San Francisco Rush 2049
A racing game with three action-packed games in one... race, stunt and battle your way into the future.
Race Mode : Scream through futuristic San Francisco tracks.
Stunt Mode : Bust out insane air and gravity defying tricks.
Battle Mode : Lock and load your way through eight killer battle arenas.
Race Mode : Scream through futuristic San Francisco tracks.
Stunt Mode : Bust out insane air and gravity defying tricks.
Battle Mode : Lock and load your way through eight killer battle arenas.
Ajouter
Technique
CPU
- maincpu RM7000 (little) (@ 250 Mhz)
- denver ADSP-2181 (@ 33 Mhz)
Chipset
- DMA-driven DAC
- DMA-driven DAC
- DMA-driven DAC
- DMA-driven DAC
- DMA-driven DAC
- DMA-driven DAC
Affichage
- Orientation Yoko
- Résolution 255 x 255
- Fréquence 57 Hz
Contrôles
- Nombre de joueurs 4
- Nombre de boutons 3
- Type de contrôle
- joy (8 ways)
- joy (8 ways)
- joy (8 ways)
Les clones de San Francisco Rush 2049
Si vous avez aimé San Francisco Rush 2049
Vous aimerez peut-être :
- 280-ZZZAP
- Battle Gear
- Battle Gear 2 (v2.04J)
- Big Run (11th Rallye version)
- California Chase
- California Speed (Version 2.1a, 4/17/98)
- Change Lanes
- Cisco Heat
- Cruis'n Exotica (version 2.4)
- Cruis'n USA (rev L4.1)
- Cruis'n World (rev L2.5)
- Dangerous Curves (Ver 2.2 J)
- Dirt Dash (Rev. DT2)
- Faster Than Speed
- GTI Club (ver EAA)
- GTI Club 2 (ver JAB)
- Hard Drivin' (cockpit, rev 7)
- Hard Drivin's Airborne (prototype)
- King of Route 66 (Rev A)
- Konami GT
- Midnight Run (Euro v1.11)
- Night Driver
- Out Run (sitdown/upright, Rev B)
- OutRunners (World)
- Over Rev (Model 2C, Revision A)
- Pocket Racer (Japan, PKR1/VER.B)
- Race Drivin' (cockpit, rev 5)
- Rad Mobile (World)
- Rad Racer (PlayChoice-10)
- Rad Racer II (PlayChoice-10)
- Rad Rally (World)
- Rave Racer (Rev. RV2, World)
- Ridge Racer (Rev. RR3, World)
- Ridge Racer 2 (Rev. RRS2, World)
- Ridge Racer V Arcade Battle (RRV3 Ver. A)
- Roads Edge / Round Trip (rev.B)
- San Francisco Rush
- San Francisco Rush: The Rock
- Sega Rally 2
- Sega Rally 2 DX
- Sega Rally Championship - TWIN (Revision C)
- Side by Side (Ver 2.5 J)
- Side by Side 2 (Ver 2.6 A)
- Speed Freak
- Speed Up (Version 1.20)
- Street Drivin' (prototype)
- Thrill Drive (JAE)
- Thrill Drive 2 (ver EBB)
- Top Speed (World)
- Turbo Out Run (Out Run upgrade, FD1094 317-0118)
- Wheels & Fire
- Winding Heat (EAA, Euro v2.11)
Tips sur San Francisco Rush 2049
* All Tracks (This is very useful if you would like to race 'Track 4 The Rock' and 'Track 5 Night' if you don't have enough miles) : Must be entered at track Select Screen. Hold the Music button...
Solo Race numerical codes :
327837# - (Faster) - Makes your car go about 30 miles per hour faster
66664728# - (Moongravity) - Make car light as feathers and basically changes the gravity to that on the moon(must hit abort before it works)
666# - Mirrors the race while you are racing, works in two player mode also
60# - Changes frame rate from fast to slow, works in two player mode also
8675309#(Jenny) - End game, works in two player mode also
8265968#(Tankyou)- Makes your car weigh as much as a tank
5874837#(Jupiter)- Makes your car heavy, but not as heavy as tank mode
75477379#(Slippery)- Your car losses all traction
* Secret Team RUSH Numbers : When you enter your Team Rush Number, enter these numbers :
911 - CopCar (Gets you all cars and tracks. Each car has a police car paint job complete with flashing lights)
666 - Devil! (Gets you all cars and tracks.)
* Secret car and paint jobs : You can unlock a bonus car and different paint schemes for it by simply having a Team Rush account with enough mileage accumulated on it.
Mileage = 100 - Secret car with yellow paint job
Mileage = 200 - Blue paint job (for secret car)
Mileage = 400 - Yellow-green paint job (for secret car)
Mileage = 1000 - Black paint job (for secret car)
Mileage = 1500 - Black/fire/white paint job (for secret car)
Mileage = 2049 - Red paint job (for secret car)
Mileage = 5000 - Orange paint job (for secret car)
Mileage = 10000 - Cop Car Paint
* Taunt your opponents : Pressing the view buttons causes you to issue verbal taunts to the people near you on the track (like other human opponents). There are 7 taunts total. One for each view if you are changing to that view, one each if you are already in that view, and one that you will get if your car is on fire.
Changing to v1 : Ye-haw!
Staying in v1 : Yeeee-ow!
Changing to v2 : It's dangerous!
Staying in v2 : Outta my way!
Changing to v3 : No-no, no! No! Don't do it!
Staying in v3 : AAAAhhhhhh!
While on fire : Oww!
