Gradius III (World, program code R)
Export version. For more information about the game itself, please see the original Japenese version entry; "Gradius III - Densetsu Kara Shinwa-e [Model GX945]"
Ajouter
Télécharger Gradius III (World, program code R)
Contenu de la ROM :
- 945_r13.f15
- 945_r12.e15
- 945_m09.r17
- 945_m08.n17
- 945_l06b.r11
- 945_l06a.n11
- 945_l07c.r15
- 945_l07a.n15
- 945_l07d.r13
- 945_l07b.n13
- 945_r05.d9
- 945_a02.l3
- 945_l04a.k6
- 945_l04c.m6
- 945_l04b.k8
- 945_l04d.m8
- 945_a01.h3
- 945_l03a.e6
- 945_l03c.h6
- 945_l03b.e8
- 945_l03d.h8
- 945l14.j28
- 945_a10.b15
- 945_l11a.c18
- 945_l11b.c20
Technique
CPU
- maincpu 68000 (@ 10 Mhz)
- sub 68000 (@ 10 Mhz)
- audiocpu Z80 (@ 3 Mhz)
Chipset
- YM2151 (@ 3 Mhz)
- K007232 (@ 3 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 224
- Fréquence 60 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 3
- Type de contrôle joy (8 ways)
Vidéos de Gradius III (World, program code R)
Gradius III - Loop2 Stage2 No Miss
jammaplay - 6 vue(s)
Gradius III - Loop2 Stage2 No Miss
by Bill307
Gradius III - Loop1 Stage1 No Miss No Shield
jammaplay - 16 vue(s)
Gradius III - Loop1 Stage1 No Miss No Shield
by Bill307
Gradius III - Loop1 Stage2 No Miss No Shield
jammaplay - 6 vue(s)
Gradius III - Loop1 Stage2 No Miss No Shield
by Bill307
Chargement en cours
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Gradius III (World, program code R) et M.A.M.E.
0.36b13 [Nicola Salmoria]
Artwork available
Bugs:
- [possible] Stage 9's background is broken. fostar (ID 00062)
- [possible] There's a glitch that is either an offset problem or a visible area problem. Roberto Zandona (ID 01124)
WIP:
- 0.147: Make the "World" set the parent, minor whitespace clean up [Brian Troha]. Changed clone '(World ?)' to parent 'Gradius III (World, program code R)' and 'Gradius III (Japan)' to clone '(Japan, program code S)'. Renamed (gradius3) to (gradius3j) and (gradius3e) to (gradius3).
- 0.142u4: Angelo Salese removed deprecat.h usage in Gradius III.
- 0.136u1: Fabio Priuli added driver data struct and save states to Gradius III.
- 0.135u4: Fabio Priuli updated Gradius III to use Konami video devices.
- 0.133u1: Renamed (grdius3a) to (gradius3a) and (grdius3e) to (gradius3e).
- 0.130u3: Fabio Priuli added DIP locations to Gradius III based on Guru's notes (thanks to AJG, who fwded them to me).
- 0.124u5: Roberto Zandona fixed missing title text in intro.
- 0.122u5: Atari Ace changed Konami drivers to allocate and decode graphics using the same layouts. Removed the layout parameter from the decodechar() calls.
- 3rd December 2006: Mr. Do - We have the instruction card for Gradius III [US] from Tormod.
- 0.109u1: Mamesick fixed sprite layer Gradius III.
- 3rd September 2006: Mr. Do - Added instruction cards for Gradius III.
- 0.97u2: Mamesick fixed wrong mapped buttons (power-up, shoot and missile).
- 0.95u3: Made Gradius III visible region symmetrical. Fixed K052109 layer 2's X offset [R. Belmont]. Changed visible area to 320x224.
- 14th April 2005: R. Belmont - Submitted a fix for the Gradius 3 layer alignment and visible area glitches pointed out by AWJ on MAMETesters.
- 0.59: Added clone Gradius III (World ?). Fixed rom names.
- 14th March 2002: Chack'n added the Japan version of Captain America and The Avengers, a World version of Gradius 3 and fixed quite a few ROM file names.
