Hyper Duel (Japan set 1)
A horizontal-scrolling shoot-em-up for 1 or 2 players, Hyper Duel features 7 challenging levels. The game also has an impressive array of power-ups, including one that is essentially a second 'drone' ship that is almost identical to the players' own. Hyper Duel also has a unique feature in that players can hold down a button and transform their ships in large robots; In robot form the players' firepower is drastically increased but the weapon no longer only fires forwards, and will track the players' joystick movements. The robots will return to ship form once the button is released.
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Télécharger Hyper Duel (Japan set 1)
Contenu de la ROM :
Technique
CPU
- maincpu 68000 (@ 10 Mhz)
- sub 68000 (@ 10 Mhz)
Chipset
- YM2151 (@ 4 Mhz)
- OKI6295 (@ 2 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 224
- Fréquence 60 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 3
- Type de contrôle joy (8 ways)
Vidéos de Hyper Duel (Japan set 1)
Chargement en cours
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Hyper Duel (Japan set 1) et M.A.M.E.
0.60 [Eisuke Watanabe]
Bugs:
- Dramatically decreased performance. Dark Kariya (ID 03201)
WIP:
- 0.138u1: Renamed (hyprdelj) to (hyprduel2).
- 0.135u3: Fabio Priuli added driver data struct to Hyper Duel driver.
- 0.130u3: Hyper Duel fix [Hau].
- 0.130u2: Hau merged memory maps in Hyper Duel.
- 0.128u7: Mamesick fixed crash and wrong title screen colors in Hyper Duel.
- 0.125u3: Fixed rom names.
- 0.93: Hyper Duel now use the gfx roms from clone (Japan set 2) - Game now playable. Changed description to 'Hyper Duel (Japan set 1)'.
- 0.82u1: Hau fixed sprite priority in Hyper Duel.
- 18th August 2003: Acho A. Tang found the reason for the Japan version of Hyper Duel not starting, though a fix is still being debated.
- 3rd May 2002: Hau added raster effects to the Hyper Duel driver, but there are still some graphics glitches.
- 0.60: Eisuke Watanabe added Hyper Duel (World) (Technosoft 1993) and clone (Japan). Background raster effects is incorrect. Note: Sub68k is performing not only processing of sound but assistance of main68k. Many interruption has not been solved.
- 29th April 2002: Eisuke Watanabe fixed the controls in Hyper Duel.
- 27th April 2002: Eisuke Watanabe sent in a driver for Hyper Duel, but it lacks controls and crashes sometimes as well.
LEVELS: 8
Romset: 4864 kb / 7 files / 1.21 zip
Bugs:
- Dramatically decreased performance. Dark Kariya (ID 03201)
WIP:
- 0.138u1: Renamed (hyprdelj) to (hyprduel2).
- 0.135u3: Fabio Priuli added driver data struct to Hyper Duel driver.
- 0.130u3: Hyper Duel fix [Hau].
- 0.130u2: Hau merged memory maps in Hyper Duel.
- 0.128u7: Mamesick fixed crash and wrong title screen colors in Hyper Duel.
- 0.125u3: Fixed rom names.
- 0.93: Hyper Duel now use the gfx roms from clone (Japan set 2) - Game now playable. Changed description to 'Hyper Duel (Japan set 1)'.
- 0.82u1: Hau fixed sprite priority in Hyper Duel.
- 18th August 2003: Acho A. Tang found the reason for the Japan version of Hyper Duel not starting, though a fix is still being debated.
- 3rd May 2002: Hau added raster effects to the Hyper Duel driver, but there are still some graphics glitches.
- 0.60: Eisuke Watanabe added Hyper Duel (World) (Technosoft 1993) and clone (Japan). Background raster effects is incorrect. Note: Sub68k is performing not only processing of sound but assistance of main68k. Many interruption has not been solved.
- 29th April 2002: Eisuke Watanabe fixed the controls in Hyper Duel.
- 27th April 2002: Eisuke Watanabe sent in a driver for Hyper Duel, but it lacks controls and crashes sometimes as well.
LEVELS: 8
Romset: 4864 kb / 7 files / 1.21 zip