Miss Bubble II
Miss Bubble II is an adult bootleg of "Bubble Bobble". It features 100 single screen levels with photographic semi-nude images for backgrounds. The background changes every three levels.
The player takes on the role of one of two yellow and green colored mice. Armed only with the ability to blow bubbles and jump, the objective is to trap and kill all of your enemies within the bubbles to advance to the next stage. The bubbles can also be used as temporary platforms, to help the mice reach previously inaccessible areas of a level. If a player is touched by an enemy then the player dies.
Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points.
On many levels, special bubbles appear such as water filled bubbles appear. These can be burst by players to release their contents and destroy enemies. The water bubble releases a torrent of water that will quickly flow down the platforms to the bottom of the screen. Any enemies caught in the flow are killed.
Bubbles containing letters also appear. The aim is to collect the letters needed to spell the word along the side of the screen.
Once the player loses all of his lives the game is over. Upon continuing, all remaining enemies return to their un-angered forms.
The player takes on the role of one of two yellow and green colored mice. Armed only with the ability to blow bubbles and jump, the objective is to trap and kill all of your enemies within the bubbles to advance to the next stage. The bubbles can also be used as temporary platforms, to help the mice reach previously inaccessible areas of a level. If a player is touched by an enemy then the player dies.
Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points.
On many levels, special bubbles appear such as water filled bubbles appear. These can be burst by players to release their contents and destroy enemies. The water bubble releases a torrent of water that will quickly flow down the platforms to the bottom of the screen. Any enemies caught in the flow are killed.
Bubbles containing letters also appear. The aim is to collect the letters needed to spell the word along the side of the screen.
Once the player loses all of his lives the game is over. Upon continuing, all remaining enemies return to their un-angered forms.
Ajouter
Télécharger Miss Bubble II
Contenu de la ROM :
Technique
CPU
- maincpu Z80 (@ 6 Mhz)
- slave Z80 (@ 6 Mhz)
- audiocpu Z80 (@ 3 Mhz)
Chipset
- YM3526 (@ 3 Mhz)
- OKI6295 (@ 1 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 224
- Fréquence 60 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 2
- Type de contrôle joy (2 ways)
Les clones de Miss Bubble II
Si vous avez aimé Miss Bubble II
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Miss Bubble II et M.A.M.E.
0.60 [David Haywood]
Bugs:
- The OKI M6295 seems to be playing the wrong samples, however the current OKI M6295 sound ROM dump is bad. Source (ID 02361)
WIP:
- 0.141u4: Breaks some driver entanglements to simplify future driver_device conversion efforts [Atari Ace]: Several drivers are made into explicit subclasses of other drivers: Miss Bubble II from Bubble Bobble.
- 0.141u3: David Haywood, Smitdogg and The Dumping Union added clone Bubble Pong Pong.
- 23rd February 2011: Smitdogg - We picked up a Korean Bubble Bobble type game similar to Miss Bubble II called Bubble Pong Pong.
- 0.138u1: Changed description to 'Miss Bubble II'.
- 0.135u3: Fabio Priuli fixed a driver data struct issues in Miss Bubble 2.
- 0.135u2: Fabio Priuli added save state support to Miss Bubble 2.
- 0.128u4: Nicola Salmoria and David Haywood removed ROM banking kludges from Miss Bubble 2.
- 0.128u2: David Haywood removed parent clone relationship between 'Miss Bubble 2' and 'Bubble Bobble'. We don't usually make the 'korean hacks' as clones as they have very little to do with the original releases except for the stolen cpu code. GFX/Sound/Gameplay are completely redesigned.
- 0.78u4: Quench improved sound in Miss Bubble 2 (removed YM2203 sound and set the baddump flag for the sound1 rom).
- 0.77u3: Angelo Salese hooked up backgrounds in Miss Bubble 2.
- 2nd December 2003: Angelo Salese emulated the background graphics in Miss Bubble 2.
- 0.77u2: Improved bg gfxdecode in Miss Bubble 2, but the backgrounds still haven't been hooked up yet [David Haywood]. Fixed gfx2 rom loading.
- 0.60: David Haywood added Miss Bubble 2 (bootleg 1986). A rather odd bootleg of Bubble Bobble with level select, redesigned levels, redesigned (8bpp!) graphics and different sound hardware.
- 25th April 2002: Nicola Salmoria fixed the sprite colors in Miss Bubble 2, however the background graphics are not yet emulated.
- 24th April 2002: David Haywood sent in a driver for Miss Bubble 2, a bootleg of the original Bubble Bobble with redesigned levels and redrawn graphics, however the driver lacks correct colors and sound.
Romset: 3425 kb / 14 files / 1.39 zip
Bugs:
- The OKI M6295 seems to be playing the wrong samples, however the current OKI M6295 sound ROM dump is bad. Source (ID 02361)
WIP:
- 0.141u4: Breaks some driver entanglements to simplify future driver_device conversion efforts [Atari Ace]: Several drivers are made into explicit subclasses of other drivers: Miss Bubble II from Bubble Bobble.
- 0.141u3: David Haywood, Smitdogg and The Dumping Union added clone Bubble Pong Pong.
- 23rd February 2011: Smitdogg - We picked up a Korean Bubble Bobble type game similar to Miss Bubble II called Bubble Pong Pong.
- 0.138u1: Changed description to 'Miss Bubble II'.
- 0.135u3: Fabio Priuli fixed a driver data struct issues in Miss Bubble 2.
- 0.135u2: Fabio Priuli added save state support to Miss Bubble 2.
- 0.128u4: Nicola Salmoria and David Haywood removed ROM banking kludges from Miss Bubble 2.
- 0.128u2: David Haywood removed parent clone relationship between 'Miss Bubble 2' and 'Bubble Bobble'. We don't usually make the 'korean hacks' as clones as they have very little to do with the original releases except for the stolen cpu code. GFX/Sound/Gameplay are completely redesigned.
- 0.78u4: Quench improved sound in Miss Bubble 2 (removed YM2203 sound and set the baddump flag for the sound1 rom).
- 0.77u3: Angelo Salese hooked up backgrounds in Miss Bubble 2.
- 2nd December 2003: Angelo Salese emulated the background graphics in Miss Bubble 2.
- 0.77u2: Improved bg gfxdecode in Miss Bubble 2, but the backgrounds still haven't been hooked up yet [David Haywood]. Fixed gfx2 rom loading.
- 0.60: David Haywood added Miss Bubble 2 (bootleg 1986). A rather odd bootleg of Bubble Bobble with level select, redesigned levels, redesigned (8bpp!) graphics and different sound hardware.
- 25th April 2002: Nicola Salmoria fixed the sprite colors in Miss Bubble 2, however the background graphics are not yet emulated.
- 24th April 2002: David Haywood sent in a driver for Miss Bubble 2, a bootleg of the original Bubble Bobble with redesigned levels and redrawn graphics, however the driver lacks correct colors and sound.
Romset: 3425 kb / 14 files / 1.39 zip