Psyvariar -Revision- (V2.04J)
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Technique
CPU
- maincpu CXD8661R (@ 100 Mhz)
- mn10200 Panasonic MN10200 (@ 12 Mhz)
Chipset
- SPU (@ 33 Mhz)
- ZSG-2 (@ 12 Mhz)
Affichage
- Orientation Tate
- Résolution 255 x 255
- Fréquence 60 Hz
Contrôles
- Nombre de joueurs 4
- Nombre de boutons 3
- Type de contrôle joy (8 ways)
Vidéos de Psyvariar -Revision- (V2.04J)
Chargement en cours
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Tips sur Psyvariar -Revision- (V2.04J)
* The game has the same mechanics to "Psyvariar - Medium Unit" with the following differences:
Ship : the core in "Psyvariar - Revision" is more protected and smaller than in "Psyvariar - Medium Unit", so it allows the gamer to take bigger risks in order to level up.
Buzz system : while on "Psyvariar - Medium Unit" a bullet/enemy can only be buzzed once, in "Psyvariar - Revision" the object can be buzzed more than once.
* Secret Stages : Finish a stage with regulation level.
2-D (Volcano) : Level 24
3-C (City) : Level 80
4-B (Zero Space) : Level 45
4-C (City) : Level 96
X-A (Photon) : Level 56
X-B (Graviton) : Level 118
X-C (Weakboson) : Level 163
X-D (Gluon) : Level 218
And you can play XX area after finish X-D in replay mode. If X-D is missing in replay mode, play normal X-D and get over 20,000 pts.
XX-A (Photon-X)
XX-B (Graviton-X)
XX-C (Weakboson-X)
XX-D (Gluon-X)
* Keep Rolling : Roll with holding bomb button when you have no bomb.
Ship : the core in "Psyvariar - Revision" is more protected and smaller than in "Psyvariar - Medium Unit", so it allows the gamer to take bigger risks in order to level up.
Buzz system : while on "Psyvariar - Medium Unit" a bullet/enemy can only be buzzed once, in "Psyvariar - Revision" the object can be buzzed more than once.
* Secret Stages : Finish a stage with regulation level.
2-D (Volcano) : Level 24
3-C (City) : Level 80
4-B (Zero Space) : Level 45
4-C (City) : Level 96
X-A (Photon) : Level 56
X-B (Graviton) : Level 118
X-C (Weakboson) : Level 163
X-D (Gluon) : Level 218
And you can play XX area after finish X-D in replay mode. If X-D is missing in replay mode, play normal X-D and get over 20,000 pts.
XX-A (Photon-X)
XX-B (Graviton-X)
XX-C (Weakboson-X)
XX-D (Gluon-X)
* Keep Rolling : Roll with holding bomb button when you have no bomb.
Psyvariar -Revision- (V2.04J) et M.A.M.E.
0.130u1 [Olivier Galibert, David Haywood]
Artwork available
PCMCIA Card required
WIP:
- 0.141u3: R. Belmont fixed sound effect loops infinitely in Psyvariar -Revision- (V2.04J).
- 28th July 2009: Mr. Do - I got some art-work done myself: Instruction cards for both G-Net versions of Psyvariar, thanks to scans by Tormod.
- 0.130u1: Olivier Galibert and David Haywood added Psyvariar -Revision- (V2.04J) (Success 2000).
- 22nd February 2005: Guru - Taito GNET cart Psyvariar Revision just arrived.
Card: 39.1 MB (CYLS: 625, HEADS: 8, SECS: 16 - Compressed: 21.8)
Artwork available
PCMCIA Card required
WIP:
- 0.141u3: R. Belmont fixed sound effect loops infinitely in Psyvariar -Revision- (V2.04J).
- 28th July 2009: Mr. Do - I got some art-work done myself: Instruction cards for both G-Net versions of Psyvariar, thanks to scans by Tormod.
- 0.130u1: Olivier Galibert and David Haywood added Psyvariar -Revision- (V2.04J) (Success 2000).
- 22nd February 2005: Guru - Taito GNET cart Psyvariar Revision just arrived.
Card: 39.1 MB (CYLS: 625, HEADS: 8, SECS: 16 - Compressed: 21.8)