Lethal Enforcers II: The Western (ver JAA)
Western style shooting game featuring digitized characters. The game consists of 5 stages : Bank Robbery, Stage Hold-Up, Saloon Showdown, Train Robbery, and Hide-Out.
The player begins the game holding the rank of Sheriff, but if too many innocents or fellow lawmen are killed, the player can be demoted to Deputy or even Posse member. Complete a stage without killing any innocents, and the player is promoted to Deputy Marshal, further success can eventually lead to the player being promoted to the level of U.S. Marshal.
The player's gun can hold up to 6 bullets at a time. On each stage, there are special items that can be shot to reveal better weaponry, such as double rigs, rifles, 50 caliber sharps, shotguns, gatling guns and cannon. The gatling guns and cannon can only be used once but the double rigs, rifles, 50 caliber sharps and shotguns can be reloaded the same way as your regular 6-gun. Once a life is lost, any additional weapons are lost and the player is once again armed with only a 6-gun.
The player begins the game holding the rank of Sheriff, but if too many innocents or fellow lawmen are killed, the player can be demoted to Deputy or even Posse member. Complete a stage without killing any innocents, and the player is promoted to Deputy Marshal, further success can eventually lead to the player being promoted to the level of U.S. Marshal.
The player's gun can hold up to 6 bullets at a time. On each stage, there are special items that can be shot to reveal better weaponry, such as double rigs, rifles, 50 caliber sharps, shotguns, gatling guns and cannon. The gatling guns and cannon can only be used once but the double rigs, rifles, 50 caliber sharps and shotguns can be reloaded the same way as your regular 6-gun. Once a life is lost, any additional weapons are lost and the player is once again armed with only a 6-gun.
Ajouter
Télécharger Lethal Enforcers II: The Western (ver JAA)
Contenu de la ROM :
Technique
CPU
- maincpu 68EC020 (@ 24 Mhz)
- soundcpu 68000 (@ 8 Mhz)
- dasp TMS57002 (@ 12 Mhz)
Chipset
- K054539 (@ 0 Mhz)
- K054539 (@ 0 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 224
- Fréquence 59.185606 Hz
Contrôles
- Nombre de joueurs 4
- Nombre de boutons 3
- Type de contrôle
- joy (8 ways)
- joy (8 ways)
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Tips sur Lethal Enforcers II: The Western (ver JAA)
Unlike the first game, some enemies here can take two shots to kill, depending on how you hit them.
The bosses on Stage 3 (the saloon showdown) are three gunslingers who need to be shot in the order that they try to draw their guns one after another, and if you fail to take them down properly, you'll have to try again. This can be very difficult to clear when two people are playing, since six gunslingers will appear, three for each player, and if one player fails, both players will have to face the gunslingers on their side again!
On the third area of Stage 5 (the hideout in the mining compound), you can shoot and break the cable for the mine elevator to reduce the number of enemies who appear in it.
The bosses on Stage 3 (the saloon showdown) are three gunslingers who need to be shot in the order that they try to draw their guns one after another, and if you fail to take them down properly, you'll have to try again. This can be very difficult to clear when two people are playing, since six gunslingers will appear, three for each player, and if one player fails, both players will have to face the gunslingers on their side again!
On the third area of Stage 5 (the hideout in the mining compound), you can shoot and break the cable for the mine elevator to reduce the number of enemies who appear in it.
Lethal Enforcers II: The Western (ver JAA) et M.A.M.E.
0.67 [R. Belmont, Phil Stroffolino, Olivier Galibert]
Artwork available
WIP:
- 29th December 2010: Mr. Do - Cleaned up and added the instruction card for Lethal Enforcers II; thanks to Vintage Arcade for loaning it out for scanning.
- 0.137u1: Improved text layer in Lethal Enforcers II [David Haywood]: Set display enable to be ON by default. LE2 doesn't turn it on until after the test screens, which would seem to indicate that the register should default to on, otherwise they're always invisible. Added a kludge to use the right palette for the text layer in LE2, i haven't checked, but I wonder if this could also be related to internal defaults for the mixer chip which the game doesn't change. This allows you to see the ram/rom tests anyway, which is better than an invisible startup.
- 0.137: David Haywood fixed clone Lethal Enforcers II (ver JAA) - Game now playable. Changed description of clone 'Lethal Enforcers II: Gun Fighters (ver JAA)' to 'Lethal Enforcers II: The Western (ver JAA)'.
- 0.131: Derrick Renaud fixed P2 gun reload in Lethal Enforcers II.
- 0.127u8: R. Belmont fixed gun reload in Lethal Enforcers II.
