DonPachi (US)

Arcade 1995 Cave (Atlus license) Shooter Flying Vertical
An excellent vertically scrolling shoot'em up. The player assumes the role of a pilot who is sent by their squadron to fight their former allies until one side destroys the other, all of which is a part of a mission to strengthen the military power that controls each side. The player flies their selected fighter over 5 areas of various terrain, encountering a number of land, sea and air enemies. The player's ship has two modes of fire : by tapping the fire button, shots are fired; holding it down produces a concentrated vertical beam, but also reduces the ship's speed.

The player can choose one of 3 aircraft at the start of the game, or upon continuing :
Type A : A red (or yellow/orange, for player two) fighter, which fires a narrow stream of shots
Type B : A green (or purple, for player two) helicopter, which fires its main guns forward, but has side guns that rotate in the direction of movement
Type C : A blue (or black, for player two) fighter, which fires a wide, three-way spread of shots
Play
DonPachi (US)

Partager DonPachi (US)

Share

  • Permalink :

Technical

CPU
  • maincpu 68000 (@ 16 Mhz)
Chipset
  • OKI6295 (@ 1 Mhz)
  • OKI6295 (@ 2 Mhz)
Display
  • Orientation Tate
  • Resolution 255 x 240
  • Frequency 57.550645 Hz
Controlers
  • Number of players 2
  • Number of buttons 3
  • Kind of controler joy (8 ways)

DonPachi (US) Screenshots

DonPachi (US) - Screen 1
DonPachi (US) - Screen 2
DonPachi (US) - Screen 3
DonPachi (US) - Screen 4
DonPachi (US) - Screen 5

Videos of DonPachi (US)

LoadingLoading in progress

Clones of DonPachi (US)

Scoring for DonPachi (US)

DonPachi features a scoring system known as Get Point System (GPS). By destroying large groups or chains of enemies in a short period of time, you can build up a number called a combo, similar to the kind found in fighting games. You receive an increasing number of points with every enemy you shoot down; the more enemies you hit in one chain, the more points you receive. You can break the chain by waiting to shoot an enemy; the combo number will turn blue when your chain is broken. This system brings a new challenge after the player has cleared the game; plot out the stages to achieve a high score.

After completing an area, player gains following scores based on performance in the completed area :
Star : 10000 points per item collected in the area using current live.
Bombitem : Player gets additional points for having less than 7 maximum slots. Player initially gets 100,000, 60,000, 30,000, 10,000 points for 3, 4, 5, 6 bomb slots respectively. If player manages to complete successive areas with only current life, the bombitem bonus increases, up to 5,000,000 points.

If 2nd loop is completed with 1 credit, player gets 1 million points for each reserved fighter.

Tips on DonPachi (US)

* Bee Medals : there are 13 bee medals hidden in each stage. If you cross the location of a hidden bee medal with your bullets or your laser, it starts to blink. Only the head of the laser weapon frees it, so you can capture it after.
1st medal is worth 100 points, 2nd medal 200, 3rd 400, then 800, 1,000, 2,000...
If you miss a medal, the chain breaks and counting restarts. In case you manage to collect all bee medals of a stage, the 13th medal increases it's value stage by stage up to 1,000,000 points.

* Hits : if you destroy multiple targets within an very short time range (indicated by a green colored bar), a hit counter starts and after 10 hits it will be visible in large letters. Once your hits are too slow, the counter stops and disappears.

* At the 2nd loop, all targets destroyed releases bullets towards your ship.

DonPachi (US) and M.A.M.E.

0.109u2 [Arenzo Fabrice]
0.37b8 [Luca Elia]

Artwork available

SERVICE MODE:
- Press F2 to enter service mode. There are no dipswitches.

WIP:
- 0.141: Added pld ($0 - peel18cv8p-15.u18).
- 25th December 2010: Smitdogg - Kevin Eshbach dumped the PAL from Donpachi.
- 0.136: Added eeprom-donpachi.bin EEPROM.
- 0.133u1: Renamed (donpacjp) to (donpachij), (donpackr) to (donpachikr) and (donpachk) to (donpachihk).
- 0.123u1: Atari Ace added initialization to machine\nmk112.c. This resolves a multi-session audio problem reported for DonPachi.
- 0.118u6: Aaron Giles fixed DonPachi and Guwange crashing immediately after starting.
- 16th October 2006: Mr. Do - Added DonPachi instruction cards provided by zlk.
- 0.109u2: Arenzo Fabrice added DonPachi (Hong Kong). Renamed (donpachj) to (donpacjp) and (donpachk) to (donpackr).
- 0.97u2: Sonikos updated the sound balancing in DonPachi.
- 0.93: Changed 2nd OKI6295 clock speed to 16000 Hz.
- 0.68: Brian Troha added clone DonPachi (US). Renamed (donpachi) to (donpachj).
- 13th May 2003: Brian Troha added the international version of Dodonpachi and the Korean version of Armed Police Batrider.
- 4th January 2003: Brian Troha added the USA version of Donpachi to the Cave driver.
- 0.57: Added clone DonPachi (Korea). Fixed gfx1/2/3/4 rom loading.
- 1st October 2001: Brian Troha added the Korean versions of Donpachi and Gunbird.
- 0.37b13: Changed clock speed of the 2x OKI6295 to 8000 Hz and changed VSync to 57.550644Hz.
- 0.37b12: Changed description to 'DonPachi (Japan)'.
- 0.37b11: Changed clock speed of the 2x OKI6295 to 8330 Hz.
- 0.37b8: Luca Elia added Donpachi (Japan) (Atlus/Cave 1995).
- 18th September 2000: Luca Elia added Donpachi to the Cave driver.

LEVELS: 5

Other Emulators:
* FB Alpha
* Raine

Romset: 12033 kb / 11 files / 4.47 zip
LoadingLoading in progress
Suivez nous

Social networks

Suivez l'actualité de Jamma Play sur vos réseaux sociaux favoris