Cruis'n USA (rev L2.1)

Arcade 1994 Midway Driving Race (chase view)
Designed by the legendary Eugene Jarvis (creator of, among other things, "Robotron" and "Defender"), Cruis'n USA is a point-to-point racing game featuring fourteen separate courses set in a number of different US locations.

Each race takes place against nine other rival cars. In addition to the player's opponents, the roads are packed with civilian traffic that must be avoided. Any collision with either other vehicles or with trackside objects will result in lost time as the player races against both the clock and the nine rival racers. On many tracks, collisions can be avoided by driving off-road, although this has as inverse effect on both handling and speed.

The in-game physics are skewed entirely toward arcade-style handling. The aforementioned collisions have vehicles bouncing and spinning as though made of rubber, before righting themselves back on the track.
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Cruis'n USA (rev L2.1)

Partager Cruis'n USA (rev L2.1)

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Technical

CPU
  • maincpu TMS32031 (@ 50 Mhz)
  • dcs ADSP-2105 (@ 10 Mhz)
Chipset
  • DMA-driven DAC
Display
  • Orientation Yoko
  • Resolution 255 x 255
  • Frequency 57.349016 Hz
Controlers
  • Number of players 1
  • Number of buttons 11
  • Kind of controler
    1. paddle
    2. paddle

Cruis'n USA (rev L2.1) Screenshots

Cruis'n USA (rev L2.1) - Screen 1
Cruis'n USA (rev L2.1) - Screen 2
Cruis'n USA (rev L2.1) - Screen 3
Cruis'n USA (rev L2.1) - Screen 4
Cruis'n USA (rev L2.1) - Screen 5

Clones of Cruis'n USA (rev L2.1)

Tips on Cruis'n USA (rev L2.1)

* Hidden Cars : Hold View 2 at the car selection screen to unlock the school bus, ATV and police car.

* Golden Gate Park Track : Hold View 1 + View 2 at the track selection screen to turn the U.S. 101 track into the Golden Gate Park track.

* Indiana Track : Hold View 1 + View 3 at the track selection screen to turn the Beverly Hills track into the Indiana track.

* San Francisco Track : Hold View 2 + View 3 at the track selection screen to turn the Grand Canyon track into the San Francisco track.

* Free Game : Win two races, then press Accelerate+Start after losing the third race.

* View Credits : Press View 1 + View 2 while the game is not in play.

* Alternate Ferrari : Highlight the first car at the car selection screen. Hold View 1 and rotate the steering wheel fully to the Right, fully to the Left, fully to the Right, fully to the Left, fully to the Right, fully to the Left, then press Accelerate. If done correctly, the Ferrari will turn from red to green-blue. The new Ferrari is faster and easier to control than the red Ferrari.

* Wheelie and Turbo Boost : To pop a wheelie and gain some acceleration, double-tap the gas while driving.

Cruis'n USA (rev L2.1) and M.A.M.E.

0.62 [Aaron Giles]

Bugs:
- Cruisn' USA will eventually freeze in demo mode. fbs777 (ID 04955)

WIP:
- 0.146u2: Brian Troha added DIP locations to Cruis'n USA.
- 0.135u3: Kevin Eshbach added PAL dumps for Cruis'n USA (rev L4.1). Added PALs ($0 - a-19993.u38.bin, a-19670.u43.bin, a-19668.u52.bin, a-19671.u54.bin, a-19673.u111.bin).
- 0.130u2: Added buttons 7-11. Removed 2nd Player.
- 0.127u2: Guru added Cruis'n USA PCB info.
- 0.79u2: Replaced Custom sound with DMA-driven DAC.
- 0.78u4: Changed region cpu2 to sound1.
- 0.74u2: Brake pedal hack removed.
- 0.74: Changed ADSP2105 clock speed to 10MHz.
- 0.62: Aaron Giles added Cruis'n USA (rev L4.1) (Midway 1994) and clones (rev L2.1) and (rev L4.0).
- 29th October 2002: smf fixed some compile errors in the Williams V-unit driver.
- 28th October 2002: Aaron Giles sent in a TMS32031 CPU core and Williams V-Unit driver supporting Cruis'n USA and Cruis'n World complete with perfect sound emulation. P4 - 4 GHz or Athlon XP 4000+ recommended.

Romset: 14339 kb / 33 files / 10.7 zip
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