Thrill Drive (JAE)

Arcade 1998 Konami Driving Race (chase view)
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Thrill Drive (JAE)

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Technique

CPU
  • maincpu PowerPC 403GA (@ 32 Mhz)
  • audiocpu 68000 (@ 16 Mhz)
  • dsp ADSP21062 (@ 36 Mhz)
Chipset
  • RF5C400 (@ 16 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 255
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 1
  • Nombre de boutons 3
  • Type de contrôle
    1. joy (8 ways)
    2. joy (8 ways)
    3. joy (8 ways)
    4. joy (8 ways)

Screenshots de Thrill Drive (JAE)

Thrill Drive (JAE) - Screen 1
Thrill Drive (JAE) - Screen 2
Thrill Drive (JAE) - Screen 3
Thrill Drive (JAE) - Screen 4
Thrill Drive (JAE) - Screen 5

Les clones de Thrill Drive (JAE)

Tips sur Thrill Drive (JAE)

* Unlock the superhuman runner : When choosing your car, hold down the brake.

Thrill Drive (JAE) et M.A.M.E.

0.86 [Ville Linde]

WIP:
- 0.147u1: Thrill Drive had reversed steering input [Angelo Salese].
- 0.147: Ville Linde promoted Thrill Drive (JAE) and clone (JAB) to working state. Fixed LAN controller issues. Fixed Thrill Drive clones.
- 8th September 2012: Ville Linde - As suspected, the speed issue in Thrill Drive was caused by the network board emulation. A simple one-line fix and the game seems to be fully playable.
- 2th September 2012: Ville Linde - I went ahead and emulated the NWK-TR LAN controller well enough that Thrill Drive no longer dies when you try to start the game. For some reason the game is running on hyperspeed though.
- 0.142u1: RetroRepair added clone Thrill Drive (EAA).
- 0.137u2: The Dumping Union added clone Thrill Drive (JAB). Changed parent description to 'Thrill Drive (JAE)'.
- 0.135u4: Fabio Priuli moved K056800 sound device to emu\sound and removed the old code. Updated Thrill Drive to use this implementation.
- 0.133u3: Changed RF5C400 sound clock speed to 16934400 Hz.
- 0.127u2: Added M48T58Y RTC/NVRAM timekeeper rom.
- 0.114u2: Added Stick, Paddle and Pedal control.
- 0.114u1: Ville Linde improved the NWK-TR driver to get Thrill Drive mostly working. Added 'Disable Machine Init' dipswitch. Removed 2nd Player.
- 9th April 2007: Ville Linde - Even more Voodoo stuff. Thrill Drive is starting to work (see snapshots).
- 0.110u3: Added RF5C400 stereo sound.
- 0.97u2: Changed user3 roms ($800000 + c00000) to user5.
- 0.97u1: Added 68000 (16MHz) CPU2 and ADSP21062 (36MHz) CPU3. Swapped user2 roms. Added dipswitches 'Test Mode' and 'DIP2-DIP8'.
- 5th June 2005: Ville Linde - Turns out that Konami Hornet and NWK-TR games require some preformatted data in their backup RAMs (probably as a protective measure). So far I've managed to find the correct values for Gradius 4, Silent Scope, Racing Jam and Racing Jam 2, leaving Silent Scope 2 and Thrill Drive to be done. Silent Scope and Racing Jam start to boot but end up spinning much like Racing Jam 2.
- 0.86: Ville Linde added Thrill Drive (Konami 1998) and various other Konami PPC based games: GTI Club, Gradius 4, Silent Scope, Silent Scope 2, Racing Jam, Racing Jam: Chapter 2, Midnight Run and Winding Heat. These are to demonstrate the PPC core in action, they contain only very preliminary emulation and do nothing more than display the initial test screens.
- 11th July 2004: Ville Linde - Hornet games hit a deadend, so I quickly moved on to NWK-TR games with some success. Racing Jam and Thrill Drive hang to some IC tests, much like the Hornet games.

Romset: 23048 kb / 9 files / 14.0 zip
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