Side Arms - Hyper Dyne (World)

Arcade 1986 Capcom Shooter Flying Horizontal
An evil alien race called the 'Bozon' are trying to wipe out Mankind, and Lieutenant Henry and Sergent Sanders are given the responsibility of saving the Human Race. They each climb into a Mobilsuit - a jet-powered, heavily armoured combat suit - and set out on their mission.

Side Arms is a horizontally
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Side Arms - Hyper Dyne (World)

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Technical

CPU
  • maincpu Z80 (@ 4 Mhz)
  • audiocpu Z80 (@ 4 Mhz)
Chipset
  • YM2203 (@ 4 Mhz)
  • YM2203 (@ 4 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 224
  • Frequency 60 Hz
Controlers
  • Number of players 2
  • Number of buttons 3
  • Kind of controler joy (8 ways)

Side Arms - Hyper Dyne (World) Screenshots

Side Arms - Hyper Dyne (World) - Screen 1
Side Arms - Hyper Dyne (World) - Screen 2
Side Arms - Hyper Dyne (World) - Screen 3
Side Arms - Hyper Dyne (World) - Screen 4
Side Arms - Hyper Dyne (World) - Screen 5

Clones of Side Arms - Hyper Dyne (World)

Tips on Side Arms - Hyper Dyne (World)

* During the attract sequences, when the players are joined, you can even move the character around without having to add any credits.

Side Arms - Hyper Dyne (World) and M.A.M.E.

0.29 [Paul Leaman]

Artwork available

WIP:
- 0.147u2: hap fixed Side Arms crash. Miodrag Milanovic fixed Side Arms regression.
- 0.133u1: Renamed (sidearmr) to (sidearmsr) and (sidearjp) to (sidearmsj).
- 0.123u6: Fixed debug assertion in Side Arms driver.
- 12th November 2006: Mr. Do - We have Side Arms - Hyper Dyne bezel, thanks to a cooperative effort with ClassicArcadeGrafix, with additional cleanup by Ad_Enuff.
- 12th August 2003: Acho A. Tang re-submitted proper flipping of the Sidearms starfield.
- 15th February 2003: Acho A. Tang added flip screen support to Side Arms.
- 0.65: Acho A. Tang added preliminary starfield emulation in Sidearms. Also fixed background color and a crash after you've defeated the 6th boss and decend into lava. Changed cpu3 rom to user1 ($0).
- 1st February 2003: Acho A. Tang fixed a few graphics glitches and added preliminary starfield emulation to Sidearms.
- 0.37b6: Added proms ($0, 100, 200, 300 - unknown).
- 0.36b15: Added user1 rom ($0 - starfield data).
- 0.36b6: Changed Z80 CPU2 and the 2x YM2203 clock speeds to 4MHz.
- 0.35b13: Changed parent and clone descriptions to 'Side Arms - Hyper Dyne'.
- 0.34b7: Nicola Salmoria added clone Sidearms (US). Changed parent description to 'Sidearms (World)'. Added new gfx rom a_10j to (World).
- 14th July 1998: Dick Millikan dumped Side Arms - Hyper Dyne (US).
- 0.33b6: Changed description of clone to 'Sidearms (Japan)'.
- 0.31: Gerrit Van Goethem added high score saving to Sidearms. Note: There is an additional ROM which seems to contain code for a third Z80, however the board only has two. The ROM is related to the missing star background. At one point, the code jumps to A000, outside of the ROM address space.
- 0.30: Marco Cassili added clone Sidearms (Japanese). Nicola Salmoria fixed sprites and background in Sidearms and added missing third button. Colors should be correct as well. There probably is another scrolling background missing.
- 0.29: Paul Leaman added a preliminary driver for Sidearms (Capcom 1986). The blinking star background is missing.
- 10th October 1997: J-ROM dumped Side Arms - Hyper Dyne (Japan).

LEVELS: 12

Romset: 721 kb / 27 files / 301.0 zip
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