Gain Ground (World, 3 Players, Floppy Based, FD1094 317-0058-03d Rev A)
A one or two player shoot-em-up featuring single screen levels, in which players must rescue lost troops before making their way to the exit. Players can choose to play as any one of three different characters; each with their own unique weapons, strengths and weaknesses. Time is a factor in this game and all troops that do not enter the exit will be lost. All rescued troops will join the player's ranks as bonus players. The levels take players through fields, castles, forests, forts etc.
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Télécharger Gain Ground (World, 3 Players, Floppy Based, FD1094 317-0058-03d Rev A)
Contenu de la ROM :
Technique
CPU
- maincpu 68000 (@ 10 Mhz)
- subcpu FD1094 (@ 10 Mhz)
Chipset
- YM2151 (@ 4 Mhz)
- DAC
Affichage
- Orientation Tate
- Résolution 255 x 255
- Fréquence 57.52416 Hz
Contrôles
- Nombre de joueurs 3
- Nombre de boutons 3
- Type de contrôle joy (8 ways)
Les clones de Gain Ground (World, 3 Players, Floppy Based, FD1094 317-0058-03d Rev A)
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Gain Ground (World, 3 Players, Floppy Based, FD1094 317-0058-03d Rev A) et M.A.M.E.
0.78 [Olivier Galibert]
Artwork available
Bugs:
- gground, ggroundj: gground always set to freeplay. J.J.Boy (ID 04474)
WIP:
- 0.143u5: MASH fixed Gain Ground, only half of the game's frames are rendered.
- 0.127u2: Changed description to 'Gain Ground (World, 3 Players, Floppy Based, FD1094 317-0058-03d Rev A)'.
- 0.121u2: Added 3rd button and coin slot 4. Changed description to 'Gain Ground (World, 3 Players, Floppy Based, FD1094 317-0058-03c?)' and clone '(Japan, FD1094 317-0058-03b)' to '(Japan, 2 Players, Floppy Based, FD1094 317-0058-03b)'.
- 26th August 2007: Mr. Do - Got a couple more done from the BYOAC/CAG artwork: Gain Ground bezel.
- 0.111u4: Team Japump and Brian Troha added clone Gain Ground (Japan, FD1094 317-0058-03b). Changed parent description to 'Gain Ground (World, FD1094 317-0058-03c?)'.
- 0.95u6: Removed 3rd button.
- 0.95u1: Changed description to 'Gain Ground (FD1094 317-0058-03?)'.
- 0.94u5: Added P3 controls to Gain Ground and fixed DIPs. Added 3rd coin slot and dipswitches 'Flip Screen', 'Time Limit Per Stage' and 'Clock Of Time Limit'.
- 0.94u4: Guru added 317-0058.03 decryption key - Game now playable. Nicola Salmoria changed FD1094 state change behavior slightly to keep Gain Ground happy. Changed description to 'Gain Ground (FD1094 317-0058-03?'.
- 16th March 2005: David Haywood - Guru dumped the key to Gain Ground and it booted. Worked out a way of making it boot and avoided a game hang, needs hand holding all the way to booting in the debugger for the moment tho.
- 0.79u1: Changed screen orientation to vertical.
- 0.79: Added 3rd button.
- 0.78: Olivier Galibert added Gain Ground (Sega 1988).
ARCADE RELEASE: System24 - Gain Ground (Sega) 1988/12/20
LEVELS: 40 (10 x 4)
Romset: 2064 kb / 4 files / 738.6 zip
Artwork available
Bugs:
- gground, ggroundj: gground always set to freeplay. J.J.Boy (ID 04474)
WIP:
- 0.143u5: MASH fixed Gain Ground, only half of the game's frames are rendered.
- 0.127u2: Changed description to 'Gain Ground (World, 3 Players, Floppy Based, FD1094 317-0058-03d Rev A)'.
- 0.121u2: Added 3rd button and coin slot 4. Changed description to 'Gain Ground (World, 3 Players, Floppy Based, FD1094 317-0058-03c?)' and clone '(Japan, FD1094 317-0058-03b)' to '(Japan, 2 Players, Floppy Based, FD1094 317-0058-03b)'.
- 26th August 2007: Mr. Do - Got a couple more done from the BYOAC/CAG artwork: Gain Ground bezel.
- 0.111u4: Team Japump and Brian Troha added clone Gain Ground (Japan, FD1094 317-0058-03b). Changed parent description to 'Gain Ground (World, FD1094 317-0058-03c?)'.
- 0.95u6: Removed 3rd button.
- 0.95u1: Changed description to 'Gain Ground (FD1094 317-0058-03?)'.
- 0.94u5: Added P3 controls to Gain Ground and fixed DIPs. Added 3rd coin slot and dipswitches 'Flip Screen', 'Time Limit Per Stage' and 'Clock Of Time Limit'.
- 0.94u4: Guru added 317-0058.03 decryption key - Game now playable. Nicola Salmoria changed FD1094 state change behavior slightly to keep Gain Ground happy. Changed description to 'Gain Ground (FD1094 317-0058-03?'.
- 16th March 2005: David Haywood - Guru dumped the key to Gain Ground and it booted. Worked out a way of making it boot and avoided a game hang, needs hand holding all the way to booting in the debugger for the moment tho.
- 0.79u1: Changed screen orientation to vertical.
- 0.79: Added 3rd button.
- 0.78: Olivier Galibert added Gain Ground (Sega 1988).
ARCADE RELEASE: System24 - Gain Ground (Sega) 1988/12/20
LEVELS: 40 (10 x 4)
Romset: 2064 kb / 4 files / 738.6 zip