Dragonball Z 2 - Super Battle

Arcade 1994 Banpresto Fighter Versus
In this 1-on-1 fighting game, 10 characters from the popular anime/manga series do battle on land and in the sky.
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Dragonball Z 2 - Super Battle

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Technique

CPU
  • maincpu 68000 (@ 16 Mhz)
  • audiocpu Z80 (@ 4 Mhz)
Chipset
  • YM2151 (@ 4 Mhz)
  • OKI6295 (@ 1 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 255
  • Fréquence 55 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 4
  • Type de contrôle joy (8 ways)

Screenshots de Dragonball Z 2 - Super Battle

Dragonball Z 2 - Super Battle - Screen 1
Dragonball Z 2 - Super Battle - Screen 2
Dragonball Z 2 - Super Battle - Screen 3
Dragonball Z 2 - Super Battle - Screen 4
Dragonball Z 2 - Super Battle - Screen 5

Dragonball Z 2 - Super Battle et M.A.M.E.

0.62 [David Haywood]
0.61 [David Haywood]

TEST MODE:
- Flip the DIP and check an extremely complete test mode, it's beautiful for emulation.

Bugs:
- Service Mode goes black when an option is chosen. Tafoid (ID 03200)

WIP:
- 0.146u3: Brian Troha added DIP locations to Dragonball Z 2. Bypass tile/PSAC2/prog ROM test for Dragonball Z 2 [hap].
- 0.142u4: Angelo Salese and O.Galibert implemented an almost complete Konami K053252 device emulation, adds accurate refresh rate timings and irq acks to Dragonball Z 2.
- 0.135u4: Fabio Priuli updated Dragonball Z driver to use Konami video devices instead of konamiic.h code.
- 0.125u4: Aaron Giles fixed crasher due to some Konami games using 8 layers in the K056832 implementation, even though it was only written for 4.
- 0.104u7: Changed description to 'Dragonball Z 2 - Super Battle'. Pierpaolo Prazzoli updated the Dragonball Z games to use the K056832 chip emulation, fixing color offsets and priorities.
- 0.75u1: El Condor fixed 'Service Mode' dipswitch.
- 0.69a: Changed Z80 CPU2 and YM2151 clock speeds to 4MHz and VSync to 55Hz.
- 15th December 2002: Angelo Salese fixed the Dragon Ball Z 2 tilemap positioning.
- 0.62: David Haywood added Dragonball Z 2 Super Battle (Banpresto 1994).
- 30th August 2002: Stephane Humbert fixed the dipswitches and inputs in the Dragonball Z 2 Super Battle driver.
- 29th August 2002: David Haywood added the background graphics to the Dragonball Z 2 Super Battle driver and is currently the leader in the contest of worst game ever emulated.
- 24th August 2002: Angelo Salese submitted some color and sprite positioning fixes for the Dragonball Z 2 driver, but the background graphics still aren't emulated.
- 0.61: Added Dragonball Z 2 Super Battle (Testdriver). TODO: Find palette RAM. Hook up '251s (modify konamiic so you can have 2 '251s first) and fix priorities. Fix selftest for '157 (it's very un-Konami-like). Make PSAC2s ('936) work.
- 2nd June 2002: David Haywood fixed the colors in Dragonball Z 2.
- 1st June 2002: R. Belmont submitted a driver for Dragonball Z 2 appeared out of thin air. However, the background graphics aren't emulated and there are other problems as well.
- 23rd July 2001: Guru - Dumped Dragonball Z 2 - Super Battle (Banpresto 1994). Thanks to Keferen for sending the PCB.

LEVELS: 10



Romset: 21792 kb / 14 files / 4.26 zip
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