Crypt Killer (GQ420 UAA)
Export version. For more information about the gale itself, please see the original Japanese version entry; Henry Explorers [Model GQ420]
Ajouter
Technique
CPU
- maincpu CXD8530BQ (@ 67 Mhz)
- soundcpu 68000 (@ 8 Mhz)
Chipset
- K054539 (@ 0 Mhz)
- K054539 (@ 0 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 255
- Fréquence 60 Hz
Contrôles
- Nombre de joueurs 3
- Nombre de boutons 2
- Type de contrôle lightgun
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Crypt Killer (GQ420 UAA) et M.A.M.E.
0.78 [R. Belmont, smf]
HardDisk required
WIP:
- 0.144u7: Curt Coder fixed SCSI hard disk allocation. This fixed Crypt Killer crashes MAME before it can display the disclaimer. Correct disk prefix to make Crypt Killer boot again [hap].
- 0.131u1: Angelo Salese merged memory maps in Crypt Killer.
- 0.79u1: Changed description to 'Crypt Killer (GQ420 UAA)'.
- 0.78: R. Belmont and smf added Crypt Killer (ver. UAA) (Konami 1995).
- 24th December 2003: smf and R. Belmont sent in a driver for Konami GQ system supporting Crypt Killer.
- 16th December 2003: R. Belmont - Crypt Killer uses the Tekken-style GPU. That fixed up the textures nicely. Dipswitches and inputs are hooked up now including the guns. Sound and music are 100%.
- 15th December 2003: R. Belmont - The wacky textures are due to GPU/GTE bugs smf will need to fix.
- 7th August 2002: Guru - Crypt Killers (Konami 1995, Playstation hardware + 540M harddrive) arrived, which I bought for PCB-A-Holic.
LEVELS: 24 (4 acts x 6 missions)
Romset: 1536 kb / 3 files / 557.4 zip
Harddisk: 517.7 MB (CYLS: 1122, HEADS: 15, SECS: 63 - Compressed: 178.0)
HardDisk required
WIP:
- 0.144u7: Curt Coder fixed SCSI hard disk allocation. This fixed Crypt Killer crashes MAME before it can display the disclaimer. Correct disk prefix to make Crypt Killer boot again [hap].
- 0.131u1: Angelo Salese merged memory maps in Crypt Killer.
- 0.79u1: Changed description to 'Crypt Killer (GQ420 UAA)'.
- 0.78: R. Belmont and smf added Crypt Killer (ver. UAA) (Konami 1995).
- 24th December 2003: smf and R. Belmont sent in a driver for Konami GQ system supporting Crypt Killer.
- 16th December 2003: R. Belmont - Crypt Killer uses the Tekken-style GPU. That fixed up the textures nicely. Dipswitches and inputs are hooked up now including the guns. Sound and music are 100%.
- 15th December 2003: R. Belmont - The wacky textures are due to GPU/GTE bugs smf will need to fix.
- 7th August 2002: Guru - Crypt Killers (Konami 1995, Playstation hardware + 540M harddrive) arrived, which I bought for PCB-A-Holic.
LEVELS: 24 (4 acts x 6 missions)
Romset: 1536 kb / 3 files / 557.4 zip
Harddisk: 517.7 MB (CYLS: 1122, HEADS: 15, SECS: 63 - Compressed: 178.0)