Sand Scorpion (Earlier)
A vertically scrolling shoot'em up.
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Télécharger Sand Scorpion (Earlier)
Contenu de la ROM :
Technique
CPU
- maincpu 68000 (@ 12 Mhz)
- audiocpu Z80 (@ 4 Mhz)
Chipset
- OKI6295 (@ 2 Mhz)
- YM2203 (@ 4 Mhz)
Affichage
- Orientation Tate
- Résolution 255 x 224
- Fréquence 60 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 2
- Type de contrôle joy (8 ways)
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Sand Scorpion (Earlier) et M.A.M.E.
0.53 [Luca Elia]
WIP:
- 0.146u5: Started the process of converting some Kaneko games to use devices. Kaneko sprites are now a device. This should facilitate cleaning up video related files as well (sprites and tilemaps) [David Haywood].
- 0.145u7: Small Sand Scorpion cleanup [Miodrag Milanovic].
- 0.135u3: Fabio Priuli converted Kaneko Pandora sprite chip to be a MAME device and updated drivers accordingly.
- 0.135u2: Changed description of clone 'Sand Scorpion (Revised Hardware)' to 'Sand Scorpion (Chinese Title Screen, Revised Hardware)'.
- 0.133u1: Renamed (sandscra) to (sandscrpa) and (sandscrb) to (sandscrpb).
- 0.127u6: DITraI4D0 added new tilemap scroll position function to video\kaneko16.c (is it different for expro02 and better to fix current one?).
- 0.123u1: Stefan Lindberg added clone Sand Scorpion (Earlier). Brian Troha added PCB and/or chip docs updates for Sand Scorpion. Changed parent description to 'Sand Scorpion' and clone '(set 2)' to '(Revised Hardware)'. Renamed (sandscra) to (sandscrb). Fixed rom names.
- 0.117u1: David Haywood moved Sand Scorpion over to use the Pandora emulation.
- 0.117: David Haywood moved "Pandora" sprite chip implementation to its own file.
- 0.110u3: Mamesick fixed watchdog reset in Sand Scorpion.
- 0.98u1: Aaron Giles added clone Sand Scorpion (set 2). Changed parent description to 'Sand Scorpion (set 1)'.
- 0.87: Sebastien Volpe updated the Kaneko 16 driver. Sand Scorpion uses now the galpanib protection.
- 0.55: Changed OKI6295 clock speed to 15151 Hz.
- 0.53: Luca Elia added Sand Scorpion (Face 1992).
- 31st July 2001: Luca Elia added Magical Crystals and Sand Scorpion to the Kaneko16 driver.
LEVELS: 6 (must be finished twice)
Romset: 2944 kb / 8 files / 857.7 zip
WIP:
- 0.146u5: Started the process of converting some Kaneko games to use devices. Kaneko sprites are now a device. This should facilitate cleaning up video related files as well (sprites and tilemaps) [David Haywood].
- 0.145u7: Small Sand Scorpion cleanup [Miodrag Milanovic].
- 0.135u3: Fabio Priuli converted Kaneko Pandora sprite chip to be a MAME device and updated drivers accordingly.
- 0.135u2: Changed description of clone 'Sand Scorpion (Revised Hardware)' to 'Sand Scorpion (Chinese Title Screen, Revised Hardware)'.
- 0.133u1: Renamed (sandscra) to (sandscrpa) and (sandscrb) to (sandscrpb).
- 0.127u6: DITraI4D0 added new tilemap scroll position function to video\kaneko16.c (is it different for expro02 and better to fix current one?).
- 0.123u1: Stefan Lindberg added clone Sand Scorpion (Earlier). Brian Troha added PCB and/or chip docs updates for Sand Scorpion. Changed parent description to 'Sand Scorpion' and clone '(set 2)' to '(Revised Hardware)'. Renamed (sandscra) to (sandscrb). Fixed rom names.
- 0.117u1: David Haywood moved Sand Scorpion over to use the Pandora emulation.
- 0.117: David Haywood moved "Pandora" sprite chip implementation to its own file.
- 0.110u3: Mamesick fixed watchdog reset in Sand Scorpion.
- 0.98u1: Aaron Giles added clone Sand Scorpion (set 2). Changed parent description to 'Sand Scorpion (set 1)'.
- 0.87: Sebastien Volpe updated the Kaneko 16 driver. Sand Scorpion uses now the galpanib protection.
- 0.55: Changed OKI6295 clock speed to 15151 Hz.
- 0.53: Luca Elia added Sand Scorpion (Face 1992).
- 31st July 2001: Luca Elia added Magical Crystals and Sand Scorpion to the Kaneko16 driver.
LEVELS: 6 (must be finished twice)
Romset: 2944 kb / 8 files / 857.7 zip