Vendetta (World 4 Players ver. T)
Export version. For more information about the game itself, please see the original Japanese version entry; Crime Fighters 2 [Model GX081]
Télécharger Vendetta (World 4 Players ver. T)
Contents of the ROM :
Technical
CPU
- maincpu KONAMI (@ 3 Mhz)
- audiocpu Z80 (@ 3 Mhz)
Chipset
- YM2151 (@ 3 Mhz)
- K053260 (@ 3 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 224
- Frequency 59.17 Hz
Controlers
- Number of players 4
- Number of buttons 2
- Kind of controler joy (8 ways)
Clones of Vendetta (World 4 Players ver. T)
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Vendetta (World 4 Players ver. T) and M.A.M.E.
0.37b13 [?]
0.36b3 [Ernesto Corvi]
0.36b2 [Ernesto Corvi]
Bugs:
- In MAME the music tempo is slower than real PCB. Mamesick (ID 04825)
WIP:
- 0.146: Small cosmetic changes to the Vendetta driver plus PCB components verified [Mamesick]. Changed KONAMI CPU1 clock speed to 3MHz and VSync to 59.17 Hz.
- 0.142u4: Angelo Salese and O.Galibert implemented an almost complete Konami K053252 device emulation, adds accurate refresh rate timings and irq acks to Vendetta driver.
- 0.139u2: Phil Bennett added save-state support to the K053260 sound core.
- 0.138: hap fixed sprite priority problem in the 3rd stage of Vendetta and graphical error in the intro scene of the game.
- 0.137: David Haywood implemented default EEPROMs to the Vendetta driver.
- 0.136u1: Fabio Priuli added driver data struct and save states to the Vendetta driver.
- 0.135u4: Fabio Priuli updated Vendetta driver to use EEPROM device and to use the new Konami video devices.
- 0.130u3: Aaron Giles merged memory maps in the Vendetta driver. Renamed (vendtaso) to (vendetta2pd), (vendet2p) to (vendetta2p), (vendetao) to (vendettar), (vendetas) to (vendetta2pu) and (vendettj) to (vendettaj).
- 0.128u4: Better fix for Vendetta EEPROM [Mamesick, Fabio Priuli].
- 0.96: Mamesick updated Vendetta chip frequencies to match real PCB. Changed KONAMI CPU1 clock speed to 6MHz and Z80, YM2151 and K053260 to 3579545 Hz.
- 0.84u5: Changed KONAMI CPU1 clock speed to 3MHz and Z80 CPU2, YM2151 and 053260 sound to 4MHz.
- 0.62: Added clone Vendetta (World 2 Players ver. W). Changed description of parent '(US ver. T)' to '(World 4 Players ver. T)' and clones '(US ver. R)' to '(World 4 Players ver. R)', '(Asia ver. U)' to '(Asia 2 Players ver. U)', '(Asia ver. D)' to '(Asia 2 Players ver. D)' and 'Crime Fighters 2 (Japan ver. P)' to '(Japan 2 Players ver. P)'. Renamed (vendetar) to (vendetao) and (vendeta2) to (vendtaso). Changed KONAMI CPU1 clock speed to 6MHz.
- 16th August 2002: Stephane Humbert added the World 2 players version to the Vendetta driver and reorganized the clones.
- 0.53: Added clone Vendetta (US ver. R). Changed parent description to 'Vendetta (US ver. T)' and clones '(Asia set 1)' to '(Asia ver. U)', '(Asia set 2)' to '(Asia ver. D)' and 'Crime Fighters 2 (Japan)' to '(Japan ver. P)'.
- 10th July 2001: THE SHEEP dumped Vendetta (World 2 Players ver. W).
- 0.37b13: Added Vendetta (US). Changed input to 4 players and 4 coin slots. Renamed (vendetta ) to (vendetas) and (vendett2) to (vendeta2).
- 0.37b2: Ernesto Corvi fixed ADPCM decoding in the K053260, this improves several Konami games.
- 0.37b1: Support for a priority buffer, updated by tilemap.c, which can be used to draw sprites using the new function pdrawgfx(). This allowed to fix many tile/sprite priority bugs e.g. in Ajax, Lightning Thunder, Simpsons, Vendetta, Punk Shot, Gradius III and others [Phil Stroffolino, Nicola Salmoria].
- 7th September 1999: Nicola improved Vendetta collision detection.
- 0.36b4: Removed 3rd button.
- 0.36b3: Ernesto Corvi added Vendetta (Asia set 1) (Konami 1991) and clones (Asia set 2) and Crime Fighters 2 (Japan).
- 16th August 1999: Ernesto Corvi emulated the collision chip in Vendetta, and the game is now fully playable.
- 0.36b2: Ernesto Corvi added Vendetta (Asia set 1) (Testdriver) and clone (Asia set 2) and Crime Fighters 2 (Japan). There is something corrupting memory (page fault on exit, during a free()), but I haven't found what it is.
