Mighty Guy

Arcade 1986 Nichibutsu Fighter Vertical
Mighty Guy doesn't need a gun to fend off large amounts of soldiers! This is what "Ikari Warriors" would be if they left their machine guns at home.
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Mighty Guy

Partager Mighty Guy

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Technique

CPU
  • maincpu Z80 (@ 6 Mhz)
  • audiocpu Z80 (@ 4 Mhz)
Chipset
  • YM3526 (@ 4 Mhz)
Affichage
  • Orientation Tate
  • Résolution 255 x 224
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 2
  • Type de contrôle joy (8 ways)

Screenshots de Mighty Guy

Mighty Guy - Screen 1
Mighty Guy - Screen 2
Mighty Guy - Screen 3
Mighty Guy - Screen 4
Mighty Guy - Screen 5

Mighty Guy et M.A.M.E.

0.53 [Victor Trucco]

WIP:
- 0.142u2: Angelo Salese fixed Mighty Guy - Game now playable. Implemented irq ack mechanism and fixed CPU clock speeds in Mighty Guy, this fixes last boss crashes. Changed Z80 CPU1 clock speed to 6MHz and Z80 CPU2 to 4MHz.
- 0.135u2: Fabio Priuli added save state support to the Cop01 driver.
- 0.131u1: MooglyGuy merged memory maps in the Cop01 driver.
- 0.128u2: Fixed 'Difficulty' and 'Bonus Life' dipswitch.
- 0.122u8: Zsolt Vasvari removed colortables from Cop01 driver and a number of other drivers, as part of a larger move to phase out old-style colortables. Changed palettesize to 400 colors.
- 0.61: Added 'Starting Area' dipswitch.
- 0.53: Victor Trucco added Mighty Guy (Nichibutsu 1986). Known issues: Crashes during the confrontation with the final boss (only tested with Invincibility on). Missing emulation of the 1412M2 protection chip, used by the sound CPU.
- 10th August 2001: Nicola Salmoria cleaned up and fixed graphics bugs in the Mighty Guy driver.
- 28th May 2001: Victor Trucco and Phil Stroffolino wrote a driver for Mighty Guy, but sound is not hooked up and some graphics priority problems remain.

Romset: 218 kb / 18 files / 112.0 zip
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