Thunder Zone (World 4 Players)
In this shoot'em up game, four soldiers grab machine guns and other projectile weapons and shoot their way through the terrorist arsenal.
Ajouter
Télécharger Thunder Zone (World 4 Players)
Contenu de la ROM :
- pal16r8a 1h
- pal16l8b.7c
- pal16l8b.7e
- pal16l8b.7l
- pal16l8b.8e
- pal16l8b.9d
- pal16l8b.10c
- gt00.a14
- gt02.a16
- gu04.f18
- maj-02.h14
- maj-01.c18
- maj-00.c17
- maj-04.r1
- maj-05.r2
- maj-06.r3
- maj-07.r5
- maj-08.s6
- maj-09.s8
- maj-10.s9
- maj-11.s11
- gt12.n1
- gt13.n2
- gt14.n3
- gt15.n5
- gs07.h15
- maj-03.h16
- mb7128y.10m
- mb7128y.16p
- mb7128y.16s
- mb7128y.17s
- pal16l8b.7d
- 27c010.a15
- 27c010.a17
- d27c010.a12
- d27c010.a9
- d27c010.a14
- d27c010.a11
- 27512.j10
- 27512.j12
Technique
CPU
- maincpu 68000 (@ 14 Mhz)
- sub 68000 (@ 14 Mhz)
- audiocpu HuC6280 (@ 4 Mhz)
Chipset
- YM2203 (@ 4 Mhz)
- YM2151 (@ 3 Mhz)
- OKI6295 (@ 1 Mhz)
- OKI6295 (@ 2 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 240
- Fréquence 60 Hz
Contrôles
- Nombre de joueurs 4
- Nombre de boutons 2
- Type de contrôle joy (8 ways)
Les clones de Thunder Zone (World 4 Players)
Si vous avez aimé Thunder Zone (World 4 Players)
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- Borderline
- Caliber 50
- Commando (Sega)
- Desert Breaker (World, FD1094 317-0196)
- Field Combat
- Front Line
- Gain Ground (World, 3 Players, Floppy Based, FD1094 317-0058-03d Rev A)
- Guerrilla War (US)
- Gulf Storm (set 1)
- Gundhara
- Heavy Barrel (US)
- Ikari III - The Rescue (World, 8-Way Joystick)
- Ikari Warriors (US JAMMA)
- Jackal (World)
- Mercs (World 900302)
- Mighty Guy
- Ninja Commando
- Rescue Raider (stand-alone)
- Shock Troopers (set 1)
- Shock Troopers - 2nd Squad
- Time Soldiers (US Rev 3)
- Total Carnage (rev LA1 03/10/92)
Thunder Zone (World 4 Players) et M.A.M.E.
0.146u5 [Stefan Lindberg]
0.61 [Bryan McPhail]
WIP:
- 0.147: Guru added clone Thunder Zone (World 4 Players). Verified OKI6295 clocks and pin 7. Changed parent description to 'Thunder Zone (World, Rev 1)'.
- 0.146u5: Stefan Lindberg added 'Thunder Zone (Rev 1, World)'. ShouTime added clone Thunder Zone (Japan). Added PCB locations to all the Thunder Zone / Desert Assault sets [Brian Troha, ShouTime]. Better documented the PCB stack and changed clocks to be derived by on board OSC [Brian Troha, Stefan Lindberg]. Changed clock speeds of the 2x OKI6295 to 1006875 Hz and 2013750 Hz. Added proms (Unknown - $1000, 1800). Renamed (thndzone) to (thndzonea).
- 0.144u7: Converted Thunder Zone/Desert Assault to use generic DECO sprite implementation [David Haywood].
- 0.136u4: Fabio Priuli converted Thunder Zone to use device versions of the deco16 video chips and added driver_data class and save states.
- 0.133u1: Renamed (dassaul4) to (dassault4).
- 0.131u1: MooglyGuy merged memory maps in Thunder Zone.
- 0.126u4: Fabio Priuli added DIP locations to Thunder Zone.
- 11th June 2008: Guru - Thunder Zone (Data East 1991) 4p version arrived a few days ago, thanks to gplee.
- 0.106u12: MASH added pld ($400 - pal16l8b.7d) to Thunder Zone and clones.
- 0.93: Changed 2nd OKI6295 clock speed to 15541 Hz.
- 8th May 2003: Jarek Burczynski fixed a bug in the YM2203 core that caused a stuck tone in Desert Assault.
- 0.66: Bryan McPhail fixed graphics in stage 4 or 5 of clone Desert Assault.
- 17th February 2003: Bryan McPhail converted the Desert Assault driver to use the Deco16IC functions and fixed a few other graphics problems.
- 0.61: Bryan McPhail added Thunder Zone (World) (Data East 1991) and clones Desert Assault (US) and (US 4 Players).
- 25th May 2002: Stephane Humbert fixed the dipswitch settings in Desert Assault.
- 24th May 2002: Bryan McPhail sent in a driver for Desert Assault.
LEVELS: 5
Other Emulators:
* FB Alpha
Romset: 9541 kb / 31 files / 3.53 zip
0.61 [Bryan McPhail]
WIP:
- 0.147: Guru added clone Thunder Zone (World 4 Players). Verified OKI6295 clocks and pin 7. Changed parent description to 'Thunder Zone (World, Rev 1)'.
- 0.146u5: Stefan Lindberg added 'Thunder Zone (Rev 1, World)'. ShouTime added clone Thunder Zone (Japan). Added PCB locations to all the Thunder Zone / Desert Assault sets [Brian Troha, ShouTime]. Better documented the PCB stack and changed clocks to be derived by on board OSC [Brian Troha, Stefan Lindberg]. Changed clock speeds of the 2x OKI6295 to 1006875 Hz and 2013750 Hz. Added proms (Unknown - $1000, 1800). Renamed (thndzone) to (thndzonea).
- 0.144u7: Converted Thunder Zone/Desert Assault to use generic DECO sprite implementation [David Haywood].
- 0.136u4: Fabio Priuli converted Thunder Zone to use device versions of the deco16 video chips and added driver_data class and save states.
- 0.133u1: Renamed (dassaul4) to (dassault4).
- 0.131u1: MooglyGuy merged memory maps in Thunder Zone.
- 0.126u4: Fabio Priuli added DIP locations to Thunder Zone.
- 11th June 2008: Guru - Thunder Zone (Data East 1991) 4p version arrived a few days ago, thanks to gplee.
- 0.106u12: MASH added pld ($400 - pal16l8b.7d) to Thunder Zone and clones.
- 0.93: Changed 2nd OKI6295 clock speed to 15541 Hz.
- 8th May 2003: Jarek Burczynski fixed a bug in the YM2203 core that caused a stuck tone in Desert Assault.
- 0.66: Bryan McPhail fixed graphics in stage 4 or 5 of clone Desert Assault.
- 17th February 2003: Bryan McPhail converted the Desert Assault driver to use the Deco16IC functions and fixed a few other graphics problems.
- 0.61: Bryan McPhail added Thunder Zone (World) (Data East 1991) and clones Desert Assault (US) and (US 4 Players).
- 25th May 2002: Stephane Humbert fixed the dipswitch settings in Desert Assault.
- 24th May 2002: Bryan McPhail sent in a driver for Desert Assault.
LEVELS: 5
Other Emulators:
* FB Alpha
Romset: 9541 kb / 31 files / 3.53 zip