- 0.98u1: Changed description to 'Lethal Enforcers II: Gun Fighters (ver EAA)' to '(ver EAA)', '(US ver UAA)' to '(ver UAA)' and '(Japan ver JAA)' to '(ver JAA)'.
- 0.97u5: Changed description to 'Lethal Enforcers II: Gun Fighters (Europe ver EAA)' and clones '(ver UAA)' to '(US ver UAA)' and '(ver JAA)' to '(Japan ver JAA)'.
- 0.82u1: Added clone Lethal Enforcers II: Gun Fighters (ver JAA).
- 0.68: Added clone Lethal Enforcers II: Gun Fighters (Ver UAA).
- 23rd April 2003: Brian Troha added the USA version of Lethal Enforcers II to the Konami GX driver.
- 0.67: Brian Troha added Lethal Enforcers II: Gun Fighters (Ver EAA) (Konami 1994).
- 18th March 2002: Guru - Dumped Lethal Enforcers II (Konami 1994) from Pelle.
- 11th March 2003: R. Belmont sent in a Konami System GX driver supporting Lethal Enforcers 2, Gokujou Parodius, Taisen Puzzle-Dama, Sexy Parodius, Daisu-Kiss and Taisen Tokkae-Dama.
- 10th March 2002: R. Belmont reported some more progress with the Konami GX system driver. Alpha blending is working fine and the priorities are sorted out.
- 17th August 2001: R. Belmont sent in some pictures of a work-in-progress Konami System GX driver. The sound is fully emulated but there are some graphics problems in the 3 games that are working (Gokujou Parodius, Twinbee Yahoo! and Sexy Parodius) and the rest of the games suffer from unemulated protection.
LEVELS: 5
Romset: 20225 kb / 17 files / 11.2 zip
Artwork available
WIP:
- 29th December 2010: Mr. Do - Cleaned up and added the instruction card for Lethal Enforcers II; thanks to Vintage Arcade for loaning it out for scanning.
- 0.137u1: Improved text layer in Lethal Enforcers II [David Haywood]: Set display enable to be ON by default. LE2 doesn't turn it on until after the test screens, which would seem to indicate that the register should default to on, otherwise they're always invisible. Added a kludge to use the right palette for the text layer in LE2, i haven't checked, but I wonder if this could also be related to internal defaults for the mixer chip which the game doesn't change. This allows you to see the ram/rom tests anyway, which is better than an invisible startup.
- 0.137: David Haywood fixed clone Lethal Enforcers II (ver JAA) - Game now playable. Changed description of clone 'Lethal Enforcers II: Gun Fighters (ver JAA)' to 'Lethal Enforcers II: The Western (ver JAA)'.
- 0.131: Derrick Renaud fixed P2 gun reload in Lethal Enforcers II.
- 0.127u8: R. Belmont fixed gun reload in Lethal Enforcers II.
- 0.98u1: Changed description to 'Lethal Enforcers II: Gun Fighters (ver EAA)' to '(ver EAA)', '(US ver UAA)' to '(ver UAA)' and '(Japan ver JAA)' to '(ver JAA)'.
- 0.97u5: Changed description to 'Lethal Enforcers II: Gun Fighters (Europe ver EAA)' and clones '(ver UAA)' to '(US ver UAA)' and '(ver JAA)' to '(Japan ver JAA)'.
- 0.82u1: Added clone Lethal Enforcers II: Gun Fighters (ver JAA).
- 0.68: Added clone Lethal Enforcers II: Gun Fighters (Ver UAA).
- 23rd April 2003: Brian Troha added the USA version of Lethal Enforcers II to the Konami GX driver.
- 0.67: Brian Troha added Lethal Enforcers II: Gun Fighters (Ver EAA) (Konami 1994).
- 18th March 2002: Guru - Dumped Lethal Enforcers II (Konami 1994) from Pelle.
- 11th March 2003: R. Belmont sent in a Konami System GX driver supporting Lethal Enforcers 2, Gokujou Parodius, Taisen Puzzle-Dama, Sexy Parodius, Daisu-Kiss and Taisen Tokkae-Dama.
- 10th March 2002: R. Belmont reported some more progress with the Konami GX system driver. Alpha blending is working fine and the priorities are sorted out.
- 17th August 2001: R. Belmont sent in some pictures of a work-in-progress Konami System GX driver. The sound is fully emulated but there are some graphics problems in the 3 games that are working (Gokujou Parodius, Twinbee Yahoo! and Sexy Parodius) and the rest of the games suffer from unemulated protection.
LEVELS: 5
Romset: 20225 kb / 17 files / 11.2 zip