Marvin's Maze
A maze game where you fight against Robonoids while trying to clear the maze of dots. Two ways to finish each rack : Eat up all the dots, or destroy a certain number of Robonoids (listed at the bottom of the screen). Two ways to destroy the Robonoids : Shoot them, or remove the ground from under them at certain points of the maze (the 'Trick').
Ajouter
Télécharger Marvin's Maze
Contenu de la ROM :
Technique
CPU
- maincpu Z80 (@ 3 Mhz)
- sub Z80 (@ 3 Mhz)
- audiocpu Z80 (@ 4 Mhz)
Chipset
- AY-3-8910A (@ 2 Mhz)
- AY-3-8910A (@ 2 Mhz)
- SNK Wave (@ 8 Mhz)
Affichage
- Orientation Tate
- Résolution 255 x 216
- Fréquence 60 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 1
- Type de contrôle joy (8 ways)
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Scoring de Marvin's Maze
1 robonoid : 500
2 robonoids : 1500
3 robonoids : 3500
4 robonoids: 7500
5 robonoids : 15500
Dot : 100
Super Dot : 200
Trick (remove ground from under robonoid) : 500
Bonus at end of round : 500 X number of Robonoids destroyed
2 robonoids : 1500
3 robonoids : 3500
4 robonoids: 7500
5 robonoids : 15500
Dot : 100
Super Dot : 200
Trick (remove ground from under robonoid) : 500
Bonus at end of round : 500 X number of Robonoids destroyed
Marvin's Maze et M.A.M.E.
0.36b1 [Phil Stroffolino]
WIP:
- 0.127u2: Nicola Salmoria merged Marvin's Maze with SNK driver, with all resulting fixes (removed hacks, correct shadows, scroll offsets etc). Fixed emulation of the "SNK Wave" custom sound and made it into a proper sound core. Fixed palette decoding of early SNK games (Marvin's Maze). The least significan bits were assigned incorrectly. Fixed sp16_tiles rom loading. Replaced Namco sound with SNK Wave (8MHz). Changed visible area to 216x288 and VSync to 60Hz.
- 0.124u5: Roberto Zandona fixed screen flip support.
- 0.124: Pierpaolo Prazzoli fixed Player 2 mode (the maze remains unchanged).
- 0.93: Added clock parameter to Namco sound (31250 Hz).
- 0.72: Added 2nd coin slot.
- 0.37b12: Changed VSync to 60.606060Hz.
- 12th August 1999: Marco Cassili fixed some dipswitches in Marvin's Maze driver. Phil Stroffolino fixed Marvin's Maze from crashing if sound is not enabled.
- 0.36b2: Added NAMCO sound and changed palettesize from 1024 to 288.
- 26th July 1999: Phil Stroffolino sent in an update to Marvin's Maze, Mad Crasher and Vanguard II with improved sound.
- 24th July 1999: Phil Stroffolino changed the way in which Marvin's Maze's colors work.
- 0.36b2: Added Namco sound. Removed 2nd player button. Changed palettesize to 288 colors.
- 0.36b1: Phil Stroffolino added Marvin's Maze (SNK 1983). Known issues: Unknown (constant) video registers (probably scrolling). "wave generater" isn't hooked up (it supplies additional sounds).
- 9th June 1999: Phil Stroffolino fixed the rest of the sound in Marvin's Maze except the wave generator, and converted the graphics for tilemap system.
- 8th June 1999: Phil Stroffolino got Marvin's Maze fully working with 90% complete sound.
- 21st May 1999: Phil Stroffolino sent in a driver for very old SNK games, but of the bunch only Marvin's Maze is mostly playable.
- 12th May 1999: Phil Stroffolino sent in preliminary Marvin's Maze driver. Marvin's Maze works somewhat.
LEVELS: 99 (endless)
Romset: 99 kb / 15 files / 27.5 zip
WIP:
- 0.127u2: Nicola Salmoria merged Marvin's Maze with SNK driver, with all resulting fixes (removed hacks, correct shadows, scroll offsets etc). Fixed emulation of the "SNK Wave" custom sound and made it into a proper sound core. Fixed palette decoding of early SNK games (Marvin's Maze). The least significan bits were assigned incorrectly. Fixed sp16_tiles rom loading. Replaced Namco sound with SNK Wave (8MHz). Changed visible area to 216x288 and VSync to 60Hz.
- 0.124u5: Roberto Zandona fixed screen flip support.
- 0.124: Pierpaolo Prazzoli fixed Player 2 mode (the maze remains unchanged).
- 0.93: Added clock parameter to Namco sound (31250 Hz).
- 0.72: Added 2nd coin slot.
- 0.37b12: Changed VSync to 60.606060Hz.
- 12th August 1999: Marco Cassili fixed some dipswitches in Marvin's Maze driver. Phil Stroffolino fixed Marvin's Maze from crashing if sound is not enabled.
- 0.36b2: Added NAMCO sound and changed palettesize from 1024 to 288.
- 26th July 1999: Phil Stroffolino sent in an update to Marvin's Maze, Mad Crasher and Vanguard II with improved sound.
- 24th July 1999: Phil Stroffolino changed the way in which Marvin's Maze's colors work.
- 0.36b2: Added Namco sound. Removed 2nd player button. Changed palettesize to 288 colors.
- 0.36b1: Phil Stroffolino added Marvin's Maze (SNK 1983). Known issues: Unknown (constant) video registers (probably scrolling). "wave generater" isn't hooked up (it supplies additional sounds).
- 9th June 1999: Phil Stroffolino fixed the rest of the sound in Marvin's Maze except the wave generator, and converted the graphics for tilemap system.
- 8th June 1999: Phil Stroffolino got Marvin's Maze fully working with 90% complete sound.
- 21st May 1999: Phil Stroffolino sent in a driver for very old SNK games, but of the bunch only Marvin's Maze is mostly playable.
- 12th May 1999: Phil Stroffolino sent in preliminary Marvin's Maze driver. Marvin's Maze works somewhat.
LEVELS: 99 (endless)
Romset: 99 kb / 15 files / 27.5 zip