DoDonPachi II - Bee Storm (Japan, ver. 102)
Télécharger DoDonPachi II - Bee Storm (Japan, ver. 102)
Contents of the ROM :
Technical
CPU
- maincpu 68000 (@ 20 Mhz)
- soundcpu Z80 (@ 8 Mhz)
- prot ARM7 (@ 20 Mhz)
Chipset
- ICS2115
Display
- Orientation Tate
- Resolution 255 x 224
- Frequency 60 Hz
Controlers
- Number of players 4
- Number of buttons 4
- Kind of controler joy (8 ways)
Videos of DoDonPachi II - Bee Storm (Japan, ver. 102)
Dodonpachi II - Bee Storm - Easy Mode Clear
LA GLOBULE - 8 view(s)
Découverte du jeu et clear du mode "facile" au premier crédit alors que j'étais assis sur un strapontin dans le TGV avec le PC sur les genoux, et le tout sans son.
Le 1CC dans le mode normal devrait ne pas être trop difficile à obtenir.
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Tips on DoDonPachi II - Bee Storm (Japan, ver. 102)
Final stage : stage 7 is secret. You need to have over 400,000,000 pts (default needed points in Test Menu) at the end of the Stage 6 to be allowed to go to the final stage.
DoDonPachi II - Bee Storm (Japan, ver. 102) and M.A.M.E.
0.140u2 [Guru]
0.130u2 [?]
0.90u2 [Guru]
0.69a [Guru, R. Belmont]
Artwork available
WIP:
- 12th June 2012: Smitdogg - We got the Chinese version of Bee Storm (DoDonPachi II). Some graphics are different, not sure what else.
- 0.145u5: David Haywood and rtw fixed DoDonPachi II - Game now playable. Added speedups and improved PGM ARM irq to more likely assert/clear instead of pulse. Changed parent and clones descriptions to 'DoDonPachi II - Bee Storm'.
- 21st March 2012: David Haywood - Until now DoDonPachi 2 wasn't working in MAME which surprised a lot of people because the official Cave titles on PGM hardware have been working for a while now. Obviously the main point of this update is to show that progress has been made on the emulation of the game, and it is now functional. Most mid-late PGM titles have additional sub-cpus, used as either protection, or to boost the power of the system. Some games make very weak use of these CPUs, which was the case with the 3 Cave titles, simulating the expected behaviour was trivial. DoDonPachi 2 on the other hand, being produced by IGS instead of Cave makes extensive use of the extra CPU for many critical tasks during gameplay, the only way to emulate the games is to emulate the sub CPU. For the mid-late released games this was a fast ARM based CPU with internal and external ROM data. To properly emulate any of these PGM games the internal ROM has to be dumped out which is easier said than done, especially for anything produced after 2002 where the data seems to be fully secured against reading. Luckily DoDonPachi 2 uses one of the earlier chips and with a bit of trickery could be read out. The result of running the game in MAME with the sub-cpu emulated can be seen in the video below. The board used was a Japanese board, and the Internal ROM supplies the region data, so without any hacks it runs as the Japanese version. Sound doesn't seem very good right now, but that's probably the ICS emulation. Thanks to 'rtw' for working with me on getting this one up and running. For reference, without the ARM emulated no bullets ever spawn, the options on your ship don't work correctly, there are no medals, and your ship vanishes entirely after the first level eventually leaving the game unplayable.
- 0.140u2: JackC added clone 'Bee Storm - DoDonPachi II (ver. 101)', not working. Renamed (ddp2) to (ddp2100) and (ddp2a) to (ddp2).
- 0.134u4: Lei Wu swapped Bee Storm - DoDonPachi II and clone program ROMs around to match set descriptions.
- 0.130u3: Changed description to 'Bee Storm - DoDonPachi II (ver. 100)'. Changed 'Bee Storm - DoDonPachi II (set 2)' from a parent set to clone '(ver. 102)'.
- 0.130u2: Added Bee Storm - DoDonPachi II (set 1). Changed description of 'Bee Storm - DoDonPachi II' to 'Bee Storm - DoDonPachi II (set 2)'. Renamed (ddp2) to (ddp2a). Added ARM7 (20MHz) CPU3.
