Powerful Baseball '96 (GV017 Japan 1.03)
A cartoony baseball game from Konami.
Technical
CPU
- maincpu CXD8530BQ (@ 67 Mhz)
Chipset
- CD/DA
- SPU (@ 33 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 255
- Frequency 60 Hz
Controlers
- Number of players 4
- Number of buttons 3
- Kind of controler joy (8 ways)
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Powerful Baseball '96 (GV017 Japan 1.03) and M.A.M.E.
0.80u3 [R. Belmont, smf]
CD-ROM required
WIP:
- 0.80u3: R. Belmont and smf added Powerful Baseball '96 (GV017 JAPAN 1.03) (Konami 1996).
- 6th January 2004: smf fixed a DMA bug in the PSX core, which gets us Powerful Baseball '96 fully playable in MAME. (The sharp-eyed will notice that the title screen's perfect, whereas it was a bit corrupt in ZiNc).
- 1st January 2004: R. Belmont - Added CHD and serial EEPROM support to ZiNc, with some cool results: Hyper Athlete has correct in-game polygonal men in a few events (they're broken in all of 'em in MAME). Powerful Baseball '96 boots (it gets stuck in a loop in MAME).
- 3rd November 2003: Guru - Powerful Baseball 96 (Konami 1996, Baby Phoenix hardware) arrived from Pelle.
Other Emulators:
* ZiNc
Romset: 1 kb / 1 files / 244 zip
CD-ROM: 173.5 MB (Compressed: 143.0)
CD-ROM required
WIP:
- 0.80u3: R. Belmont and smf added Powerful Baseball '96 (GV017 JAPAN 1.03) (Konami 1996).
- 6th January 2004: smf fixed a DMA bug in the PSX core, which gets us Powerful Baseball '96 fully playable in MAME. (The sharp-eyed will notice that the title screen's perfect, whereas it was a bit corrupt in ZiNc).
- 1st January 2004: R. Belmont - Added CHD and serial EEPROM support to ZiNc, with some cool results: Hyper Athlete has correct in-game polygonal men in a few events (they're broken in all of 'em in MAME). Powerful Baseball '96 boots (it gets stuck in a loop in MAME).
- 3rd November 2003: Guru - Powerful Baseball 96 (Konami 1996, Baby Phoenix hardware) arrived from Pelle.
Other Emulators:
* ZiNc
Romset: 1 kb / 1 files / 244 zip
CD-ROM: 173.5 MB (Compressed: 143.0)