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Metal Slug 3 - Complete Run No Miss 57:43

Metal Slug 3 - Complete Run No Miss

jammaplay - 9 vue(s)
Metal Slug 3 - Complete Run No Miss by BenShinobi
Heavy Unit - ALL No Miss 21:15

Heavy Unit - ALL No Miss

jammaplay - 8 vue(s)
Heavy Unit - ALL No Miss by Ghegs
Ikaruga - Arcade Easy Chapter2 04:31

Ikaruga - Arcade Easy Chapter2

jammaplay - 5 vue(s)
Ikaruga - Arcade Easy Chapter2 by PLASMO
Super Aleste Low score 10:54
ESPRADE - Stage3 High School Boss 02:55

ESPRADE - Stage3 High School Boss

jammaplay - 9 vue(s)
ESPRADE - Stage3 High School Boss by Bill307
DoDonPachi SaiDaiOuJou Kan ( 怒首領蜂最大往生完 ) ArcadeHD Mode B-S Superplay Mix Extra 36:39

DoDonPachi SaiDaiOuJou Kan ( 怒首領蜂最大往生完 ) ArcadeHD Mode B-S Superplay Mix Extra

DJ Incompetent - 9 vue(s)
Hand picked BGM mixed to the SFX. An experiment in modernizing retro game soundtracks. This is a scoring superplay to complement my usual survival superplay. The player is OOKAMI 573LOVE. This replay uses Hikari on Shot style. Hibachi Clear, Final Score: 15,058,287,441 Tracklist: Title | Brian LeBarton - Threshold (8bit) Hisou | Scott Bradlee & Post Modern Jukebox - Thrift Shop (Bart & Baker Electro Swing Remix) Suzaku | Jurassic 5 - Swing Set Victory | Gabin - Doo Uap, Doo Uap, Doo Uap Raisou | Underground Resistance - Jupiter Jazz Byakko | Jeff Mills - The Bells Victory | Robert Hood - Home IGS Scion | David Minnick - I Can't Forget the Sea (Snoop Dogg Remix) Genbu | Captain Dan & The Scurvy Crew - Rap Like a Pirate Victory | Lazy Town - You Are a Pirate Shingaku | DJ Shadow - Circular Logic (Front to Back) Seiryu | Röyksopp - Röyksopp's Night Out Victory | Dan Deacon - Snookered Saikou, Raisou, Hisou | Dan Deacon - Snookered Kouryu | Paul Elstak - Code Red (Mainframe Remix) Hibachi | Dyprax & Angerfist - The Pearly Gates Ending | Umphrey's McNES - Bright Lights Big City -DJ Incompetent Drink & Fly Shooting Team
Ibara - Stage4 07:45

Ibara - Stage4

jammaplay - 8 vue(s)
Ibara - Stage4 by ACR
Wardner   Counter Stop by Yace 01:31:19

Wardner Counter Stop by Yace

Yace - 13 vue(s)
Enfin, le counter stop. Le leeching optimisé au stage 2 ainsi que le counter stop du compteur de pièces sont la clé du scoring. j'ai eu peur quand j'ai du reprendre au stage 4 sans mes fées et le dernier boss m'a occasionné une sueur froide, mais bon, c'est fait ! Mon 5ème counter stop après Haunted Castle, Super Aleste, Super Mario Land et Fantasy Zone.
Gradius V - Stage5 Loop10 05:33

Gradius V - Stage5 Loop10

jammaplay - 11 vue(s)
Gradius V - Stage5 Loop10 by UMI
Raiden Fighters 2 - 1cc No Miss 25:11

Raiden Fighters 2 - 1cc No Miss

jammaplay - 5 vue(s)
Raiden Fighters 2 - 1cc No Miss by ASTDGN
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