DoDonPachi Dai-Ou-Jou V101 (2002.04.05.Master Ver)
This is a fight between the human race and the machines. To defeat the machines the humans sent 'Elemental Dolls' piloting ships to aid them in their fight.
Télécharger DoDonPachi Dai-Ou-Jou V101 (2002.04.05.Master Ver)
Contents of the ROM :
Technical
CPU
- maincpu 68000 (@ 20 Mhz)
- soundcpu Z80 (@ 8 Mhz)
Chipset
- ICS2115
Display
- Orientation Tate
- Resolution 255 x 224
- Frequency 59.17 Hz
Controlers
- Number of players 4
- Number of buttons 4
- Kind of controler joy (8 ways)
Videos of DoDonPachi Dai-Ou-Jou V101 (2002.04.05.Master Ver)
Dodonpachi Dai Ou Jou Black Label - A ex 1credit Clear
jammaplay - 21 view(s)
Dodonpachi Dai Ou Jou Black Label - A ex 1credit Clear
by ISO
Dodonpachi Dai Ou Jou - Death Label Hibachi No Miss
jammaplay - 12 view(s)
Dodonpachi Dai Ou Jou - Death Label Hibachi No Miss
by BGR44
Dodonpachi Dai-Ou-Jou Black Label - Hibachi OMAKE
jammaplay - 29 view(s)
Dodonpachi Dai-Ou-Jou Black Label - Hibachi OMAKE
by ISO
Dodonpachi Dai Ou Jou Black Label - B Exy 1credit Clear
jammaplay - 11 view(s)
Dodonpachi Dai Ou Jou Black Label - B Exy 1credit Clear
by ISO
Dodonpachi Dai Ou Jou Black Label - UNKNOWN
jammaplay - 8 view(s)
Dodonpachi Dai Ou Jou Black Label - UNKNOWN
Loading in progress
Clones of DoDonPachi Dai-Ou-Jou V101 (2002.04.05.Master Ver)
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Tips on DoDonPachi Dai-Ou-Jou V101 (2002.04.05.Master Ver)
* Hits : When an enemy is killed, if the player kills another one in a short, specified time, the kill count will increase by one.
* Hyper item : When collected, it gives your ship an added burst of fire-power which can be used when shooting a beam, and will last as long as your ship does, but it doesn't absorb bullets, meaning you remain vulnerable. Technically, it does let you absorb bullets for a few seconds by holding down the bomb button. This can only be done once during a hyper and allows you to escape from a tight corner if there are too many projectiles coming your way.
* Hyper item : When collected, it gives your ship an added burst of fire-power which can be used when shooting a beam, and will last as long as your ship does, but it doesn't absorb bullets, meaning you remain vulnerable. Technically, it does let you absorb bullets for a few seconds by holding down the bomb button. This can only be done once during a hyper and allows you to escape from a tight corner if there are too many projectiles coming your way.
DoDonPachi Dai-Ou-Jou V101 (2002.04.05.Master Ver) and M.A.M.E.
0.140u2 [Wu]
0.105u4 [Wu]
Artwork available
WIP:
- 0.143u7: Changed description to 'DoDonPachi Dai-Ou-Jou V101 (2002.04.05.Master Ver)' and clones '(V100, second revision)' to 'DoDonPachi Dai-Ou-Jou V100 (2002.04.05.Master Ver)' and '(V100, first revision)' to '(2002.04.05 Master Ver)'. Renamed (ddp3) to (ddpdoj), (ddp3a) to (ddpdoja), (ddp3b) to (ddpdojb) and (ddp3blk) to (ddpdojblk).
- 0.141u3: Added new sprcol ($800000), ics ($0) and sprmas ($400000) roms.
- 29th December 2010: Mr. Do - Added/scanned instruction card for DoDonPachi Dai-Ou-Jou provided by zlk.
- 0.140u3: Added correct maincpu rom ($100000) and default NVRAM to DoDonPachi Dai-Ou-Jou - Game now playable. Added clones DoDonPachi Dai-Ou-Jou (V100, first revision) and (V100, second revision). Changed parent description to 'DoDonPachi Dai-Ou-Jou (V101)' and VSync to 59.17 Hz. Added ddp3_defaults.nv NVRAM.
- 0.140u2: Added DoDonPachi Dai-Ou-Jou (Cave 2002) and clone DoDonPachi Dai-Ou-Jou (Black Label).
- 0.105u5: This game was removed from MAME.
- 0.105u4: Wu added 'DoDonpachi Dai-Ou-Jou (V100)' (Cave 2002). Note: DoDonpachi Dai-Ou-Jou is a single Board, not running on PGM motherboard, so not a clone of the BIOS. Uses igs027a, custom ARM CPU with internal ROM for protection, We don't know if this uses an external ROM as there is only the single non-BIOS program rom, it's possible the custom 68k BIOS just boots the ARM and runs the game from that.
Other Emulators:
* FB Alpha
Romset: 43648 kb / 10 files / 17.0 zip
0.105u4 [Wu]
Artwork available
WIP:
- 0.143u7: Changed description to 'DoDonPachi Dai-Ou-Jou V101 (2002.04.05.Master Ver)' and clones '(V100, second revision)' to 'DoDonPachi Dai-Ou-Jou V100 (2002.04.05.Master Ver)' and '(V100, first revision)' to '(2002.04.05 Master Ver)'. Renamed (ddp3) to (ddpdoj), (ddp3a) to (ddpdoja), (ddp3b) to (ddpdojb) and (ddp3blk) to (ddpdojblk).
- 0.141u3: Added new sprcol ($800000), ics ($0) and sprmas ($400000) roms.
- 29th December 2010: Mr. Do - Added/scanned instruction card for DoDonPachi Dai-Ou-Jou provided by zlk.
- 0.140u3: Added correct maincpu rom ($100000) and default NVRAM to DoDonPachi Dai-Ou-Jou - Game now playable. Added clones DoDonPachi Dai-Ou-Jou (V100, first revision) and (V100, second revision). Changed parent description to 'DoDonPachi Dai-Ou-Jou (V101)' and VSync to 59.17 Hz. Added ddp3_defaults.nv NVRAM.
- 0.140u2: Added DoDonPachi Dai-Ou-Jou (Cave 2002) and clone DoDonPachi Dai-Ou-Jou (Black Label).
- 0.105u5: This game was removed from MAME.
- 0.105u4: Wu added 'DoDonpachi Dai-Ou-Jou (V100)' (Cave 2002). Note: DoDonpachi Dai-Ou-Jou is a single Board, not running on PGM motherboard, so not a clone of the BIOS. Uses igs027a, custom ARM CPU with internal ROM for protection, We don't know if this uses an external ROM as there is only the single non-BIOS program rom, it's possible the custom 68k BIOS just boots the ARM and runs the game from that.
Other Emulators:
* FB Alpha
Romset: 43648 kb / 10 files / 17.0 zip