Hole Land

Arcade 1984 Tecfri Shooter Gallery
Destroy all the enemies that pop out of the ground. If they get to the bottom you will need to jump to prevent them from damaging you.
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Hole Land

Partager Hole Land

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Technique

CPU
  • maincpu Z80 (@ 4 Mhz)
Chipset
  • AY-3-8910A (@ 1 Mhz)
  • AY-3-8910A (@ 1 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 255
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 2
  • Type de contrôle joy (2 ways)

Screenshots de Hole Land

Hole Land - Screen 1
Hole Land - Screen 2
Hole Land - Screen 3
Hole Land - Screen 4
Hole Land - Screen 5

Hole Land et M.A.M.E.

0.37b10 [Mathis Rosenhauer]

Bugs:
- There is a problem with monsters in the intro. When they go back to the left they do not dissapear anymore but just try to hide behind one white block in .54 they would just dissapear. Gmitra (ID 00489)
- Tile/sprite priority is incomplete. Source (ID 02443)

WIP:
- 0.135u3: Fabio Priuli added driver data struct and save states to HoleLand driver.
- 0.131u1: MooglyGuy merged memory maps in the HoleLand driver.
- 7th November 2000: Mathis Rosenhauer re-submitted the Hole Land driver with a few graphical glitches fixed.
- 0.55: Fixed wrong colors of main character in Hole Land. Changed visible area to 512x448 and region gfx6 to gfx2
- 0.37b10: Mathis Rosenhauer added Hole Land (Tecfri 1984).
- 1st June 2000: Mathis Rosenhauer fixed the sprites in Hole Land.
- 25th May 2000: Mathis Rosenhauer sent in a preliminary driver for Hole Land, but sprites aren't yet displayed correctly.

LEVELS: 3 (endless)



Romset: 89 kb / 14 files / 51.3 zip
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