STORY:
- The Dead End gang, who dominate dead end city, are looking to expand their territory. Only their rival gang, The Cobras, stand in their way. The Dead End gang kidnaps Kate, a protegee of Hawk to trap the others into trying to rescue her.
LEVELS: 6
Other Emulators:
* FB Alpha
Romset: 6465 kb / 10 files / 2.57 zip
0.36b3 [Ernesto Corvi]
0.36b2 [Ernesto Corvi]
Bugs:
- In MAME the music tempo is slower than real PCB. Mamesick (ID 04825)
WIP:
- 0.146: Small cosmetic changes to the Vendetta driver plus PCB components verified [Mamesick]. Changed KONAMI CPU1 clock speed to 3MHz and VSync to 59.17 Hz.
- 0.142u4: Angelo Salese and O.Galibert implemented an almost complete Konami K053252 device emulation, adds accurate refresh rate timings and irq acks to Vendetta driver.
- 0.139u2: Phil Bennett added save-state support to the K053260 sound core.
- 0.138: hap fixed sprite priority problem in the 3rd stage of Vendetta and graphical error in the intro scene of the game.
- 0.137: David Haywood implemented default EEPROMs to the Vendetta driver.
- 0.136u1: Fabio Priuli added driver data struct and save states to the Vendetta driver.
- 0.135u4: Fabio Priuli updated Vendetta driver to use EEPROM device and to use the new Konami video devices.
- 0.130u3: Aaron Giles merged memory maps in the Vendetta driver. Renamed (vendtaso) to (vendetta2pd), (vendet2p) to (vendetta2p), (vendetao) to (vendettar), (vendetas) to (vendetta2pu) and (vendettj) to (vendettaj).
- 0.128u4: Better fix for Vendetta EEPROM [Mamesick, Fabio Priuli].
- 0.96: Mamesick updated Vendetta chip frequencies to match real PCB. Changed KONAMI CPU1 clock speed to 6MHz and Z80, YM2151 and K053260 to 3579545 Hz.
- 0.84u5: Changed KONAMI CPU1 clock speed to 3MHz and Z80 CPU2, YM2151 and 053260 sound to 4MHz.
- 0.62: Added clone Vendetta (World 2 Players ver. W). Changed description of parent '(US ver. T)' to '(World 4 Players ver. T)' and clones '(US ver. R)' to '(World 4 Players ver. R)', '(Asia ver. U)' to '(Asia 2 Players ver. U)', '(Asia ver. D)' to '(Asia 2 Players ver. D)' and 'Crime Fighters 2 (Japan ver. P)' to '(Japan 2 Players ver. P)'. Renamed (vendetar) to (vendetao) and (vendeta2) to (vendtaso). Changed KONAMI CPU1 clock speed to 6MHz.
- 16th August 2002: Stephane Humbert added the World 2 players version to the Vendetta driver and reorganized the clones.
- 0.53: Added clone Vendetta (US ver. R). Changed parent description to 'Vendetta (US ver. T)' and clones '(Asia set 1)' to '(Asia ver. U)', '(Asia set 2)' to '(Asia ver. D)' and 'Crime Fighters 2 (Japan)' to '(Japan ver. P)'.
- 10th July 2001: THE SHEEP dumped Vendetta (World 2 Players ver. W).
- 0.37b13: Added Vendetta (US). Changed input to 4 players and 4 coin slots. Renamed (vendetta ) to (vendetas) and (vendett2) to (vendeta2).
- 0.37b2: Ernesto Corvi fixed ADPCM decoding in the K053260, this improves several Konami games.
- 0.37b1: Support for a priority buffer, updated by tilemap.c, which can be used to draw sprites using the new function pdrawgfx(). This allowed to fix many tile/sprite priority bugs e.g. in Ajax, Lightning Thunder, Simpsons, Vendetta, Punk Shot, Gradius III and others [Phil Stroffolino, Nicola Salmoria].
- 7th September 1999: Nicola improved Vendetta collision detection.
- 0.36b4: Removed 3rd button.
- 0.36b3: Ernesto Corvi added Vendetta (Asia set 1) (Konami 1991) and clones (Asia set 2) and Crime Fighters 2 (Japan).
- 16th August 1999: Ernesto Corvi emulated the collision chip in Vendetta, and the game is now fully playable.
- 0.36b2: Ernesto Corvi added Vendetta (Asia set 1) (Testdriver) and clone (Asia set 2) and Crime Fighters 2 (Japan). There is something corrupting memory (page fault on exit, during a free()), but I haven't found what it is.
STORY:
- The Dead End gang, who dominate dead end city, are looking to expand their territory. Only their rival gang, The Cobras, stand in their way. The Dead End gang kidnaps Kate, a protegee of Hawk to trap the others into trying to rescue her.
LEVELS: 6
Other Emulators:
* FB Alpha
Romset: 6465 kb / 10 files / 2.57 zip