Jumping Pop (set 1)
The object of the game is to defeat the monsters by sucking them into your vacuum. Once the monsters are inside your vacuum, they can then be used to fire outward at other monsters. But beware - if you keep the monsters inside your vacuum for too long it will explode.
Ajouter
Télécharger Jumping Pop (set 1)
Contenu de la ROM :
Technique
CPU
- maincpu 68000 (@ 16 Mhz)
- audiocpu Z80 (@ 3 Mhz)
Chipset
- YM3812 (@ 3 Mhz)
- OKI6295 (@ 0 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 240
- Fréquence 60 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 2
- Type de contrôle joy (8 ways)
Les clones de Jumping Pop (set 1)
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Scoring de Jumping Pop (set 1)
Power Up : ???
Speed Up : ???
Barrier : ???
Plasma Gun : ???
Hyper Cleaner : ???
Alphabet : ???
1UP : ???
Rainbow Crystal : ???
Coin : ???
Big Coin : ???
Money : ???
Big Money : ???
Ruby : ???
Big Ruby : ???
Diamond : ???
Big Diamond : ???
Speed Up : ???
Barrier : ???
Plasma Gun : ???
Hyper Cleaner : ???
Alphabet : ???
1UP : ???
Rainbow Crystal : ???
Coin : ???
Big Coin : ???
Money : ???
Big Money : ???
Ruby : ???
Big Ruby : ???
Diamond : ???
Big Diamond : ???
Jumping Pop (set 1) et M.A.M.E.
0.82u3 [?]
NOTE:
- Jumping Pop is a complete rip-off of Tumble Pop, not even the levels have been changed, it simply has different hardware and new 8bpp backgrounds!
WIP:
- 0.146u4: Brian Troha, David Haywood and The Dumping Union added clone 'Jumping Pop (set 2)'. Moved Jumping Pop from TumblePop to ESD16 driver and clean up drivers [David Haywood]. Changed parent description to 'Jumping Pop (set 1)'. Changed palettesize to 2048 colors.
- 0.111u4: Removed 'Unknown' dipswitches.
- 0.85u3: Changed 68000 CPU1 clock speed to 16MHz and MSM6295 to 6628 Hz, added Z80 (3.5MHz) CPU2 and YM3812 (3.5MHz) sound and missing gfx1/2 roms. Added dipswitches 'Allow Continue' and 'Picture Viewer' - Game now playable.
- 18th August 2004: Guru dumped the Jumping Pop graphics and R. Belmont added the sound - Amazingly enough all the levels and sprites seem identical to Tumble Pop.
- 30th July 2004: Guru - Jumping Pop (ESD 2001) arrived from ClawGrip.
- 0.82u3: Added Jumping Pop (ESD 2001).
Other Emulators:
* FB Alpha
* Raine
Romset: 5120 kb / 7 files / 2.44 zip
NOTE:
- Jumping Pop is a complete rip-off of Tumble Pop, not even the levels have been changed, it simply has different hardware and new 8bpp backgrounds!
WIP:
- 0.146u4: Brian Troha, David Haywood and The Dumping Union added clone 'Jumping Pop (set 2)'. Moved Jumping Pop from TumblePop to ESD16 driver and clean up drivers [David Haywood]. Changed parent description to 'Jumping Pop (set 1)'. Changed palettesize to 2048 colors.
- 0.111u4: Removed 'Unknown' dipswitches.
- 0.85u3: Changed 68000 CPU1 clock speed to 16MHz and MSM6295 to 6628 Hz, added Z80 (3.5MHz) CPU2 and YM3812 (3.5MHz) sound and missing gfx1/2 roms. Added dipswitches 'Allow Continue' and 'Picture Viewer' - Game now playable.
- 18th August 2004: Guru dumped the Jumping Pop graphics and R. Belmont added the sound - Amazingly enough all the levels and sprites seem identical to Tumble Pop.
- 30th July 2004: Guru - Jumping Pop (ESD 2001) arrived from ClawGrip.
- 0.82u3: Added Jumping Pop (ESD 2001).
Other Emulators:
* FB Alpha
* Raine
Romset: 5120 kb / 7 files / 2.44 zip