Space Harrier (Rev A, 8751 315-5163A)

Arcade 1985 Sega Shooter Flying (chase view)
Space Harrier is a sprite-scaling 3D shoot-em-up set in the 'Fantasy Zone'; a surreal world composed of abstract structures and a checkerboard landscape. The game's enemies are as abstract as its setting; with creatures including prehistoric Mammoths, alien pods, giant mushrooms and, at the end of most stages, a huge, fireball-spitting Chinese Dragon.

The player's on-screen counterpart carries a portable jetpack under his arm which allows him to fly. The player can also run along the ground to avoid overhead structures and enemies.

In addition to its flight capability, the jetpack is also equipped with a laser, used to destroy both the game's many enemies as well as some (but not all) obstructions, such as the trees and floating rocks on the first stage.

Space Harrier has a total of 18 stages, each with a boss fight at the end. Three exceptions are the bonus stages (5th and 12th) and the 18th stage, which is a 'boss rush' featuring some of the bosses encountered up to that point.
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Technical

CPU
  • maincpu 68000 (@ 10 Mhz)
  • subcpu 68000 (@ 10 Mhz)
  • soundcpu Z80 (@ 4 Mhz)
  • mcu I8751 (@ 8 Mhz)
Chipset
  • YM2203 (@ 4 Mhz)
  • Sega PCM (@ 8 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 224
  • Frequency 60.054389 Hz
Controlers
  • Number of players 1
  • Number of buttons 3
  • Kind of controler stick

Space Harrier (Rev A, 8751 315-5163A) Screenshots

Space Harrier (Rev A, 8751 315-5163A) - Screen 1
Space Harrier (Rev A, 8751 315-5163A) - Screen 2
Space Harrier (Rev A, 8751 315-5163A) - Screen 3
Space Harrier (Rev A, 8751 315-5163A) - Screen 4
Space Harrier (Rev A, 8751 315-5163A) - Screen 5

Clones of Space Harrier (Rev A, 8751 315-5163A)

Space Harrier (Rev A, 8751 315-5163A) and M.A.M.E.

0.104u2 [?]
0.36b2 [Andrew Prime]

Bugs:
- The lives counter doesn't work properly. Charvel (ID 00995)

WIP:
- 0.136u3: Phil Bennett fixed Space Harrier crashes when a specific sample is being played during gameplay in debug mode.
- 0.133u1: Renamed (sharrir1) to (sharrier1).
- 0.125u4: Fixed rom names.
- 0.109u2: Fixed rom names.
- 0.107u2: Changed visible area to 320x224. Renamed (sharrirb) to (sharrir1).
- 0.104u2: Added Space Harrier (Rev A, 8751 315-5163A). Removed Space Harrier (Rev A, 8751 317-0063A?). Changed description of clone 'Space Harrier (8751 317-0063?)' to 'Space Harrier (8751 315-5163)'.
- 0.104u1: Zozo added clone Space Harrier (8751 317-0063?). Changed parent description to 'Space Harrier (Rev A, 8751 317-0063A?)'. Fixed rom names.
- 0.93: Added clock parameter to Sega_PCM sound (31250 Hz).
- 0.90u4: Aaron Giles cleaned up tilemap handling using the new user_data feature. Added pixel-accurate scaling to System 16B sprites. Based on this knowledge, tweaked Space Harrier sprite systems. Fixed documentation on Space Harrier road chip. Added sic123.bin prom (zoom-table).
- 0.90u3: Aaron Giles changes Hang-On, Space Harrier and Enduro Racer to have now accurate road and sprite scaling. Changed Z80 CPU3 clock speed to 4MHz and added I8751 (8MHz) CPU4. Changed visible area to 304x224 and palettesize to 6144 colors. Fixed gfx2/cpu3 rom loading.
- 0.74u2: Changed YM2203 clock speed to 4MHz.
- 0.61: Bryan McPhail fixed controls & gfx in Space Harrier.
- 0.37b9: Fixed gfx2 rom loading.
- 0.36b2: Andrew Prime added Space Harrier (Sega 1985).
- 3rd August 1999: Andrew Prime sent in a huge System 16 driver update, with Hang-On graphics fixed and working drivers for Bay Route, Outrun, Space Harrier and Super Hang-On.

ARCADE RELEASE: Space Harrier (Sega) - 1985/Dec/10

LEVELS: 18

Other Emulators:
* Calice
* FB Alpha
* System 16

Romset: 1576 kb / 51 files / 691.5 zip
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