Ninja Baseball Bat Man (US)

Arcade 1993 Irem America Fighter 2.5D
An abstract and colorful scrolling beat-em-up, in which one to four players control a team of robotic ninjas who must fight their way through a variety of levels, defeating the game's many enemies. The enemies themselves are based entirely around the sport of Baseball; taking the form of Baseballs, Catcher's mitts, bats etc.
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Ninja Baseball Bat Man (US)

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Technical

CPU
  • maincpu V33 (@ 9 Mhz)
  • soundcpu V35 (@ 14 Mhz)
Chipset
  • YM2151 (@ 3 Mhz)
  • Irem GA20 (@ 3 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 240
  • Frequency 60 Hz
Controlers
  • Number of players 4
  • Number of buttons 2
  • Kind of controler joy (8 ways)

Ninja Baseball Bat Man (US) Screenshots

Ninja Baseball Bat Man (US) - Screen 1
Ninja Baseball Bat Man (US) - Screen 2
Ninja Baseball Bat Man (US) - Screen 3
Ninja Baseball Bat Man (US) - Screen 4
Ninja Baseball Bat Man (US) - Screen 5

Clones of Ninja Baseball Bat Man (US)

If you liked Ninja Baseball Bat Man (US)

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Ninja Baseball Bat Man (US) and M.A.M.E.

0.146u4 [Arzeno Fabrice]
0.55 [Bryan McPhail]

WIP:
- 0.147u1: hap changed description of clone '(bootleg/hack)' to 'Ninja Baseball Bat Man II (bootleg)'.
- 0.146u5: Smitdogg, The Dumping Union and David Haywood added clone Ninja Baseball Bat Man II (bootleg/hack).
- 0.146u4: Arzeno Fabrice added Ninja Baseball Bat Man (World). Renamed (nbbatman) to (nbbatmanu).
- 28th January 2012: Smitdogg - We got a booty of Ninja Baseball Bat Man called Ninja Baseball Bat Man II. Changes: Title screen changed. Overall attack speed might be slightly faster? Button C added, it changes the player's size and attack style if you tap it, sometimes if you hold it it does a weird combo attack where you change around sizes while fighting. Sound seems to be changed to samples and it's a shorter music cut just repeated over and over. Maybe other changes.
- 0.143u7: Mamesick fixed sounds freezes or halts after a time in Ninja Baseball Bat Man.
- 0.142u3: Changed description to 'Ninja Baseball Bat Man (US)'. Fixed maincpu rom loading.
- 8th June 2009: Guru - Ninja Baseball Batman (1993 Irem) arrived. Thanks to Gp-Lee.
- 0.128u6: Couriersud fixed raster effects in Ninja Baseball Batman by altering the V33 prefetch timing (just a guess as no documentation has been found).
- 0.105u4: Twisty added 'Difficulty' dipswitch.
- 0.99u7: Pierpaolo Prazzoli added missing opcode 0 in leagueman_decryption_table, used in Ninja Baseball Batman (machine\irem_cpu.c).
- 0.56: Added player and coin slots 3 and 4. Added dipswitches 'Lives', 'Any Button to Start' and 'Demo Sounds'.
- 21st September 2001: Bryan McPhail added 3rd and 4th player controls to Ninja Baseball Batman.
- 0.55: Bryan McPhail added Ninja Baseball Batman (US) (Irem 1993) and clone Yakyuu Kakutou League-Man (Japan).
- 26th August 2001: Bryan McPhail improved the IREM M-92 driver, making Ninja Baseball Batman work.
- 0.36b6: Bryan McPhail added Ninja Baseball Batman (Testdriver) and clone Yakyuu Kakutou League-Man (Japan). Very picky about interrupts. Doesn't work!
- 24th September 1999: Oliver Bergmann sent in a NEC V20, V30, V33 cpu core, and Bryan McPhail submitted an Irem M92 driver with support for Blade Master, Gunforce, Lethal Thunder, Hook, Undercover Cops, R-type Leo, Major Title 2 and In The Hunt, but none of the games have sound because of an encrypted sound CPU.

LEVELS: 7



Romset: 7808 kb / 15 files / 3.28 zip
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