Speed Freak

Arcade 1979 Vectorbeam Driving 1st Person
In Speed Freak you drove an extremely fast car along a lonesome road. The idea was simply to drive as fast as you can without crashing. The game was time based, you could crash as much as you wanted, but points were scored for driving as fast and as far as you could without crashing. Your view of the action was from behind the hood of the car, but slightly above what an actual driver would see, kind of like you were sitting on the roof instead of inside the car. Obstacles were mainly oncoming cars (which was always the same one), and police roadblocks. The off-road scenery was limited to stick figure cows, hitchhikers, and the occasional cactus.
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Speed Freak

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Technical

CPU
  • maincpu CCPU (@ 4 Mhz)
Display
  • Orientation Yoko
  • Resolution 0 x 0
  • Frequency 38 Hz
Controlers
  • Number of players 2
  • Number of buttons 1
  • Kind of controler
    1. joy (8 ways)
    2. joy (8 ways)

Speed Freak Screenshots

Speed Freak - Screen 1
Speed Freak - Screen 2
Speed Freak - Screen 3
Speed Freak - Screen 4
Speed Freak - Screen 5

Speed Freak and M.A.M.E.

0.35b6 [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley]

Samples required

WIP:
- 7th February 2010: TrevEB - Added samples to Speed Freak (crash, engine, horn and offroad.wav). The samples were pulled by microphone.
- 0.133u2: Tafoid flagged Speed Freak as GAME_SUPPORTED_SAVE to match the rest of the driver.
- 0.87u3: Added Samples sound (offroad.wav).
- 0.56: Fixed Speed Freak input (when a game is started your car is always accelerating).
- 2nd October 2001: Mathis Rosenhauer fixed a Speed Freak bug which affected 16 bit input ports.
- 0.36b5: Mathis Rosenhauer fixed steering wheel in Speed Freak
- 0.35b6: Added Speed Freak (Vectorbeam 1979) [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley]. TODO: Fix controls.

LEVELS: 1 (endless)

Other Emulators:
* Cinelator
* CINEMU
* Retrocade

Romset: 9 kb / 10 files / 7.74 zip
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