DoDonPachi (International, Master Ver. 97/02/05)
An excellent vertically scrolling shoot'em up.
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Télécharger DoDonPachi (International, Master Ver. 97/02/05)
Contenu de la ROM :
Technique
CPU
- maincpu 68000 (@ 16 Mhz)
Chipset
- YMZ280B (@ 16 Mhz)
Affichage
- Orientation Tate
- Résolution 255 x 240
- Fréquence 57.550645 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 3
- Type de contrôle joy (8 ways)
Vidéos de DoDonPachi (International, Master Ver. 97/02/05)
Dodonpachi Campaign Version - Two Complete Runs
jammaplay - 21 vue(s)
Dodonpachi Campaign Version - Two Complete Runs
by SOFWTN
Chargement en cours
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Tips sur DoDonPachi (International, Master Ver. 97/02/05)
* Bee Medals : There are bee medals hidden in the whole game. If you shoot where a bee medal is hidden, it starts to blink. Then you will need to use your laser to free it, before you can collect the medal.
* Hits : There is a combo score system for hits within a specific time range. If it takes too long for your next hit, the chain breaks and counting restarts.
* Hidden 1up player : In stage 3 is your one and only chance to pick up a 1up item. It is hidden in the giant red spaceship you will pass later in the stage. To get it, open all 6 side-boxes with your laser, before you destroy the main tower in the center of the ship. You are not allowed to use your smartbomb for these actions. Otherwise the 1up item would not appear in the ruins of the tower afterwards.
* Bomb Stock : If you don't use the smartbombs and keep the stock display at 'maximum' bonus multiplier will be 2x.
* Flower bloom : There are a few places in the game you will meet flowers growing in ruins. If you fly near them they will bloom. This is more than just a joke of the graphic artist. It can reward you with a nice bonus score :
(each) flower blooming : 10 points per 1/60 sec.
+ your shots hit it : 510 points per bullet
+ your laser crosses it : 1'100 points per 1/30 sec.
* Second loop : To access the second (harder) loop thus being able to fight against Hibachi, the 'true' final boss after level 6 boss, you have to complete the first 6 levels with only one credit and meet at least one of these conditions :
- Don't lose more than 2 fighters (lives).
- Depending on the fighter, have a maximum hit count of at least :
Type A : 270 hits
Type B : 300 hits
Type C : 330 hits
- At least 50 million points by the end of level 6.
- Collect all 13 bees in four of the 6 areas using the tactic explained above for 'bee medals'.
* Hits : There is a combo score system for hits within a specific time range. If it takes too long for your next hit, the chain breaks and counting restarts.
* Hidden 1up player : In stage 3 is your one and only chance to pick up a 1up item. It is hidden in the giant red spaceship you will pass later in the stage. To get it, open all 6 side-boxes with your laser, before you destroy the main tower in the center of the ship. You are not allowed to use your smartbomb for these actions. Otherwise the 1up item would not appear in the ruins of the tower afterwards.
* Bomb Stock : If you don't use the smartbombs and keep the stock display at 'maximum' bonus multiplier will be 2x.
* Flower bloom : There are a few places in the game you will meet flowers growing in ruins. If you fly near them they will bloom. This is more than just a joke of the graphic artist. It can reward you with a nice bonus score :
(each) flower blooming : 10 points per 1/60 sec.
+ your shots hit it : 510 points per bullet
+ your laser crosses it : 1'100 points per 1/30 sec.
* Second loop : To access the second (harder) loop thus being able to fight against Hibachi, the 'true' final boss after level 6 boss, you have to complete the first 6 levels with only one credit and meet at least one of these conditions :
- Don't lose more than 2 fighters (lives).
- Depending on the fighter, have a maximum hit count of at least :
Type A : 270 hits
Type B : 300 hits
Type C : 330 hits
- At least 50 million points by the end of level 6.
- Collect all 13 bees in four of the 6 areas using the tactic explained above for 'bee medals'.
DoDonPachi (International, Master Ver. 97/02/05) et M.A.M.E.
0.37b5 [Luca Elia]
Artwork available
WIP:
- 0.136: Added eeprom-ddonpach.bin EEPROM.
- 0.133u1: Renamed (ddonpchj) to (ddonpachj).
- 0.122: Changed description to 'DoDonPachi (International, Master Ver. 97/02/05)' and clone '(Japan)' to '(Japan, Master Ver. 97/02/05)'.
- 16th October 2006: Mr. Do - Added DoDonpachi instruction cards provided by zlk.
- 0.68: Brian Troha added clone DoDonPachi (International). Renamed (ddonpach) to (ddonpchj).
- 0.57: Fixed gfx1/2/3/4 rom loading.
- 0.37b13: Changed VSync to 57.550644Hz.
- 0.37b12: Changed description to 'DoDonPachi (Japan)'.
- 0.37b10: Bernd Wiebelt fixed a YMZ280B bug that caused bad sound in the Cave games. Changed YMZ280B clock speed to 16934400 Hz.
- 0.37b5: Luca Elia added Dodonpachi (Japan) (Atlus/Cave 1997).
- 27th June 2000: Luca Elia added Dodonpachi and Guwange to the Cave driver. Aaron Giles sent in an update to the YMZ280B sound core with much better sound output.
- 22nd June 2000: Aaron Giles sent in a preliminary YMZ280B sound core, adding sound to Dangun Feveron, ESP Ra.De. and Uo Poko.
- 19th April 2000: Luca Elia sent in a Cave driver with support for Dangun Feveron, Esprade, Uo Poko and Dodonpachi.
LEVELS: 6
Other Emulators:
* FB Alpha
* Raine
Romset: 19457 kb / 12 files / 7.21 zip
Artwork available
WIP:
- 0.136: Added eeprom-ddonpach.bin EEPROM.
- 0.133u1: Renamed (ddonpchj) to (ddonpachj).
- 0.122: Changed description to 'DoDonPachi (International, Master Ver. 97/02/05)' and clone '(Japan)' to '(Japan, Master Ver. 97/02/05)'.
- 16th October 2006: Mr. Do - Added DoDonpachi instruction cards provided by zlk.
- 0.68: Brian Troha added clone DoDonPachi (International). Renamed (ddonpach) to (ddonpchj).
- 0.57: Fixed gfx1/2/3/4 rom loading.
- 0.37b13: Changed VSync to 57.550644Hz.
- 0.37b12: Changed description to 'DoDonPachi (Japan)'.
- 0.37b10: Bernd Wiebelt fixed a YMZ280B bug that caused bad sound in the Cave games. Changed YMZ280B clock speed to 16934400 Hz.
- 0.37b5: Luca Elia added Dodonpachi (Japan) (Atlus/Cave 1997).
- 27th June 2000: Luca Elia added Dodonpachi and Guwange to the Cave driver. Aaron Giles sent in an update to the YMZ280B sound core with much better sound output.
- 22nd June 2000: Aaron Giles sent in a preliminary YMZ280B sound core, adding sound to Dangun Feveron, ESP Ra.De. and Uo Poko.
- 19th April 2000: Luca Elia sent in a Cave driver with support for Dangun Feveron, Esprade, Uo Poko and Dodonpachi.
LEVELS: 6
Other Emulators:
* FB Alpha
* Raine
Romset: 19457 kb / 12 files / 7.21 zip