Sengoku Blade: Sengoku Ace Episode II / Tengai
Nice horizontal shoot'em up with 5 selectable characters who have their own storyline and ending.
Ajouter
Télécharger Sengoku Blade: Sengoku Ace Episode II / Tengai
Contenu de la ROM :
Technique
CPU
- maincpu 68EC020 (@ 16 Mhz)
- audiocpu Z80 (@ 4 Mhz)
Chipset
- YMF278B (@ 33 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 224
- Fréquence 59.9 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 3
- Type de contrôle joy (8 ways)
Vidéos de Sengoku Blade: Sengoku Ace Episode II / Tengai
Tengai /(Psikyo, 1996, 1CC)
Yace - 14 vue(s)
1CC du loop 1 avec Ayin. Pur jouer ce perso, allez sur la case random, faites 3 "haut", 3 "Bas" puis 7 "haut".
Chargement en cours
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Tips sur Sengoku Blade: Sengoku Ace Episode II / Tengai
* Extra Features : if you hold Test Button + PL1 Button 1 during boot, you get extra options in the test menu. A level skip, BG test usually etc...
* Play As Ayin : at the character selection screen, highlight the [?] and press Up(X3), Down(X3), Up(X7) and Ayin will appear.
* Play As Ayin : at the character selection screen, highlight the [?] and press Up(X3), Down(X3), Up(X7) and Ayin will appear.
Sengoku Blade: Sengoku Ace Episode II / Tengai et M.A.M.E.
0.127u4 [Jet Black, Tormod]
0.62 [Paul Priest]
WIP:
- 0.143u3: hap fixed bomb sound effect drags on after activating in Tengai and clone.
- 0.133u1: Corrado Tomaselli verified/changed VSync to 59.9 Hz in Tengai.
- 0.127u4: Jet Black and Tormod added clone Tengai (World). Changed 'Tengai / Sengoku Blade: Sengoku Ace Episode II' to clone 'Sengoku Blade: Sengoku Ace Episode II / Tengai'. Renamed (tengai) to (tengaij).
- 0.62: Paul Priest added Tengai / Sengoku Blade: Sengoku Ace Episode II (Psikyo 1996).
- 28th July 2002: Paul Priest fixed the graphics and sprites in Sengoku Blade, which is now fully playable, although without sound.
- 24th July 2002: An anonymous contributor fixed the protection in Sengoku Blade, but there are graphics glitches due to imperfect video hardware emulation.
- 0.37b5: Added Sengoku Blade (Japan) (Testdriver).
LEVELS: 7 (must be finished twice)
Other Emulators:
* FB Alpha
* Raine
Romset: 15744 kb / 10 files / 5.79 zip
0.62 [Paul Priest]
WIP:
- 0.143u3: hap fixed bomb sound effect drags on after activating in Tengai and clone.
- 0.133u1: Corrado Tomaselli verified/changed VSync to 59.9 Hz in Tengai.
- 0.127u4: Jet Black and Tormod added clone Tengai (World). Changed 'Tengai / Sengoku Blade: Sengoku Ace Episode II' to clone 'Sengoku Blade: Sengoku Ace Episode II / Tengai'. Renamed (tengai) to (tengaij).
- 0.62: Paul Priest added Tengai / Sengoku Blade: Sengoku Ace Episode II (Psikyo 1996).
- 28th July 2002: Paul Priest fixed the graphics and sprites in Sengoku Blade, which is now fully playable, although without sound.
- 24th July 2002: An anonymous contributor fixed the protection in Sengoku Blade, but there are graphics glitches due to imperfect video hardware emulation.
- 0.37b5: Added Sengoku Blade (Japan) (Testdriver).
LEVELS: 7 (must be finished twice)
Other Emulators:
* FB Alpha
* Raine
Romset: 15744 kb / 10 files / 5.79 zip