Kusayakyuu

Arcade 1985 Taito Corporation Sports Baseball
A baseball game from Taito Corporation.
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Kusayakyuu

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Technical

CPU
  • maincpu Z80 (@ 2 Mhz)
  • audiocpu Z80 (@ 2 Mhz)
Chipset
  • AY-3-8910A (@ 1 Mhz)
  • AY-3-8910A (@ 1 Mhz)
  • DAC
Display
  • Orientation Yoko
  • Resolution 255 x 224
  • Frequency 60 Hz
Controlers
  • Number of players 2
  • Number of buttons 2
  • Kind of controler joy (8 ways)

Kusayakyuu Screenshots

Kusayakyuu - Screen 1
Kusayakyuu - Screen 2
Kusayakyuu - Screen 3
Kusayakyuu - Screen 4
Kusayakyuu - Screen 5

If you liked Kusayakyuu

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Kusayakyuu and M.A.M.E.

0.79u2 [Tomasz Slanina]

< Japan >

WIP:
- 0.135u3: Kusayakyu improvements [Angelo Salese]: Fixed color prom hook-up, tilemap color offsets and tilemap flipping. Fixed sound and tweaked the frequencies in the driver. Fabio Priuli added driver data struct and save states to Kusayakyuu. Changed Z80 CPU1/2 clock speeds to 2304000 Hz and the 2x AY-3-8910A to 1152000 Hz.
- 1st December 2009: Angelo Salese - Fixed colors and some video glitches in Kusayakyuu... and apparently this game looks a prototype / location test release? There are many apparent BTANBs in there, namely: 1. I've did 1 run and the game gave me two points. 2.When the player slides there's a small video flipping bug that cannot be fixed because it clearly breaks other stuff. 3. It gives just five seconds on the team selection screen. EDIT: Added proper sound.
- 0.79u2: Tomasz Slanina added Kusayakyuu (Taito 1985). TODO: Colors, Correct communication between main/sound cpu and DAC. Sprite glitches (sometimes - missing vertical flip flag?). Sound cpu int freq (timer? $a008/$a010 writes?).
- 11th February 2004: Tomasz Slanina sent in a preliminary driver for Kusayakyuu, it's playable but sound is not completely emulated and colors are wrong.
- 5th November 2003: Tomasz Slanina - Kusayakyuu is playable. Missing sound & bad colors.
- 15th September 2001: SYOLAK from Team Japump dumped Kusayakyuu (Sandlot Baseball).

Romset: 169 kb / 19 files / 74.8 zip
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