Dynamite Bomber (Korea, Rev 1.5)
The 'Dynamite Bomber' is about our three heroes Mic, Mae and Dan, exploring the world, giving a hard time to native gangsters maneuvering the world of disorder. They shall encounter gangsters in Hong Kong, Nazis in Germany, etc.
How to Play? Face them with the 'Bombs'. Player can throw their bombs directly to enemies or their structures. Or you can lay lots of bombs at strategic point and fire them away altogether for a maximum impact. And you can scheme a pattern bombing for which player array bombs in a row along the enemy's path and structures. Fire one of them and all the bombs explode one by one.
Each character has it's own specialty : Mic can command a Charge Shot, and Mae can order an untouchable Flash Move, while Dan fly free.
How to Play? Face them with the 'Bombs'. Player can throw their bombs directly to enemies or their structures. Or you can lay lots of bombs at strategic point and fire them away altogether for a maximum impact. And you can scheme a pattern bombing for which player array bombs in a row along the enemy's path and structures. Fire one of them and all the bombs explode one by one.
Each character has it's own specialty : Mic can command a Charge Shot, and Mae can order an untouchable Flash Move, while Dan fly free.
Ajouter
Télécharger Dynamite Bomber (Korea, Rev 1.5)
Contenu de la ROM :
Technique
CPU
- maincpu E1-32XN (@ 80 Mhz)
- qs1000:cpu I8052 (@ 24 Mhz)
Chipset
- QS1000 (@ 24 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 240
- Fréquence 60 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 4
- Type de contrôle joy (8 ways)
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Dynamite Bomber (Korea, Rev 1.5) et M.A.M.E.
0.112u2 [Guru, Pierpaolo Prazzoli]
WIP:
- 0.146u2: Hooked up QS1000 sound [Phil Bennett].
- 0.130: Pierpaolo Prazzoli added SERVICE1 button (checked in Dynamite Bomber I/O test, but doesn't work in game) and fixed little sprites priority problems in the driver.
- 0.121u1: Aaron Giles optimized the hyperstone core, gaining ~50% speed improvement in most games. Implemented clock prescaling and corrected interrupt priority handling. Then fixed the clock speeds on the most of the games and killed most of the speed gains in quite a number of them (Sorry!). Replaced E1-32XT CPU1 with E1-32XN.
- 0.113u4: Changed E1-32XT CPU clock speed to 80MHz.
- 0.112u3: Changed description to 'Dynamite Bomber (Korea, Rev 1.5)'.
- 0.112u2: Guru and Pierpaolo Prazzoli added 'Dynamite Bomber (Korea) (Rev 1.5)' (Limenko 2000).
- 18th February 2007: Pierpaolo Prazzoli - Added Dynamite Bomber (Limenko 2000).
- 12th January 2006: Guru - A few packages arrived containing Dynamite Bomber (Limenko 2000).
- 24th December 2005: Dumping Project - We grabbed Dynamite Bomber.
- 31st August 2005: Dumping Project - Randy have won a Limenko 'Dynamite Bomber'.
LEVELS: 31 (5 x 6 + 1)
Romset: 15488 kb / 10 files / 5.07 zip
WIP:
- 0.146u2: Hooked up QS1000 sound [Phil Bennett].
- 0.130: Pierpaolo Prazzoli added SERVICE1 button (checked in Dynamite Bomber I/O test, but doesn't work in game) and fixed little sprites priority problems in the driver.
- 0.121u1: Aaron Giles optimized the hyperstone core, gaining ~50% speed improvement in most games. Implemented clock prescaling and corrected interrupt priority handling. Then fixed the clock speeds on the most of the games and killed most of the speed gains in quite a number of them (Sorry!). Replaced E1-32XT CPU1 with E1-32XN.
- 0.113u4: Changed E1-32XT CPU clock speed to 80MHz.
- 0.112u3: Changed description to 'Dynamite Bomber (Korea, Rev 1.5)'.
- 0.112u2: Guru and Pierpaolo Prazzoli added 'Dynamite Bomber (Korea) (Rev 1.5)' (Limenko 2000).
- 18th February 2007: Pierpaolo Prazzoli - Added Dynamite Bomber (Limenko 2000).
- 12th January 2006: Guru - A few packages arrived containing Dynamite Bomber (Limenko 2000).
- 24th December 2005: Dumping Project - We grabbed Dynamite Bomber.
- 31st August 2005: Dumping Project - Randy have won a Limenko 'Dynamite Bomber'.
LEVELS: 31 (5 x 6 + 1)
Romset: 15488 kb / 10 files / 5.07 zip