Space Invasion (bootleg)
Commando is a vertically scrolling shoot'em up in which the player takes on the role of a highly trained commando soldier called "Super Joe", who starts the game by being dropped off in a jungle by a helicopter.
Joe's mission is to rescue captives and destroy the enemy bases and strongholds that appear at the end of each level, killing as many enemy soldiers as possible in the process.
The end-of-level strongholds see waves of enemy soldiers ordered to attack by a cowardly officer, who immediately runs away. Shooting the fleeing officer earns the player bonus points. Along the way, players can attempt to free prisoners-of-war by shooting their enemy guard escorts as they are transported across the screen.
Super Joe carries only two weapons: a limited-range machine gun with unlimited shots, and a limited supply of hand grenades. Extra grenades can be picked up as the player progresses through the levels.
Joe's mission is to rescue captives and destroy the enemy bases and strongholds that appear at the end of each level, killing as many enemy soldiers as possible in the process.
The end-of-level strongholds see waves of enemy soldiers ordered to attack by a cowardly officer, who immediately runs away. Shooting the fleeing officer earns the player bonus points. Along the way, players can attempt to free prisoners-of-war by shooting their enemy guard escorts as they are transported across the screen.
Super Joe carries only two weapons: a limited-range machine gun with unlimited shots, and a limited supply of hand grenades. Extra grenades can be picked up as the player progresses through the levels.
Ajouter
Télécharger Space Invasion (bootleg)
Contenu de la ROM :
Technique
CPU
- maincpu Z80 (@ 4 Mhz)
- audiocpu Z80 (@ 3 Mhz)
Chipset
- YM2203 (@ 1 Mhz)
- YM2203 (@ 1 Mhz)
Affichage
- Orientation Tate
- Résolution 255 x 224
- Fréquence 60 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 2
- Type de contrôle joy (8 ways)
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Tips sur Space Invasion (bootleg)
* The arch bridge is a dangerous spot so watch for grenade attacks from above. Be careful of trucks and jeeps that may try to run over you. Do not fall into rivers or ponds. Trees, walls and other obstacles may be used for cover.
* Here's a good way to kill enemy soldiers without going anywhere near them : at the end of each area, when the enemy soldiers are pouring out of the gate from their compound, move your commando to the bottom of the screen and shoot down. Your shots will come down from the top of the screen, killing the soldiers as they come out of the gate.
* This tip will let you rack up big points and all the extra men you can : on the first stage, there is a cliff on the right-hand side of the screen. The enemy troops will jump off the end of this cliff and attack you. If you walk until the enemy troops START jumping off, and then stop, you can just stand there and keep killing them until you either get sick of playing or reach the maximum amount of extra men the game allows. If you plan on playing through the rest of the game you should stop as soon as you reach the maximum amount of extra men, as the longer you just sit there, the harder and faster the enemies become, making the rest of the game substantially more difficult.
* Here's a good way to kill enemy soldiers without going anywhere near them : at the end of each area, when the enemy soldiers are pouring out of the gate from their compound, move your commando to the bottom of the screen and shoot down. Your shots will come down from the top of the screen, killing the soldiers as they come out of the gate.
* This tip will let you rack up big points and all the extra men you can : on the first stage, there is a cliff on the right-hand side of the screen. The enemy troops will jump off the end of this cliff and attack you. If you walk until the enemy troops START jumping off, and then stop, you can just stand there and keep killing them until you either get sick of playing or reach the maximum amount of extra men the game allows. If you plan on playing through the rest of the game you should stop as soon as you reach the maximum amount of extra men, as the longer you just sit there, the harder and faster the enemies become, making the rest of the game substantially more difficult.
Space Invasion (bootleg) et M.A.M.E.
0.22 [Nicola Salmoria, Paul Johnson]
Artwork available
TEST MODE:
- Press P1 Button 1 during the startup message to enter the test screen.
WIP:
- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Commando.
- 0.135u2: Fabio Priuli added save state support to Commando.
- 0.133u1: Renamed (commandu) to (commandou), (commandj) to (commandoj) and (commandb) to (commandob).
- 0.114: Justin Szczap added DIP locations to the Commando driver.
- 0.110u2: Canim fixed upside down service mode in Commando.
- 0.108u3: ClawGrip added clone Commando (bootleg).
- 3rd September 2006: Mr. Do - Ad_Enuff optimized Commando bezel. File sizes are now half of what they were (with no loss in quality).
- 0.89u2: Fixed rom names.
- 0.71: Brian Troha added clone Space Invasion (Europe). Changed description of clone 'Space Invasion' to 'Space Invasion (bootleg)'. Renamed (spaceinv) to (sinvasnb).
- 4th July 2003: Brian Troha added the original? European version of Space Invasion.
- 0.67: Changed description of clone 'Senjo no Ookami' to 'Senjou no Ookami'.
- 17th September 2002: Brian Troha added an original version of Space Invasion to the Commando driver.
- 23rd June 2001: Limes and THE SHEEP dumped Space Invasion (Europe) (Capcom 1985).
- 23rd August 2000: Zsolt Vasvari converted 1942, Commando and Vulgus to the tilemap system.
- 0.36RC2: Added proms ($300, 400, 500 - palette selector, interrupt timing and video timing).
- 0.35b12: Nicola Salmoria added clone Space Invasion.
- 0.34b8: Changed description of clone 'Commando (Japan)' to 'Senjo no Ookami'.
- 0.34b4: Nicola Salmoria added clone Commando (US) (Data East 1985). Changed parent description to 'Commando (World)'.
