Atomic Robo-kid (Japan, set 2)
A horizontally scrolling shoot'em up featuring great anime graphics and giant bosses.
Ajouter
Télécharger Atomic Robo-kid (Japan, set 2)
Contenu de la ROM :
- robokid3.15k
- robokid4.12k
- robokid.k7
- robokid.b9
- robokid.15f
- robokid.16f
- robokid.17f
- robokid.18f
- robokid.19c
- robokid.20c
- robokid.17d
- robokid.18d
- robokid.19d
- robokid.20d
- robokid.19f
- robokid.12c
- robokid.14c
- robokid.15c
- robokid.16c
- robokid.17c
- robokid.18c
- robokid.15d
- robokid.16d
- robokid.12a
- robokid.14a
- robokid.15a
- robokid.16a
- robokid.17a
- robokid.18a
- 1_rom29.18j
- 2_rom30.18k
Technique
CPU
- maincpu Z80 (@ 6 Mhz)
- soundcpu Z80 (@ 5 Mhz)
Chipset
- YM2203 (@ 1 Mhz)
- YM2203 (@ 1 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 192
- Fréquence 59.61 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 2
- Type de contrôle joy (8 ways)
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Tips sur Atomic Robo-kid (Japan, set 2)
* Choose Start Level :
1) After inserting a coin, press p1 attack button while pressing 1p start.
2) Enter the code (codes appear after Act5 at the beginning of the level).
1) After inserting a coin, press p1 attack button while pressing 1p start.
2) Enter the code (codes appear after Act5 at the beginning of the level).
Atomic Robo-kid (Japan, set 2) et M.A.M.E.
0.37b10 [Yochizo]
SETUP:
- Press 2 to skip the dipswitch menu.
- To enter the level code in Atomic Robokid, in the title screen insert 1 coin and then press 1P or 2P start while keeping pressed 1P or 2P button1
Bugs:
- Clones robokidj and robokidj2: [possible] Game crashes with a "5268 Motion Error". Kale (ID 05024)
WIP:
- 0.147u1: hap added workaround for '5268 MOTION ERROR'. It looks like it's due to a buggy random number generator, then it possibly happens on the real arcade cabinet too. I doubt it is protection related, but you can never be sure. Fixed maincpu rom loading.
- 0.135u3: Fabio Priuli fixed segmentation fault before OK in Atomic Robo-kid and clones.
- 0.133u1: Corrado Tomaselli verified/changed VSync to 59.61 Hz in Atomic Robo-kid. Renamed (robokdj2) to (robokidj2).
- 0.131u1: Kanikani fixed sprite trail for Atomic Robo-kid.
- 0.122u8: Changed description of clones to 'Atomic Robo-kid (Japan, set 1)' and '(Japan, set 2)'.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading. Added 4x 'Unknown' dipswitches
- 0.101u5: Brian Troha added clone Atomic Robo-kid (Japan, Set 2). Changed description of clone 'Atomic Robo-kid (Japan)' to 'Atomic Robo-kid (Japan, Set 1)'.
- 0.97u2: Pierpaolo Prazzoli recently found a solution to the sprite overdraw problems in Atomic Robo-kid.
- 0.89u3: Pierpaolo Prazzoli fixed? overdraw in Atomic Robo-kid. Changed Z80 CPU2 clock speed to 5MHz.
- 0.77u2: Removed all unknown dipswitches.
- 13th July 2003: Tomasz Slanina fixed a crash in Atomic Robo-Kid.
- 0.71u2: Tomasz Slanina fixed reset in Robokid when time runs out.
- 0.67: Changed parent and clone descriptions to 'Atomic Robo-kid'.
- 0.37b10: Yochizo added Atomic Robokid (UPL 1988) and clone (Japan).
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 26th November 1998: Dumped Atomic Robo-kid (UPL 1988).
LEVELS: 20
Other Emulators:
* JFF
* Raine
Romset: 1952 kb / 31 files / 569.8 zip
SETUP:
- Press 2 to skip the dipswitch menu.
- To enter the level code in Atomic Robokid, in the title screen insert 1 coin and then press 1P or 2P start while keeping pressed 1P or 2P button1
Bugs:
- Clones robokidj and robokidj2: [possible] Game crashes with a "5268 Motion Error". Kale (ID 05024)
WIP:
- 0.147u1: hap added workaround for '5268 MOTION ERROR'. It looks like it's due to a buggy random number generator, then it possibly happens on the real arcade cabinet too. I doubt it is protection related, but you can never be sure. Fixed maincpu rom loading.
- 0.135u3: Fabio Priuli fixed segmentation fault before OK in Atomic Robo-kid and clones.
- 0.133u1: Corrado Tomaselli verified/changed VSync to 59.61 Hz in Atomic Robo-kid. Renamed (robokdj2) to (robokidj2).
- 0.131u1: Kanikani fixed sprite trail for Atomic Robo-kid.
- 0.122u8: Changed description of clones to 'Atomic Robo-kid (Japan, set 1)' and '(Japan, set 2)'.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading. Added 4x 'Unknown' dipswitches
- 0.101u5: Brian Troha added clone Atomic Robo-kid (Japan, Set 2). Changed description of clone 'Atomic Robo-kid (Japan)' to 'Atomic Robo-kid (Japan, Set 1)'.
- 0.97u2: Pierpaolo Prazzoli recently found a solution to the sprite overdraw problems in Atomic Robo-kid.
- 0.89u3: Pierpaolo Prazzoli fixed? overdraw in Atomic Robo-kid. Changed Z80 CPU2 clock speed to 5MHz.
- 0.77u2: Removed all unknown dipswitches.
- 13th July 2003: Tomasz Slanina fixed a crash in Atomic Robo-Kid.
- 0.71u2: Tomasz Slanina fixed reset in Robokid when time runs out.
- 0.67: Changed parent and clone descriptions to 'Atomic Robo-kid'.
- 0.37b10: Yochizo added Atomic Robokid (UPL 1988) and clone (Japan).
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 26th November 1998: Dumped Atomic Robo-kid (UPL 1988).
LEVELS: 20
Other Emulators:
* JFF
* Raine
Romset: 1952 kb / 31 files / 569.8 zip