Superman (US)
Superman is a horizontal video game and may be played by one or two players interactively. The second player controlling a red Superman character, teams up with the first player in this battle against the evil Alien Powers.
Each players uses a joystick to move his Superman character while walking or in flight. Two buttons aside each joystick are used to throw punches, kick or emit Superman's Heat Vision, a high-intensity laser which destroys all in its path. As Suprman picks up various colored crystals, he is awarded with addtitional energy and weapons including a Super Blast Punch and Mass Terminator. Items such as cars, gasoline cans, etc. can also be picked up and hurled at approaching enemies.
The many stages in the game are located in different cities of the U.S. and provide the player with real variety:
1st round: New York
2nd round: San Francisco
3rd round: Las Vegas
4th round: Washington
5th round: Alien Space Ship
Each players uses a joystick to move his Superman character while walking or in flight. Two buttons aside each joystick are used to throw punches, kick or emit Superman's Heat Vision, a high-intensity laser which destroys all in its path. As Suprman picks up various colored crystals, he is awarded with addtitional energy and weapons including a Super Blast Punch and Mass Terminator. Items such as cars, gasoline cans, etc. can also be picked up and hurled at approaching enemies.
The many stages in the game are located in different cities of the U.S. and provide the player with real variety:
1st round: New York
2nd round: San Francisco
3rd round: Las Vegas
4th round: Washington
5th round: Alien Space Ship
Télécharger Superman (US)
Contents of the ROM :
Technical
CPU
- maincpu 68000 (@ 8 Mhz)
- audiocpu Z80 (@ 4 Mhz)
Chipset
- YM2610 (@ 8 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 240
- Frequency 57.43 Hz
Controlers
- Number of players 2
- Number of buttons 2
- Kind of controler joy (8 ways)
Clones of Superman (US)
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Superman (US) and M.A.M.E.
0.34b6 [Howie Cohen, Brad Oliver]
Artwork available
WIP:
- 0.147: Dave France and The Dumping Union added clone Superman (U.S.). Corrected the rom names for the Superman sets. Added info about an alternate rom layout using a daughter card and half sized mask roms [Brian Troha, Dave France, The Dumping Union]. Changed parent description to 'Superman (World)'.
- 29th January 2012: Mr. Do - I updated Superman. On Superman, the colors always bugged me a bit; I think I've got it right this time.
- 0.130u4: Renamed (suprmanj) to (supermanj).
- 0.126u4: Guru added README for Superman.
- 11th June 2008: Guru - Superman (Taito 1988) arrived a few days ago, thanks to gplee.
- 0.122u5: Corrado Tomaselli verified frequencies in Superman.
- 9th September 2007: Mr. Do - Faster than a speeding bullet, and juuuuust in under the wire, Zorg has finished vectoring Superman. This one is outstanding folks.
- 0.118u4: Stephane Humbert slightly changed the C-Chip emulation for 'Superman' to behave in a similar way as other Taito games. Changed 'Unknown' to 'Unused' dipswitches.
- 26th August 2006: Mr. Do - Added Superman bezel from MAME.net and Mean Arena. Some of these decent stuff are so-so; some are REALLY good.
- 0.106u1: AWJ added DIP locations to Superman. Changed all 'Unused' dipswitches to 'Unknown'.
- 0.104u3: Alex Jackson removed MDRV_MACHINE_INIT(cchip1) from games that don't have a C-chip (all of them except Superman). Fixed coinage in clone (Japan). Changed 'Unknown' to 'Unused' dipswitches.
- 0.89u3: Bryan McPhail fixed GFX problem in Superman (see sprite map drawing in vidhrdw\seta.c).
- 0.88u2: Fabrice Arzeno added clone Superman (Japan).
- 0.85: Robert Flory fixed Superman frame rate to match real PCB. Changed VSync to 57.430000 Hz.
- 0.37b16: Removed 3rd coin slot.
- 0.37b9: Changed visible area to 384x240 and palettesize from 4096 to 2048 colors.
- 0.36b10: Changed 68000 CPU1 clock speed to 8MHz.
- 0.35b2: Changed CPU2 type.
