Salamander (version J)

Arcade 1986 Konami Shooter Flying
Salamander is a 1 or 2 player sequel to 1985's superb shoot-em-up, "Nemesis". While it retained the same basic gameplay and feel of its predecessor (particularly the superb and innovative weapons system), Salamander featured both superior graphics and a more imaginative approach to level design. The earliest example of the latter appears towards the end of the very first level, in which imposing, organic obstructions grow before the players' eyes. The game's third level - the infamous 'lava' level - is another good example of Salamander's superb design; with huge solar flares constantly erupting both above and below the player's ship that must be carefully navigated to avoid instant loss of life. Salamander introduced further variety to the action with the introduction vertically-scrolling levels, which alternated with the standard side-scrolling levels.

Salamander's weapon power-up system is as follows :
* SPEED UP : Five speed levels.
* MISSILE : Press missile button to launch.
* LASER : Your forward rockets turn into deadly lasers.
* RIPPLE LASER : Use shoot button to fire.
* FORCE FIELD : Protect your ship with barriers.
* MULTIPLE : Increase your fire power by up to four times.

Multiple special powers can be obtained, but the LASER cannot be used in conjunction with the RIPPLE Laser.
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Salamander (version J)

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Technique

CPU
  • maincpu 68000 (@ 9 Mhz)
  • audiocpu Z80 (@ 3 Mhz)
Chipset
  • VLM5030 (@ 3 Mhz)
  • K007232 (@ 3 Mhz)
  • YM2151 (@ 3 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 224
  • Fréquence 60.606061 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 2
  • Type de contrôle joy (8 ways)

Screenshots de Salamander (version J)

Salamander (version J) - Screen 1
Salamander (version J) - Screen 2
Salamander (version J) - Screen 3
Salamander (version J) - Screen 4
Salamander (version J) - Screen 5

Les clones de Salamander (version J)

Tips sur Salamander (version J)

* Bypass the mini-boss in stage 6: In stage 6 (Zelos's fortress if you're playing Salamander or the brain area if you're playing Life Force), there is a mini-boss section consisting of multiple boss ships that fire sets of 4 lasers. Move your ship all the way to the top of the screen and you will be safe until this section ends. This glitch does not work in the Japanese re-release version of the game (the one with a purple background in attract mode).

Salamander (version J) et M.A.M.E.

0.33b5 [Allard van der Bas]

Artwork available

NOTE:
- The sequel to Salamander is Salamander 2 (Konami 1996 - GX system)

Bugs:
- In the attract demo play, voice samples are not muted briefly. Fujix (ID 03738)
- salamand, lifefrce: Music speed is slow. Ace (ID 03737)
- salamand and clones: Garbage graphic is displayed in a name entry towards the screen lower left. dpixx700 (ID 03409)

WIP:
- 0.144u7: Removed 'Unused' dipswitches.
- 0.144u4: Fujix adjusted volume levels in Nemesis driver to mirror observed levels from PCB recordings for Salamander/Lifeforce. This fixed music is too quiet in Salamander and clone Lifeforce. Angelo Salese fixed reversed stereo in Salamander/Lifeforce.
- 0.133u1: Renamed (salamanj) to (salamandj) and (lifefrcj) to (lifefrcej).
- 0.115u2: Fixed rom names.
- 25th August 2006: Mr. Do - Added instruction cards for Salamander (thanks to Gamestone at Gradius Home World).
- 0.68: Added 'Unused' dipswitch.
- 4th May 2003: Satoshi Suzuki fixed a few graphics glitches in Salamander and adjusted the refresh rate in it.
- 0.57: Removed 3rd button and coin slot.
- 0.37b13: Added clone Salamander (version J). Changed parent description to 'Salamander (version D)' and 68000 CPU1 clock speed to 9216000 Hz.
- 27th February 2001: Uki added another Salamander romset.
- 0.36b6: E.Watanabe improved screen priority in Lifeforce, Salamander, Gradius, etc.
- 0.35RC2: Changed 68000 CPU1 clock speed to 10738635 Hz.
- 0.35RC1: Elestir improved sound in Salamander. Changed 68000 CPU1 clock speed to 14318180 Hz. Added dipswitches 'Flip Screen', 'Test Mode', 'Coin A', 'Lives', 'Max Credit' and 'Demo Sounds'.
- 31st May 1999: Elestir added the two missing sound channels to Nemesis etc, speech to Salamander and some other things to the driver.
- 4th May 1999: Andrew Prime fixed Salamander graphics priorities at the end of level 3.
- 0.35b12: Bryan McPhail added Salamander (Konami 1986) and clones Lifeforce (US) and (Japan).
- 28th April 1999: Bryan McPhail sent in a Salamander / Life Force driver, but some graphics priority problems still remain.
- 21st March 1999: Bryan McPhail has worked on Salamander and Super Burger Time.
- 0.33b5: Allard van der Bas added Salamander (Testdriver).
- 9th September 1997: Dumped Salamander (version D). GX587 main board with a GX400 (a.k.a. Nemesis/Konami GT) video board.

ARCADE RELEASE: Salamander (Konami) - 1986/Jul/04 and Lifeforce (Konami) - 1987/Jun/26

LEVELS: 6

Other Emulators:
* Sparcade

Romset: 560 kb / 7 files / 251.8 zip
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