Solo Race numerical codes :
327837# - (Faster) - Makes your car go about 30 miles per hour faster
66664728# - (Moongravity) - Make car light as feathers and basically changes the gravity to that on the moon(must hit abort before it works)
666# - Mirrors the race while you are racing, works in two player mode also
60# - Changes frame rate from fast to slow, works in two player mode also
8675309#(Jenny) - End game, works in two player mode also
8265968#(Tankyou)- Makes your car weigh as much as a tank
5874837#(Jupiter)- Makes your car heavy, but not as heavy as tank mode
75477379#(Slippery)- Your car losses all traction
* Secret Team RUSH Numbers : When you enter your Team Rush Number, enter these numbers :
911 - CopCar (Gets you all cars and tracks. Each car has a police car paint job complete with flashing lights)
666 - Devil! (Gets you all cars and tracks.)
* Secret car and paint jobs : You can unlock a bonus car and different paint schemes for it by simply having a Team Rush account with enough mileage accumulated on it.
Mileage = 100 - Secret car with yellow paint job
Mileage = 200 - Blue paint job (for secret car)
Mileage = 400 - Yellow-green paint job (for secret car)
Mileage = 1000 - Black paint job (for secret car)
Mileage = 1500 - Black/fire/white paint job (for secret car)
Mileage = 2049 - Red paint job (for secret car)
Mileage = 5000 - Orange paint job (for secret car)
Mileage = 10000 - Cop Car Paint
* Taunt your opponents : Pressing the view buttons causes you to issue verbal taunts to the people near you on the track (like other human opponents). There are 7 taunts total. One for each view if you are changing to that view, one each if you are already in that view, and one that you will get if your car is on fire.
Changing to v1 : Ye-haw!
Staying in v1 : Yeeee-ow!
Changing to v2 : It's dangerous!
Staying in v2 : Outta my way!
Changing to v3 : No-no, no! No! Don't do it!
Staying in v3 : AAAAhhhhhh!
While on fire : Oww!
San Francisco Rush 2049 et M.A.M.E.
0.91u1 [Aaron Giles]
HardDisk required
Bugs:
- sf2049: Integer Divide By Zero. Firewave (ID 05013)
- sf2049, sf2049se: Fatal error when loading a save state. Firewave (ID 01999)
WIP:
- 0.126u1: Added new user1 rom to clone 'San Francisco Rush 2049: Special Edition'.
- 0.122u5: Changed ADSP2181 CPU2 clock speed to 33333000 Hz.
- 0.103u3: Changed ADSP2181 CPU2 clock speed to 33333333 Hz. Changed input from 8-way Joystick to Paddle. Added dipswitches 'Test Mode', 'PM Dump' and 'Resolution'. Added different harddisks and user1 roms to the clones.
- 0.102u5: Added clones 'San Francisco Rush 2049: Special Edition' and 'San Francisco Rush 2049: Tournament Edition'. Renamed (sfru2049) to (sf2049).
- 0.91u1: Aaron Giles added San Francisco Rush 2049 (Atari 1998).
- 14th May 2004: Aaron Giles - The ethernet controller was the missing link in San Francisco Rush, which is now playable (if you have a 20 GHz computer, of course). Unfortunately, there still seems to be something wrong with San Francisco Rush: The Rock, but hopefully I'll have it figured out. On the plus side, it turns out that a missing ethernet controller was also the cause of Vapor TRX not working as well, so now that is playable. By the way, a number of people were wondering why the Vapor TRX CHD is so big. Well, it turns out that the entire attract mode is pre-rendered movies, which explains a lot!
- 13th December 2003: Aaron Giles - I have hard disks for NBA Showtime: NBA on NBC and San Francisco Rush 2049 but no boot ROMs for them. If anyone can help me track those down, I can post more pretty pictures.
Romset: 512 kb / 1 files / 240.9 zip
Harddisk: 19.1 GB (CYLS: 2498, HEADS: 255, SECS: 63 - Compressed: 894.7)
HardDisk required
Bugs:
- sf2049: Integer Divide By Zero. Firewave (ID 05013)
- sf2049, sf2049se: Fatal error when loading a save state. Firewave (ID 01999)
WIP:
- 0.126u1: Added new user1 rom to clone 'San Francisco Rush 2049: Special Edition'.
- 0.122u5: Changed ADSP2181 CPU2 clock speed to 33333000 Hz.
- 0.103u3: Changed ADSP2181 CPU2 clock speed to 33333333 Hz. Changed input from 8-way Joystick to Paddle. Added dipswitches 'Test Mode', 'PM Dump' and 'Resolution'. Added different harddisks and user1 roms to the clones.
- 0.102u5: Added clones 'San Francisco Rush 2049: Special Edition' and 'San Francisco Rush 2049: Tournament Edition'. Renamed (sfru2049) to (sf2049).
- 0.91u1: Aaron Giles added San Francisco Rush 2049 (Atari 1998).
- 14th May 2004: Aaron Giles - The ethernet controller was the missing link in San Francisco Rush, which is now playable (if you have a 20 GHz computer, of course). Unfortunately, there still seems to be something wrong with San Francisco Rush: The Rock, but hopefully I'll have it figured out. On the plus side, it turns out that a missing ethernet controller was also the cause of Vapor TRX not working as well, so now that is playable. By the way, a number of people were wondering why the Vapor TRX CHD is so big. Well, it turns out that the entire attract mode is pre-rendered movies, which explains a lot!
- 13th December 2003: Aaron Giles - I have hard disks for NBA Showtime: NBA on NBC and San Francisco Rush 2049 but no boot ROMs for them. If anyone can help me track those down, I can post more pretty pictures.
Romset: 512 kb / 1 files / 240.9 zip
Harddisk: 19.1 GB (CYLS: 2498, HEADS: 255, SECS: 63 - Compressed: 894.7)