Action Hollywood
A platform game where players must walk around turning over all the squares while eliminating all the enemies in the process.
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Télécharger Action Hollywood
Contenu de la ROM :
Technique
CPU
- maincpu 68000 (@ 12 Mhz)
- audiocpu PIC16C57 (@ 4 Mhz)
Chipset
- OKI6295 (@ 1 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 240
- Fréquence 60 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 3
- Type de contrôle joy (8 ways)
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Action Hollywood et M.A.M.E.
0.95u3 [David Haywood]
TODO:
* Dump or trojan the PIC16c57 sound CPU
NOTE:
- In Action Hollywood you can select 4 stages: Temples of Chaos, Excaliwood, Transilvania and Galaxy War.
WIP:
- 0.146u5: General cleanup and improved gfxdecodes in Kick Goal driver [David Haywood].
- 0.135u3: Fabio Priuli added driver data struct and save states to Kick Goal driver.
- 0.123u5: Changed PIC16C57 CPU2 clock speed to 4MHz.
- 0.123u4: Corrado Tomaselli changed/verified clocks and OKI6295 pin 7 in Action Hollywood. Changed OKI6295 clock speed to 1MHz.
- 0.122u6: Changed PIC16C57 CPU2 clock speed to 3MHz.
- 0.97u3: Quench added preliminary sound support for Action Hollywood. Added PIC16C57 (750000 Hz) CPU2 and OKI6295 (9090 Hz) sound, changed visible area to 352x240. David Haywood changed description to 'Action Hollywood'. Renamed (holywact) to (actionhw).
- 0.96u2: Pierpaolo Prazzoli fixed end-of-sprite list and flip screen in Hollywood Action.
- 0.95u6: David Haywood fixed 'Hollywood Action' video hardware - Game now playable. Changed visible area to 352x224.
- 23rd April 2005: David Haywood - I fixed Hollywood Action (or Action Hollywood?) and its now playable. There is no sound because its controlled by a protected PIC so the sample playing mechanism will have to be simulated as was done for Super Slam.
- 0.95u3: David Haywood added Hollywood Action (TCH 1995).
- 19th March 2005: Corrado Tomaselli dumped Action Hollywood.
LEVELS: 36 (9 x 4)
Romset: 5632 kb / 11 files / 1.23 zip
TODO:
* Dump or trojan the PIC16c57 sound CPU
NOTE:
- In Action Hollywood you can select 4 stages: Temples of Chaos, Excaliwood, Transilvania and Galaxy War.
WIP:
- 0.146u5: General cleanup and improved gfxdecodes in Kick Goal driver [David Haywood].
- 0.135u3: Fabio Priuli added driver data struct and save states to Kick Goal driver.
- 0.123u5: Changed PIC16C57 CPU2 clock speed to 4MHz.
- 0.123u4: Corrado Tomaselli changed/verified clocks and OKI6295 pin 7 in Action Hollywood. Changed OKI6295 clock speed to 1MHz.
- 0.122u6: Changed PIC16C57 CPU2 clock speed to 3MHz.
- 0.97u3: Quench added preliminary sound support for Action Hollywood. Added PIC16C57 (750000 Hz) CPU2 and OKI6295 (9090 Hz) sound, changed visible area to 352x240. David Haywood changed description to 'Action Hollywood'. Renamed (holywact) to (actionhw).
- 0.96u2: Pierpaolo Prazzoli fixed end-of-sprite list and flip screen in Hollywood Action.
- 0.95u6: David Haywood fixed 'Hollywood Action' video hardware - Game now playable. Changed visible area to 352x224.
- 23rd April 2005: David Haywood - I fixed Hollywood Action (or Action Hollywood?) and its now playable. There is no sound because its controlled by a protected PIC so the sample playing mechanism will have to be simulated as was done for Super Slam.
- 0.95u3: David Haywood added Hollywood Action (TCH 1995).
- 19th March 2005: Corrado Tomaselli dumped Action Hollywood.
LEVELS: 36 (9 x 4)
Romset: 5632 kb / 11 files / 1.23 zip