R-Shark

Arcade 1995 Dooyong Shooter Flying Vertical
A space-themed vertically scrolling shoot'em up that is very similar to, and no better than, the myriad of similar shoot' em ups that were around at the time. Despite its name, R-Shark has nothing whatsoever in common with Irem's superb "R-type" series.
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R-Shark

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Technique

CPU
  • maincpu 68000 (@ 8 Mhz)
  • audiocpu Z80 (@ 4 Mhz)
Chipset
  • YM2151 (@ 4 Mhz)
  • OKI6295 (@ 1 Mhz)
Affichage
  • Orientation Tate
  • Résolution 255 x 240
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 4
  • Type de contrôle joy (8 ways)

Screenshots de R-Shark

R-Shark - Screen 1
R-Shark - Screen 2
R-Shark - Screen 3
R-Shark - Screen 4
R-Shark - Screen 5

R-Shark et M.A.M.E.

0.37b6 [Nicola Salmoria]

WIP:
- 0.102u4: Mamesick fixed YM2151 frequency to 4 MHz in R-Shark.
- 0.96u1: Changed YM2151 clock speed to 3579545 Hz. Added 'Coin Type' dipswitch.
- 0.74: Changed M68000 CPU1 clock speed to 8MHz and MSM6295 to 7575 Hz.
- 0.37b6: Nicola Salmoria added R-Shark (Dooyong 1995). Sprite/fg priority is not understood.
- 19th August 2000: Nicola Salmoria sent in a Dooyong driver with support for Pollux, Blue Hawk, Primella, R-Shark and The Last Day.

LEVELS: 9 (endless)

Romset: 7232 kb / 21 files / 1.57 zip
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