Fire Barrel (Japan)

Arcade 1993 Irem Shooter Flying Vertical
An airplane shooter where you fire at enemy planes and tanks. Use a smart bomb to cause major damage to the enemy.
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Fire Barrel (Japan)

Partager Fire Barrel (Japan)

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Technique

CPU
  • maincpu V33 (@ 14 Mhz)
  • soundcpu V35 (@ 14 Mhz)
Chipset
  • YM2151 (@ 3 Mhz)
  • Irem GA20 (@ 3 Mhz)
Affichage
  • Orientation Tate
  • Résolution 255 x 240
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 3
  • Type de contrôle joy (8 ways)

Screenshots de Fire Barrel (Japan)

Fire Barrel (Japan) - Screen 1
Fire Barrel (Japan) - Screen 2
Fire Barrel (Japan) - Screen 3
Fire Barrel (Japan) - Screen 4
Fire Barrel (Japan) - Screen 5

Fire Barrel (Japan) et M.A.M.E.

0.54 [Bryan McPhail, Nicola Salmoria]
0.36b7 [Bryan McPhail]

WIP:
- 0.146u3: Tafoid flagged Fire Barrel (Japan) as GAME_NO_COCKTAIL due to never having working flip screen.
- 0.144u5: Alex Jackson fixed music randomly blocks.
- 0.141u1: Changed V35 CPU2 clock speed to 14318000 Hz.
- 0.140u3: Angelo Salese added reset line trigger from main to sound CPU in Irem M107 driver, fixing Fire Barrel sound. Also added a preliminary hook-up for an alternative rowscroll effect in Irem M107 HW, noticeable in Fire Barrel stage 2 and 6. Angelo Salese and David Haywood added preliminary row select effect in Irem M107, fixes for good the start-up transitioning in Fire Barrel. Angelo Salese ported row select to every other tilemap in Irem M107 and fixed a bug in it, gives correct stretching gfxs at the end of level 1 and at the start of level 8 in Fire Barrel. David Haywood fixed rowscroll effect in Fire Barrel. Angelo Salese fixed a misplaced sprite bug in Fire Barrel. Angelo Salese and David Haywood fixed sprite-sprite priorities and a sprite sticking bug on game over screen in Fire Barrel. Angelo Salese fixed extensive issues with tilemaps/sprites. Changed input from 2 to 3 buttons. Added 'Rapid Fire' dipswitch.
- 0.129u5: Chris Hardy decrypted new opcodes for Fire Barrel. Angelo Salese fixed regressed rowscroll effect for Fire Barrel.
- 0.118: Fixed rom names.
- 0.66: Changed V33 CPU1 clock speed to 14MHz and V30 CPU2 to 7159000 Hz.
- 0.56: Added dipswitches 'Lives', 'Continuous Play' and 'Unknown'.
- 0.54: Bryan McPhail and Nicola Salmoria added Fire Barrel (Japan) (Irem 1993).
- 13th August 2001: Nicola Salmoria attempted to add sound to Fire Barrel, but it doesn't work yet due to main CPU problems.
- 12th August 2001: Nicola Salmoria fixed the sprites in Fire Barrel making it more or less playable (tilemap scrolling problems remain).
- 0.36b7: Bryan McPhail added Fire Barrel (Japan) (Testdriver). Fire Barrel sprite indexes are wrong - encryption? There are two unused roms next to the sprite roms. Graphics glitches.
- 29th September 1999: Bryan McPhail sent a M107 driver with support for Fire Barrel (bad graphics) and Dream Soccer 94 (random crashes).

LEVELS: 8

Romset: 7808 kb / 21 files / 3.05 zip
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