- 0.34b2: Nicola Salmoria finally fixed Commando sometimes not starting. It was a bug in the decode routine, which has been completely rewritten.
- 0.33b6: Changed description to 'Commando (US)' and clone '(Japanese version)' to '(Japan)'.
- 0.31: Aaron Giles added new vblank_duration field in MachineDriver, which controls how long to delay screen refresh after a vblank interrupt. This is important to get video properly in sync in some games (e.g. sprites and background in Commando). Known issues: Some missing sprites here and there, probably caused by sprite multiplexing.
- 0.28: Nicola Salmoria added clone Commando (Japanese version). Changed parent description to 'Commando (US version)'.
- 0.26: Mirko Buffoni fixed Commando dipswitch bonus settings.
- 0.25: Nicola fixed Commando driver, so now intermissions have the correct tiles positioned.
- 0.23: "And there was MUSIC!" [Mirko Buffoni]. Thanks to Ishmair's YM-2203 FM engine, music is supported in Commando, Ghosts 'n Goblins, Diamonds. Since the synthesis is based on FM generation via OPL, you must have a SoundBlaster, Adlib, or compatible to get the music. However I heavily dislike this approach and I'm looking for documentation on FM generation. If anyone want to join to the party forward me a mail!
- 0.22: Nicola Salmoria added Commando (Capcom 1985). High score supported as well. Original sound is done by YM2203 (FM synthesis) while now is done by 8910 (no FM). So music is not present. Thanks to Paul Johnson for the ROM encryption scheme and colors of Commando. Control: Arrows = Move around and CTRL = Fire. Press CTRL during the startup message to enter the test screen. Game is playable with accurate colors and partial sound.
LEVELS: 8
Other Emulators:
* FB Alpha
* JEmu
* JEmu2
* Sparcade
Romset: 274 kb / 22 files / 129.0 zip
Artwork available
TEST MODE:
- Press P1 Button 1 during the startup message to enter the test screen.
WIP:
- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Commando.
- 0.135u2: Fabio Priuli added save state support to Commando.
- 0.133u1: Renamed (commandu) to (commandou), (commandj) to (commandoj) and (commandb) to (commandob).
- 0.114: Justin Szczap added DIP locations to the Commando driver.
- 0.110u2: Canim fixed upside down service mode in Commando.
- 0.108u3: ClawGrip added clone Commando (bootleg).
- 3rd September 2006: Mr. Do - Ad_Enuff optimized Commando bezel. File sizes are now half of what they were (with no loss in quality).
- 0.89u2: Fixed rom names.
- 0.71: Brian Troha added clone Space Invasion (Europe). Changed description of clone 'Space Invasion' to 'Space Invasion (bootleg)'. Renamed (spaceinv) to (sinvasnb).
- 4th July 2003: Brian Troha added the original? European version of Space Invasion.
- 0.67: Changed description of clone 'Senjo no Ookami' to 'Senjou no Ookami'.
- 17th September 2002: Brian Troha added an original version of Space Invasion to the Commando driver.
- 23rd June 2001: Limes and THE SHEEP dumped Space Invasion (Europe) (Capcom 1985).
- 23rd August 2000: Zsolt Vasvari converted 1942, Commando and Vulgus to the tilemap system.
- 0.36RC2: Added proms ($300, 400, 500 - palette selector, interrupt timing and video timing).
- 0.35b12: Nicola Salmoria added clone Space Invasion.
- 0.34b8: Changed description of clone 'Commando (Japan)' to 'Senjo no Ookami'.
- 0.34b4: Nicola Salmoria added clone Commando (US) (Data East 1985). Changed parent description to 'Commando (World)'.
- 0.34b2: Nicola Salmoria finally fixed Commando sometimes not starting. It was a bug in the decode routine, which has been completely rewritten.
- 0.33b6: Changed description to 'Commando (US)' and clone '(Japanese version)' to '(Japan)'.
- 0.31: Aaron Giles added new vblank_duration field in MachineDriver, which controls how long to delay screen refresh after a vblank interrupt. This is important to get video properly in sync in some games (e.g. sprites and background in Commando). Known issues: Some missing sprites here and there, probably caused by sprite multiplexing.
- 0.28: Nicola Salmoria added clone Commando (Japanese version). Changed parent description to 'Commando (US version)'.
- 0.26: Mirko Buffoni fixed Commando dipswitch bonus settings.
- 0.25: Nicola fixed Commando driver, so now intermissions have the correct tiles positioned.
- 0.23: "And there was MUSIC!" [Mirko Buffoni]. Thanks to Ishmair's YM-2203 FM engine, music is supported in Commando, Ghosts 'n Goblins, Diamonds. Since the synthesis is based on FM generation via OPL, you must have a SoundBlaster, Adlib, or compatible to get the music. However I heavily dislike this approach and I'm looking for documentation on FM generation. If anyone want to join to the party forward me a mail!
- 0.22: Nicola Salmoria added Commando (Capcom 1985). High score supported as well. Original sound is done by YM2203 (FM synthesis) while now is done by 8910 (no FM). So music is not present. Thanks to Paul Johnson for the ROM encryption scheme and colors of Commando. Control: Arrows = Move around and CTRL = Fire. Press CTRL during the startup message to enter the test screen. Game is playable with accurate colors and partial sound.
LEVELS: 8
Other Emulators:
* FB Alpha
* JEmu
* JEmu2
* Sparcade
Romset: 274 kb / 22 files / 129.0 zip