Oli-Boo-Chu

Arcade 1981 Irem / GDI Maze
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Oli-Boo-Chu

Partager Oli-Boo-Chu

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Technique

CPU
  • maincpu Z80 (@ 4 Mhz)
  • audiocpu Z80 (@ 4 Mhz)
Chipset
  • AY-3-8910A (@ 2 Mhz)
Affichage
  • Orientation Tate
  • Résolution 255 x 240
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 0
  • Type de contrôle joy (4 ways)

Screenshots de Oli-Boo-Chu

Oli-Boo-Chu - Screen 1
Oli-Boo-Chu - Screen 2
Oli-Boo-Chu - Screen 3
Oli-Boo-Chu - Screen 4
Oli-Boo-Chu - Screen 5

Scoring de Oli-Boo-Chu

Pink mouse: 100 points.
Green mouse: 200 points.
Yellow mouse: 400 points.

Oli-Boo-Chu et M.A.M.E.

0.37b5 [Nicola Salmoria]

TODO:
* Fix colors
* Hook up HC55516 speech

NOTE:
- Punching Kid (Irem 1982) is an alternate version of Oli-Boo-Chu.

Bugs:
- Plays wrong sounds. main->sound cpu communication is completely wrong, commands don't play the intended sound. Source (ID 03236)

WIP:
- 0.143u1: Angelo Salese removed deprecat.h usage in Oli-Boo-Chu.
- 0.136u4: Fabio Priuli added driver_data class and save states to Oli-Boo-Chu.
- 0.131u1: Angelo Salese merged memory maps in Oli-Boo-Chu.
- 0.122u8: Zsolt Vasvari removed colortables from Oli-Boo-Chu and a number of other drivers, as part of a larger move to phase out old-style colortables. Changed palettesize to 512 colors.
- 0.94u5: Brian Troha fixed dipswitches in Oli-Boo-Chu. Added dipswitches 'Bonus Life' and 'Invulnerability (Cheat)'.
- 0.37b6: Added dipswitches 'Lives', 'Cabinet', 'Stop Mode' and 'Coin A'.
- 0.37b5: Nicola Salmoria added Oli-Boo-Chu (Irem + GDI 1981). TODO: Hangs during attract mode and at beginning of game. main->sound cpu communication is completely wrong, commands don't play the intended sound.
- 14th July 2000: Nicola Salmoria sent in a driver for Oli-Boo-Chu. Juergen Buchmueller fixed Oli-Boo-Chu from hanging at the beginning of a game.



Romset: 73 kb / 21 files / 34.1 zip
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