Storm Blade (US)
Télécharger Storm Blade (US)
Contents of the ROM :
Technical
CPU
- maincpu V60 (@ 16 Mhz)
- dsp uPD96050 (@ 10 Mhz)
Chipset
- ES5506 (@ 16 Mhz)
Display
- Orientation Tate
- Resolution 255 x 240
- Frequency 60 Hz
Controlers
- Number of players 2
- Number of buttons 3
- Kind of controler joy (8 ways)
If you liked Storm Blade (US)
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Tips on Storm Blade (US)
* Auto Fire : At the title screen, hold B and press Start, then choose any plane with the A button.
Storm Blade (US) and M.A.M.E.
0.61 [Brian Troha]
WIP:
- 0.141u2: Added uPD96050 (10MHz) CPU2 and rom st010.bin (68 kb).
- 0.139u3: Roberto Zandona fixed graphical corruption on left side of screen beginining stage 3 in Storm Blade.
- 0.120u4: Added 3rd button.
- 15th May 2005: Luca Elia - I finally got around to implementing proper shadows in SSV driver, replacing the hack that was there instead. The difference is most noticeable in Storm Blade. The way shadows work is this: The frame buffer is filled with 16 bit pens, that are indexes into the palette (i.e. the actual rgb colors), from the previously drawn, "normal" tiles. When a "shadowing" tile is drawn, it does not overwrite the contents of the frame buffer, but instead replaces the top bits of the pens there with the low bits of its pens. This results in a shift of the affected pixels from one section to another of the game's palette. The game has to just divide the palette into increasingly dark chunks of the same base colors. Some games do highlights this way, while Storm Blade again exploits the mechanism to cross-fade between graphics, which now works.
- 0.68: Changed visible area to 240x344.
- 26th January 2003: Brian Troha fixed various problems in the SSV driver, including sprite and tile offsets in Storm Blade.
- 0.62: Changed visible area to 238x244.
- 0.61: Brian Troha added Storm Blade (US) (Visco 1996).
- 22nd May 2002: Stephane Humbert fixed the dipswitches and inputs in Storm Blade, and Brian Troha fixed the screen size in it.
- 21st May 2002: Brian Troha added Storm Blade to the SSV driver, and David Haywood fixed the graphics in it.
LEVELS: 6 (restarts once)
Romset: 17988 kb / 14 files / 7.00 zip
WIP:
- 0.141u2: Added uPD96050 (10MHz) CPU2 and rom st010.bin (68 kb).
- 0.139u3: Roberto Zandona fixed graphical corruption on left side of screen beginining stage 3 in Storm Blade.
- 0.120u4: Added 3rd button.
- 15th May 2005: Luca Elia - I finally got around to implementing proper shadows in SSV driver, replacing the hack that was there instead. The difference is most noticeable in Storm Blade. The way shadows work is this: The frame buffer is filled with 16 bit pens, that are indexes into the palette (i.e. the actual rgb colors), from the previously drawn, "normal" tiles. When a "shadowing" tile is drawn, it does not overwrite the contents of the frame buffer, but instead replaces the top bits of the pens there with the low bits of its pens. This results in a shift of the affected pixels from one section to another of the game's palette. The game has to just divide the palette into increasingly dark chunks of the same base colors. Some games do highlights this way, while Storm Blade again exploits the mechanism to cross-fade between graphics, which now works.
- 0.68: Changed visible area to 240x344.
- 26th January 2003: Brian Troha fixed various problems in the SSV driver, including sprite and tile offsets in Storm Blade.
- 0.62: Changed visible area to 238x244.
- 0.61: Brian Troha added Storm Blade (US) (Visco 1996).
- 22nd May 2002: Stephane Humbert fixed the dipswitches and inputs in Storm Blade, and Brian Troha fixed the screen size in it.
- 21st May 2002: Brian Troha added Storm Blade to the SSV driver, and David Haywood fixed the graphics in it.
LEVELS: 6 (restarts once)
Romset: 17988 kb / 14 files / 7.00 zip