS protection bit and corrected 'San Francisco Rush: The Rock' audio CRCs and hooked up hard disk.
- 14th May 2004: Aaron Giles - The ethernet controller was the missing link in San Francisco Rush, which is now playable (if you have a 20 GHz computer, of course). Unfortunately, there still seems to be something wrong with San Francisco Rush: The Rock, but hopefully I'll have it figured out. On the plus side, it turns out that a missing ethernet controller was also the cause of Vapor TRX not working as well, so now that is playable. By the way, a number of people were wondering why the Vapor TRX CHD is so big. Well, it turns out that the entire attract mode is pre-rendered movies, which explains a lot!
- 11th May 2004: Aaron Giles - Decided to take a breather from core work and got San Francisco Rush: The Rock up and running. It has the same problems as the original San Francisco Rush in that it hangs at the start of the game, but now I finally have a theory for why. The Rush games included an Ethernet controller onboard, and I'm currently suspicious that they want it to work. I've got some rudimentary basics up and running, and they are detecting that there is no cable connected, and then putting the Ethernet controller into loopback mode. Which tends to reinforce my suspicion that their networking model relies on even local data being sent/received in loopback mode. We'll see once I get everything wired up!
- 8th May 2004: Aaron Giles - A San Francisco Rush: The Rock hard drive showed up and I've got it limping along a bit, but there are still some serious issues to solve before it's ready.
- 0.79u2: Replaced Custom sound with 4x DMA-driven DACs.
- 0.77u3: Aaron Giles fixed input ports for California Speed and SF Rush. Changed visible area to 512x400. Removed 4th Player. Added 'Boot ROM Test' dipswitch.
- 13th December 2003: Aaron Giles - I have hard disks for NBA Showtime: NBA on NBC and San Francisco Rush 2049 but no boot ROMs for them. If anyone can help me track those down, I can post more pretty pictures.
- 0.77u2: Changed R5000 CPU1 clock speed to 200MHz.
- 0.77: Aaron Giles added San Francisco Rush (Atari 1996). Hangs when trying to start a game (security?). Displays "MATH ERR: frexpf(Inf): DOMAIN error" (FP exceptions necessary?). Crashes eventually using the DRC.
- 5th November 2003: Aaron Giles sent in the Atari Seattle driver, supporting CarnEvil, Blitz 99, Wayne Gretzky's 3D Hockey, Mace: The Dark Age (all working fine) and San Francisco Rush (freezes when starting a game).
- 27th May 2003: Aaron Giles updated the IDE controller emulation to support a couple more commands and added DMA bus mastering support that will be necessary for the Seattle games.
- 9th November 2002: Guru - Dumped San Francisco Rush (Atari 1996, including 3.2GB HD). Thanks to Mr. F.
Romset: 9216 kb / 6 files / 6.71 zip
Harddisk: 1.19 GB (CYLS: 2635, HEADS: 15, SECS: 63 - Compressed: 53.8)
HardDisk required
Bugs:
- Calibration for sfrush not persistent through launches. john_iv (ID 02031)
- Second launch of sfrush after calibration hits an abort waiting for user input. john_iv (ID 02039)
WIP:
- 0.135: Arthur Peale added abort button to 'San Francisco Rush'.
- 0.130u2: Removed Player 2 and 3. Added buttons 7-16.
- 0.82u2: Aaron Giles marked San Francisco Rush and Vapor TRX as working. Added also more extensive documentation on the various boardsets, constants for the GT64010 and all interrupts and ethernet device interrupt support. Made the IDE controller visible on the PCI bus, formalized support for the "widget" board used in Vapor TRX & California Speed, hooked up CMOS protection bit and corrected 'San Francisco Rush: The Rock' audio CRCs and hooked up hard disk.
- 14th May 2004: Aaron Giles - The ethernet controller was the missing link in San Francisco Rush, which is now playable (if you have a 20 GHz computer, of course). Unfortunately, there still seems to be something wrong with San Francisco Rush: The Rock, but hopefully I'll have it figured out. On the plus side, it turns out that a missing ethernet controller was also the cause of Vapor TRX not working as well, so now that is playable. By the way, a number of people were wondering why the Vapor TRX CHD is so big. Well, it turns out that the entire attract mode is pre-rendered movies, which explains a lot!
- 11th May 2004: Aaron Giles - Decided to take a breather from core work and got San Francisco Rush: The Rock up and running. It has the same problems as the original San Francisco Rush in that it hangs at the start of the game, but now I finally have a theory for why. The Rush games included an Ethernet controller onboard, and I'm currently suspicious that they want it to work. I've got some rudimentary basics up and running, and they are detecting that there is no cable connected, and then putting the Ethernet controller into loopback mode. Which tends to reinforce my suspicion that their networking model relies on even local data being sent/received in loopback mode. We'll see once I get everything wired up!
- 8th May 2004: Aaron Giles - A San Francisco Rush: The Rock hard drive showed up and I've got it limping along a bit, but there are still some serious issues to solve before it's ready.
- 0.79u2: Replaced Custom sound with 4x DMA-driven DACs.
- 0.77u3: Aaron Giles fixed input ports for California Speed and SF Rush. Changed visible area to 512x400. Removed 4th Player. Added 'Boot ROM Test' dipswitch.
- 13th December 2003: Aaron Giles - I have hard disks for NBA Showtime: NBA on NBC and San Francisco Rush 2049 but no boot ROMs for them. If anyone can help me track those down, I can post more pretty pictures.
- 0.77u2: Changed R5000 CPU1 clock speed to 200MHz.
- 0.77: Aaron Giles added San Francisco Rush (Atari 1996). Hangs when trying to start a game (security?). Displays "MATH ERR: frexpf(Inf): DOMAIN error" (FP exceptions necessary?). Crashes eventually using the DRC.
- 5th November 2003: Aaron Giles sent in the Atari Seattle driver, supporting CarnEvil, Blitz 99, Wayne Gretzky's 3D Hockey, Mace: The Dark Age (all working fine) and San Francisco Rush (freezes when starting a game).
- 27th May 2003: Aaron Giles updated the IDE controller emulation to support a couple more commands and added DMA bus mastering support that will be necessary for the Seattle games.
- 9th November 2002: Guru - Dumped San Francisco Rush (Atari 1996, including 3.2GB HD). Thanks to Mr. F.
Romset: 9216 kb / 6 files / 6.71 zip
Harddisk: 1.19 GB (CYLS: 2635, HEADS: 15, SECS: 63 - Compressed: 53.8)