- 24th September 2007: Mr. Do - Some more instruction cards courtesy of Tormod: Bee Storm - DoDonPachi II.
- 0.105u3: David Haywood added hooks for halting the sound CPU which allows Bee Storm - DoDonPachi II to boot.
- 0.90u2: Guru added Bee Storm - DoDonPachi II (IGS 2001).
- 0.69a: Added Bee Storm - DoDonPachi II (Testdriver).
- 3rd November 2002: Guru - Do Donpachi II (Cave 2001) arrived from R. Belmont.
LEVELS: 6 + 1
Other Emulators:
* FB Alpha
Romset: 39056 kb / 8 files / 11.6 zip
0.130u2 [?]
0.90u2 [Guru]
0.69a [Guru, R. Belmont]
Artwork available
WIP:
- 12th June 2012: Smitdogg - We got the Chinese version of Bee Storm (DoDonPachi II). Some graphics are different, not sure what else.
- 0.145u5: David Haywood and rtw fixed DoDonPachi II - Game now playable. Added speedups and improved PGM ARM irq to more likely assert/clear instead of pulse. Changed parent and clones descriptions to 'DoDonPachi II - Bee Storm'.
- 21st March 2012: David Haywood - Until now DoDonPachi 2 wasn't working in MAME which surprised a lot of people because the official Cave titles on PGM hardware have been working for a while now. Obviously the main point of this update is to show that progress has been made on the emulation of the game, and it is now functional. Most mid-late PGM titles have additional sub-cpus, used as either protection, or to boost the power of the system. Some games make very weak use of these CPUs, which was the case with the 3 Cave titles, simulating the expected behaviour was trivial. DoDonPachi 2 on the other hand, being produced by IGS instead of Cave makes extensive use of the extra CPU for many critical tasks during gameplay, the only way to emulate the games is to emulate the sub CPU. For the mid-late released games this was a fast ARM based CPU with internal and external ROM data. To properly emulate any of these PGM games the internal ROM has to be dumped out which is easier said than done, especially for anything produced after 2002 where the data seems to be fully secured against reading. Luckily DoDonPachi 2 uses one of the earlier chips and with a bit of trickery could be read out. The result of running the game in MAME with the sub-cpu emulated can be seen in the video below. The board used was a Japanese board, and the Internal ROM supplies the region data, so without any hacks it runs as the Japanese version. Sound doesn't seem very good right now, but that's probably the ICS emulation. Thanks to 'rtw' for working with me on getting this one up and running. For reference, without the ARM emulated no bullets ever spawn, the options on your ship don't work correctly, there are no medals, and your ship vanishes entirely after the first level eventually leaving the game unplayable.
- 0.140u2: JackC added clone 'Bee Storm - DoDonPachi II (ver. 101)', not working. Renamed (ddp2) to (ddp2100) and (ddp2a) to (ddp2).
- 0.134u4: Lei Wu swapped Bee Storm - DoDonPachi II and clone program ROMs around to match set descriptions.
- 0.130u3: Changed description to 'Bee Storm - DoDonPachi II (ver. 100)'. Changed 'Bee Storm - DoDonPachi II (set 2)' from a parent set to clone '(ver. 102)'.
- 0.130u2: Added Bee Storm - DoDonPachi II (set 1). Changed description of 'Bee Storm - DoDonPachi II' to 'Bee Storm - DoDonPachi II (set 2)'. Renamed (ddp2) to (ddp2a). Added ARM7 (20MHz) CPU3.
- 24th September 2007: Mr. Do - Some more instruction cards courtesy of Tormod: Bee Storm - DoDonPachi II.
- 0.105u3: David Haywood added hooks for halting the sound CPU which allows Bee Storm - DoDonPachi II to boot.
- 0.90u2: Guru added Bee Storm - DoDonPachi II (IGS 2001).
- 0.69a: Added Bee Storm - DoDonPachi II (Testdriver).
- 3rd November 2002: Guru - Do Donpachi II (Cave 2001) arrived from R. Belmont.
LEVELS: 6 + 1
Other Emulators:
* FB Alpha
Romset: 39056 kb / 8 files / 11.6 zip