- 0.37b1: Support for a priority buffer, updated by tilemap.c, which can be used to draw sprites using the new function pdrawgfx(). This allowed to fix many tile/sprite priority bugs e.g. in Ajax, Lightning Thunder, Simpsons, Vendetta, Punk Shot, Gradius III and others [Phil Stroffolino, Nicola Salmoria].
- 0.36b13: Nicola Salmoria added Gradius III (Japan) (Konami 1989) and clone (Asia).
- 14th March 2000: Eisuke Watanabe fixed Ajax and Gradius 3 priority problems.
- 3rd January 2000: Aaron Giles fixed a Gradius3 endian problem.
- 22nd December 1999: Nicola Salmoria fixed title screens and sprite priorities in Gradius 3.
- 21st December 1999: Nicola Salmoria sent in a driver for Gradius 3.
ARCADE RELEASE: Gradius III (Konami) - 1989/Dec/11
LEVELS: 16
Other Emulators:
* FB Alpha
* Sparcade
Romset: 3905 kb / 25 files / 1.40 zip
Artwork available
Bugs:
- [possible] Stage 9's background is broken. fostar (ID 00062)
- [possible] There's a glitch that is either an offset problem or a visible area problem. Roberto Zandona (ID 01124)
WIP:
- 0.147: Make the "World" set the parent, minor whitespace clean up [Brian Troha]. Changed clone '(World ?)' to parent 'Gradius III (World, program code R)' and 'Gradius III (Japan)' to clone '(Japan, program code S)'. Renamed (gradius3) to (gradius3j) and (gradius3e) to (gradius3).
- 0.142u4: Angelo Salese removed deprecat.h usage in Gradius III.
- 0.136u1: Fabio Priuli added driver data struct and save states to Gradius III.
- 0.135u4: Fabio Priuli updated Gradius III to use Konami video devices.
- 0.133u1: Renamed (grdius3a) to (gradius3a) and (grdius3e) to (gradius3e).
- 0.130u3: Fabio Priuli added DIP locations to Gradius III based on Guru's notes (thanks to AJG, who fwded them to me).
- 0.124u5: Roberto Zandona fixed missing title text in intro.
- 0.122u5: Atari Ace changed Konami drivers to allocate and decode graphics using the same layouts. Removed the layout parameter from the decodechar() calls.
- 3rd December 2006: Mr. Do - We have the instruction card for Gradius III [US] from Tormod.
- 0.109u1: Mamesick fixed sprite layer Gradius III.
- 3rd September 2006: Mr. Do - Added instruction cards for Gradius III.
- 0.97u2: Mamesick fixed wrong mapped buttons (power-up, shoot and missile).
- 0.95u3: Made Gradius III visible region symmetrical. Fixed K052109 layer 2's X offset [R. Belmont]. Changed visible area to 320x224.
- 14th April 2005: R. Belmont - Submitted a fix for the Gradius 3 layer alignment and visible area glitches pointed out by AWJ on MAMETesters.
- 0.59: Added clone Gradius III (World ?). Fixed rom names.
- 14th March 2002: Chack'n added the Japan version of Captain America and The Avengers, a World version of Gradius 3 and fixed quite a few ROM file names.
- 0.37b1: Support for a priority buffer, updated by tilemap.c, which can be used to draw sprites using the new function pdrawgfx(). This allowed to fix many tile/sprite priority bugs e.g. in Ajax, Lightning Thunder, Simpsons, Vendetta, Punk Shot, Gradius III and others [Phil Stroffolino, Nicola Salmoria].
- 0.36b13: Nicola Salmoria added Gradius III (Japan) (Konami 1989) and clone (Asia).
- 14th March 2000: Eisuke Watanabe fixed Ajax and Gradius 3 priority problems.
- 3rd January 2000: Aaron Giles fixed a Gradius3 endian problem.
- 22nd December 1999: Nicola Salmoria fixed title screens and sprite priorities in Gradius 3.
- 21st December 1999: Nicola Salmoria sent in a driver for Gradius 3.
ARCADE RELEASE: Gradius III (Konami) - 1989/Dec/11
LEVELS: 16
Other Emulators:
* FB Alpha
* Sparcade
Romset: 3905 kb / 25 files / 1.40 zip