Raiga - Strato Fighter (Japan)
A horizontal scrolling shooter.
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Contenu de la ROM :
Technique
CPU
- maincpu 68000 (@ 9 Mhz)
- audiocpu Z80 (@ 4 Mhz)
Chipset
- YM2203 (@ 4 Mhz)
- YM2203 (@ 4 Mhz)
- OKI6295 (@ 1 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 224
- Fréquence 59.17 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 2
- Type de contrôle joy (8 ways)
Les clones de Raiga - Strato Fighter (Japan)
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Raiga - Strato Fighter (Japan) et M.A.M.E.
0.66 [?]
0.64 [Nicola Salmoria]
TODO:
* Protection NEC D8749
WIP:
- 0.133u1: Changed VSync to 59.17 Hz.
- 0.132u3: Mamesick fixed messed up sound in 'Raiga - Strato Fighter'.
- 8th June 2009: Guru - Raiga/Strato Fighter (1991 Tecmo, for MCU decapping) arrived. Thanks to Gp-Lee.
- 0.124u1: Aaron Giles fixed broken colors on sprites.
- 0.123u3: Zsolt Vasvari and David Haywood fixed crash in Raiga.
- 0.110u4: Mamesick fixed sound in Raiga (sound ADDRESS_MAPs).
- 0.78u5: Fixed Raiga sound (0.78u2 memory rewrite).
- 0.71: Leon van Rooij improved graphics in Strato Fighter. Changed MSM6295 clock speed to 7575 Hz and palettesize to 4096 colors.
- 3rd July 2003: Leon van Rooij fixed most of the blending effects in Raiga - Strato Fighter.
- 0.70u5: Improvements and fixes to Raiga-Strato Fighter [David Haywood, Guru, Leon van Rooij]. There are still some graphics problems (priority, incomplete alpha blending effects, bad tiles).
- 28th June 2003: David Haywood simulated enough of the protection in Raiga - Strato Fighter for the game to be fully playable, but it's lacking some graphics effects.
- 0.66: Added Raiga - Strato Fighter (US). Changed M68000 CPU1 clock speed to 9216000 Hz.
- 20th February 2003: Guru - Received a Strato Fighter PCB for trojaning from R. Belmont.
- 0.64: Nicola Salmoria added Raiga - Strato Fighter (Japan) (Tecmo 1991).
- 22nd January 2003: Nicola Salmoria fixed the sprites in Raiga - Strato Fighter, but it's still not playable.
- 21st January 2003: Nicola Salmoria added Raiga - Strato Fighter to the Ninja Gaiden driver but it suffers from unemulated protection and is not playable.
LEVELS: 6 (must be finished twice)
Other Emulators:
* FB Alpha
Romset: 2560 kb / 9 files / 702.8 zip
0.64 [Nicola Salmoria]
TODO:
* Protection NEC D8749
WIP:
- 0.133u1: Changed VSync to 59.17 Hz.
- 0.132u3: Mamesick fixed messed up sound in 'Raiga - Strato Fighter'.
- 8th June 2009: Guru - Raiga/Strato Fighter (1991 Tecmo, for MCU decapping) arrived. Thanks to Gp-Lee.
- 0.124u1: Aaron Giles fixed broken colors on sprites.
- 0.123u3: Zsolt Vasvari and David Haywood fixed crash in Raiga.
- 0.110u4: Mamesick fixed sound in Raiga (sound ADDRESS_MAPs).
- 0.78u5: Fixed Raiga sound (0.78u2 memory rewrite).
- 0.71: Leon van Rooij improved graphics in Strato Fighter. Changed MSM6295 clock speed to 7575 Hz and palettesize to 4096 colors.
- 3rd July 2003: Leon van Rooij fixed most of the blending effects in Raiga - Strato Fighter.
- 0.70u5: Improvements and fixes to Raiga-Strato Fighter [David Haywood, Guru, Leon van Rooij]. There are still some graphics problems (priority, incomplete alpha blending effects, bad tiles).
- 28th June 2003: David Haywood simulated enough of the protection in Raiga - Strato Fighter for the game to be fully playable, but it's lacking some graphics effects.
- 0.66: Added Raiga - Strato Fighter (US). Changed M68000 CPU1 clock speed to 9216000 Hz.
- 20th February 2003: Guru - Received a Strato Fighter PCB for trojaning from R. Belmont.
- 0.64: Nicola Salmoria added Raiga - Strato Fighter (Japan) (Tecmo 1991).
- 22nd January 2003: Nicola Salmoria fixed the sprites in Raiga - Strato Fighter, but it's still not playable.
- 21st January 2003: Nicola Salmoria added Raiga - Strato Fighter to the Ninja Gaiden driver but it suffers from unemulated protection and is not playable.
LEVELS: 6 (must be finished twice)
Other Emulators:
* FB Alpha
Romset: 2560 kb / 9 files / 702.8 zip