Amazing Maze
Each player (up to 2 people may play at a time, 2-player mode is more fun), controls a little geometric shape. Each player starts at opposite sides of the maze. The object is to get to the point where the other player started, before they get to where you started. You use a joystick to guide your 'character' through the maze. The game is time based, and you score a point for each maze you beat faster than your opponent (or the computer player if you are going solo). The factory setting is for a 90 second game, but this is operator adjustable. The graphics are done in monochrome white on black. With no detail on anything. The maze walls are only a pixel thick, while the characters themselves (simple shapes), are not much bigger. The mazes are not stylized in anyway. They look exactly like the kind of maze you would do with a paper and pen.
Ajouter
Technique
CPU
- maincpu 8080 (@ 1 Mhz)
Chipset
- DISCRETE
Affichage
- Orientation Yoko
- Résolution 255 x 224
- Fréquence 59.541985 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 0
- Type de contrôle joy (8 ways)
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Amazing Maze et M.A.M.E.
0.31 [Lee Taylor]
Artwork available
WIP:
- 0.147u2: Small tweaks to 'Amazing Maze' color overlay [hap].
- 6th September 2010: Mr. Do - Amazing Maze artwork is pretty much complete now, thanks to Nightvoice finishing it up, based on pictures from Seth (pong) from his own cabinet.
- 2nd August 2010: Mr. Do - Based on the flyer from TAFA, Nightvoice hooked us up with some nice artwork for The Amazing Maze. Note the bezel is missing some text. I've contacted Dan to get a hi-res scan, so that NV can finish it up.
- 0.112u3: Derrick Renaud added Discrete sound for Amazing Maze. Also added new Discrete modules: DISCRETE_LOOKUP_TABLE & DISCRETE_LOGIC_JKFLIPFLOP.
- 0.111u4: Changed 8080 CPU1 clock speed to 1996800 Hz. Added dipswitches 'Coinage' and '2 Player Game Time'.
- 0.107u4: Mr. Do added built-in overlays for Amazing Maze.
- 0.37b1: Removed Invaders samples.
- 0.36RC2: Added Invaders samples.
- 0.34b6: Changed description to 'Amazing Maze'.
- 0.31: Lee Taylor added 'The Amazing Maze Game' (Midway 1976).
PLAY INSTRUCTIONS:
- Try to find the way out of the maze, before the computer opponent or a second player.
LEVELS: 3
Other Emulators:
* CottAGE
* Laser
Romset: 4 kb / 2 files / 3.12 zip
Artwork available
WIP:
- 0.147u2: Small tweaks to 'Amazing Maze' color overlay [hap].
- 6th September 2010: Mr. Do - Amazing Maze artwork is pretty much complete now, thanks to Nightvoice finishing it up, based on pictures from Seth (pong) from his own cabinet.
- 2nd August 2010: Mr. Do - Based on the flyer from TAFA, Nightvoice hooked us up with some nice artwork for The Amazing Maze. Note the bezel is missing some text. I've contacted Dan to get a hi-res scan, so that NV can finish it up.
- 0.112u3: Derrick Renaud added Discrete sound for Amazing Maze. Also added new Discrete modules: DISCRETE_LOOKUP_TABLE & DISCRETE_LOGIC_JKFLIPFLOP.
- 0.111u4: Changed 8080 CPU1 clock speed to 1996800 Hz. Added dipswitches 'Coinage' and '2 Player Game Time'.
- 0.107u4: Mr. Do added built-in overlays for Amazing Maze.
- 0.37b1: Removed Invaders samples.
- 0.36RC2: Added Invaders samples.
- 0.34b6: Changed description to 'Amazing Maze'.
- 0.31: Lee Taylor added 'The Amazing Maze Game' (Midway 1976).
PLAY INSTRUCTIONS:
- Try to find the way out of the maze, before the computer opponent or a second player.
LEVELS: 3
Other Emulators:
* CottAGE
* Laser
Romset: 4 kb / 2 files / 3.12 zip