Dragonball Z (rev A)

Arcade 1993 Banpresto Fighter Versus
Based on the famous manga works by Akira Toriyama, this game enables you to play as many of the famous characters seen in the show. Too bad that's the only highlight in the game folks since only true fans are likely to enjoy the game!
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Dragonball Z (rev A)

Partager Dragonball Z (rev A)

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Technique

CPU
  • maincpu 68000 (@ 16 Mhz)
  • audiocpu Z80 (@ 4 Mhz)
Chipset
  • YM2151 (@ 4 Mhz)
  • OKI6295 (@ 1 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 255
  • Fréquence 55 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 4
  • Type de contrôle joy (8 ways)

Screenshots de Dragonball Z (rev A)

Dragonball Z (rev A) - Screen 1
Dragonball Z (rev A) - Screen 2
Dragonball Z (rev A) - Screen 3
Dragonball Z (rev A) - Screen 4
Dragonball Z (rev A) - Screen 5

Les clones de Dragonball Z (rev A)

Dragonball Z (rev A) et M.A.M.E.

0.146u3 [Brian Troha]
0.69a [R. Belmont]

WIP:
- 0.146u3: Brian Troha and The Dumping Union added Dragonball Z (rev B). Brian Troha added DIP locations to Dragonball Z. Changed 'Dragonball Z' to clone '(rev A)'. Region user1 is never used, get rid of it. Removed GAME_NOT_WORKING flag since that the mask ROM check isn't mandatory. Bypass tile/PSAC2/prog ROM test for Dragonball Z (rev B) and clone (rev A) [hap]. Renamed (dbz) to (dbza).
- 7th July 2012: Smitdogg - We dumped Dragonball Z (rev B).
- 0.142u4: Angelo Salese and O.Galibert implemented an almost complete Konami K053252 device emulation, adds accurate refresh rate timings and irq acks to Dragonball Z.
- 0.136u1: Fabio Priuli added driver data struct and save states to Dragonball Z.
- 0.135u4: Fabio Priuli updated Dragonball Z driver to use Konami video devices instead of konamiic.h code.
- 0.131u1: MooglyGuy merged memory maps in Dragonball Z.
- 0.125u4: Aaron Giles fixed crasher due to some Konami games using 8 layers in the K056832 implementation, even though it was only written for 4.
- 0.104u7: Pierpaolo Prazzoli updated the Dragonball Z games to use the K056832 chip emulation, fixing color offsets and priorities.
- 0.75u1: El Condor fixed dipswitches in Dragon Ball Z. Added 2x 'Unknown' dipswitches.
- 12th October 2003: El Condor submitted a fix for dipswitches in Dragonball Z.
- 0.69a: R. Belmont added Dragonball Z (Banpresto 1993).
- 28th May 2003: R. Belmont fixed Dragon Ball Z, so it's fully playable with sound now.
- 26th May 2003: David Haywood added Dragon Ball Z to the DBZ2 driver but it doesn't even boot because it fails the ROM tests.
- 25th May 2003: Guru - Received Dragon Ball Z (Banpresto 1993) from Japan. Thanks to Karasu Tojo.

LEVELS: 8



Romset: 17696 kb / 12 files / 3.05 zip
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