Metal Slug 3 (NGM-2560)
The heroes of the first 2 games return once more to do battle with the ever-present General Morden and his vast army. The third game of the series places a greater emphasis on defeating hulking boss characters than the 2 previous outings. Metal Slug 3 also introduced multiple routes through most levels, vastly increasing the replay value of the game. For example; on the first level the player reaches a point where they can either continue over land, or enter a small submarine and head down into the ocean depths, where they will be faced with a variety of huge, deadly sea-dwelling creatures.
Metal Slug 3 introduced a number of new elements that have a direct effect on the player's character - similar to the 'mummification' of the second game. The first of these is the 'fatty' affect : should the player pick up too much food (fish, for example) their character will morph in an obese version of itself. This doesn't have any detrimental effect on performance and is included purely for reasons of humour. Another effect is the now infamous 'Zombiefication'; should the player's character be attacked by a Zombie, he or she will become Zombie until they are either killed, or pick up a first-aid, which will restore the player's character back to human form. Movement while in the zombie state is slow and restricted but the player is armed with what can perhaps be best described as the 'Zombie Vomit'; a huge arc of blood that can be used to destroy oncoming enemies. A second Zombie attack while the player's character is in a Zombie state will result in the player losing a life.
Metal Slug 3 introduced a number of new elements that have a direct effect on the player's character - similar to the 'mummification' of the second game. The first of these is the 'fatty' affect : should the player pick up too much food (fish, for example) their character will morph in an obese version of itself. This doesn't have any detrimental effect on performance and is included purely for reasons of humour. Another effect is the now infamous 'Zombiefication'; should the player's character be attacked by a Zombie, he or she will become Zombie until they are either killed, or pick up a first-aid, which will restore the player's character back to human form. Movement while in the zombie state is slow and restricted but the player is armed with what can perhaps be best described as the 'Zombie Vomit'; a huge arc of blood that can be used to destroy oncoming enemies. A second Zombie attack while the player's character is in a Zombie state will result in the player losing a life.
Ajouter
Télécharger Metal Slug 3 (NGM-2560)
Contenu de la ROM :
- sp-s2.sp1
- sp-s.sp1
- sp-u2.sp1
- sp-e.sp1
- asia-s3.rom
- vs-bios.rom
- sp-j2.sp1
- sp1.jipan.1024
- sp-45.sp1
- japan-j3.bin
- sp-1v1_3db8c.bin
- uni-bios_2_3.rom
- uni-bios_2_3o.rom
- uni-bios_2_2.rom
- uni-bios_2_1.rom
- uni-bios_2_0.rom
- uni-bios_1_3.rom
- uni-bios_1_2.rom
- uni-bios_1_2o.rom
- uni-bios_1_1.rom
- uni-bios_1_0.rom
- uni-bios_3_0.rom
- sfix.sfix
- 000-lo.lo
- sm1.sm1
- neo-sma
- 256-pg1.p1
- 256-pg2.p2
- 256-m1.m1
- 256-v1.v1
- 256-v2.v2
- 256-v3.v3
- 256-v4.v4
- 256-c1.c1
- 256-c2.c2
- 256-c3.c3
- 256-c4.c4
- 256-c5.c5
- 256-c6.c6
- 256-c7.c7
- 256-c8.c8
Technique
CPU
- maincpu 68000 (@ 12 Mhz)
- audiocpu Z80 (@ 4 Mhz)
Chipset
- YM2610 (@ 8 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 224
- Fréquence 59.185606 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 4
- Type de contrôle joy (8 ways)
Vidéos de Metal Slug 3 (NGM-2560)
Metal Slug 3 - Complete Run No Miss
jammaplay - 9 vue(s)
Metal Slug 3 - Complete Run No Miss
by BenShinobi
Chargement en cours
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Metal Slug 3 (NGM-2560) et M.A.M.E.
0.57 [?]
0.56 [?]
Neo-Geo (Artwork available)
WIP:
- 0.143u1: Changed description to 'Metal Slug 3 (NGM-2560)' and clone '(not encrypted)' to '(NGH-2560)'. Fixed rom names.
- 0.138u4: Johnboy renamed P's in Metal Slug 3 to correct chip label and added SMA comment.
- 0.128u2: JohnBoy marked mslug3h MVS AND AES VERSION.
- 0.125u5: Johnboy renamed (mslug3n) to (mslug3h), marked AES VERSION and changed mamedriv.c.
- 0.105u4: Mame32Plus added clone Metal Slug 6 (Metal Slug 3 bootleg).
- 0.57: Added Metal Slug 3 (SNK 2000) and clone (not encrypted).
- 0.56: Added Metal Slug 3 (Testdriver).
LEVELS: 5
Other Emulators:
* Calice
* FB Alpha
* Kawaks
* Nebula
Romset: 90880 kb / 16 files / 75.6 zip
0.56 [?]
Neo-Geo (Artwork available)
WIP:
- 0.143u1: Changed description to 'Metal Slug 3 (NGM-2560)' and clone '(not encrypted)' to '(NGH-2560)'. Fixed rom names.
- 0.138u4: Johnboy renamed P's in Metal Slug 3 to correct chip label and added SMA comment.
- 0.128u2: JohnBoy marked mslug3h MVS AND AES VERSION.
- 0.125u5: Johnboy renamed (mslug3n) to (mslug3h), marked AES VERSION and changed mamedriv.c.
- 0.105u4: Mame32Plus added clone Metal Slug 6 (Metal Slug 3 bootleg).
- 0.57: Added Metal Slug 3 (SNK 2000) and clone (not encrypted).
- 0.56: Added Metal Slug 3 (Testdriver).
LEVELS: 5
Other Emulators:
* Calice
* FB Alpha
* Kawaks
* Nebula
Romset: 90880 kb / 16 files / 75.6 zip