- 0.34b6: Howie Cohen and Brad Oliver added Superman (Taito 1988). Note: According to Richard Bush, the C-Chip is an encrypted Z80 which communicates with the main board as a protection feature. In Superman, it's main purpose is to handle player inputs and coins and pass commands along to the sound chip. The 68k queries the c-chip, which passes back $100 bytes of 68k code which are then executed in RAM. To get around this, we hack in our own code to communicate with the sound board, since we are familiar with the interface as it's used in Rastan and Super Space Invaders '91. TODO: Fix y-scrolling glitch (visible on part 2 of Round 1). Investigate "COIN ERROR" at end of Round 3 (Las Vegas) C-chip. Optimize rendering. Does high score save work consistently?
- 3rd July 1998: Dumped Superman by Taito (1989).
LEVELS: 5
Other Emulators:
* FB Alpha
* Raine
Movie: Superman
Genre: Comic, Sci-fi
Year: GB 1978
Director: Richard Donner
Studio: Warner Bros.
Cast: Christopher Reeve, Margot Kidder, Marlon Brando, Susannah York , Gene Hackman, Ned Beatty, Valerie Perrine
Romset: 3136 kb / 10 files / 1.14 zip
Artwork available
WIP:
- 0.147: Dave France and The Dumping Union added clone Superman (U.S.). Corrected the rom names for the Superman sets. Added info about an alternate rom layout using a daughter card and half sized mask roms [Brian Troha, Dave France, The Dumping Union]. Changed parent description to 'Superman (World)'.
- 29th January 2012: Mr. Do - I updated Superman. On Superman, the colors always bugged me a bit; I think I've got it right this time.
- 0.130u4: Renamed (suprmanj) to (supermanj).
- 0.126u4: Guru added README for Superman.
- 11th June 2008: Guru - Superman (Taito 1988) arrived a few days ago, thanks to gplee.
- 0.122u5: Corrado Tomaselli verified frequencies in Superman.
- 9th September 2007: Mr. Do - Faster than a speeding bullet, and juuuuust in under the wire, Zorg has finished vectoring Superman. This one is outstanding folks.
- 0.118u4: Stephane Humbert slightly changed the C-Chip emulation for 'Superman' to behave in a similar way as other Taito games. Changed 'Unknown' to 'Unused' dipswitches.
- 26th August 2006: Mr. Do - Added Superman bezel from MAME.net and Mean Arena. Some of these decent stuff are so-so; some are REALLY good.
- 0.106u1: AWJ added DIP locations to Superman. Changed all 'Unused' dipswitches to 'Unknown'.
- 0.104u3: Alex Jackson removed MDRV_MACHINE_INIT(cchip1) from games that don't have a C-chip (all of them except Superman). Fixed coinage in clone (Japan). Changed 'Unknown' to 'Unused' dipswitches.
- 0.89u3: Bryan McPhail fixed GFX problem in Superman (see sprite map drawing in vidhrdw\seta.c).
- 0.88u2: Fabrice Arzeno added clone Superman (Japan).
- 0.85: Robert Flory fixed Superman frame rate to match real PCB. Changed VSync to 57.430000 Hz.
- 0.37b16: Removed 3rd coin slot.
- 0.37b9: Changed visible area to 384x240 and palettesize from 4096 to 2048 colors.
- 0.36b10: Changed 68000 CPU1 clock speed to 8MHz.
- 0.35b2: Changed CPU2 type.
- 0.34b6: Howie Cohen and Brad Oliver added Superman (Taito 1988). Note: According to Richard Bush, the C-Chip is an encrypted Z80 which communicates with the main board as a protection feature. In Superman, it's main purpose is to handle player inputs and coins and pass commands along to the sound chip. The 68k queries the c-chip, which passes back $100 bytes of 68k code which are then executed in RAM. To get around this, we hack in our own code to communicate with the sound board, since we are familiar with the interface as it's used in Rastan and Super Space Invaders '91. TODO: Fix y-scrolling glitch (visible on part 2 of Round 1). Investigate "COIN ERROR" at end of Round 3 (Las Vegas) C-chip. Optimize rendering. Does high score save work consistently?
- 3rd July 1998: Dumped Superman by Taito (1989).
LEVELS: 5
Other Emulators:
* FB Alpha
* Raine
Movie: Superman
Genre: Comic, Sci-fi
Year: GB 1978
Director: Richard Donner
Studio: Warner Bros.
Cast: Christopher Reeve, Margot Kidder, Marlon Brando, Susannah York , Gene Hackman, Ned Beatty, Valerie Perrine
Romset: 3136 kb / 10 files / 1.14 zip