Golly! Ghost!
A video ticket/redemption game. Shoot a specific amount of ghosts before time runs out.
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Télécharger Golly! Ghost!
Contenu de la ROM :
Technique
CPU
- maincpu 68000 (@ 12 Mhz)
- slave 68000 (@ 12 Mhz)
- audiocpu M6809 (@ 2 Mhz)
- mcu HD63705 (@ 2 Mhz)
Chipset
- C140 (@ 0 Mhz)
- YM2151 (@ 3 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 224
- Fréquence 60.606061 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 1
- Type de contrôle lightgun
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Golly! Ghost! et M.A.M.E.
0.63 [Phil Stroffolino]
0.62 [Phil Stroffolino, Guru, Pelle]
Artwork available
WIP:
- 0.137u4: Howard Casto hooked up gun recoils for Golly! Ghost!. Also noted that the outputs for the remaining gun games are also in that area. Someone who can find the offsets should be able to hook them up.
- 0.137u2: David Haywood hooked up default NVRAM for Golly! Ghost!.
- 9th July 2008: Mr. Do - Got rid of the internal LED part of the LAY file for Golly Ghost (since the internal LEDs don't work for that game), and one of the files (which was meant to be the background not lit up). Fixed the lay file so that the dark background effect could still be accomplished.
- 10th September 2006: Mr. Do - Updated the .lay file for Golly Ghost due to the change in the LED system.
- 20th August 2006: Mr. Do - Converted Golly Ghost artwork to use the new built-in LEDs in 0.107u4.
- 0.106u10: Aaron Giles updated Golly! Ghost! to support the new artwork system.
- 0.63: Phil Stroffolino added Golly! Ghost! (Namco 1990).
- 7th December 2002: Phil Stroffolino sent in an updated Namco System 2 driver that makes Golly Ghost fully playable, also thanks to Guru and Smitdogg.
- 26th November 2002: Phil Stroffolino sent in an updated Namco System 2 driver with improvements to Final Lap 2 and to Golly Ghost, which is now playable but still has some problems with the artwork emulation.
- 0.62: Added Golly Ghost (Testdriver).
- 20th August 2001: Guru - Phil Stroffolino made some progress with Golly Ghost (MCU protection causing problems).
- 18th August 2001: Guru - Dumped Golly Ghost (Namco 1990, System 2). Thanks to Pelle for sending me the PCB. NOTE: This game uses a diorama (backdrop), which is controlled by a driver board to open/close mechanical doors etc. which are connected to solenoids, much like movable items on the playfield of a pinball table. The diorama has lights (24v globes) that come on _only_ during gameplay to light up the rooms. All lights are on when playing the game during the shooting scenes and off for the display cut screens, title, high scrores etc. The globes are not individually controlled, they are either all on or off. The lights also come on during the shooting scenes in attract mode. The driver board powers the diorama unit's solenoids and globes via some connectors on the driver board. The guns also plug into the driver board via another small connector. Without the backdrop, the game is virtually unplayable.
LEVELS: 5
Romset: 2424 kb / 18 files / 638.3 zip
0.62 [Phil Stroffolino, Guru, Pelle]
Artwork available
WIP:
- 0.137u4: Howard Casto hooked up gun recoils for Golly! Ghost!. Also noted that the outputs for the remaining gun games are also in that area. Someone who can find the offsets should be able to hook them up.
- 0.137u2: David Haywood hooked up default NVRAM for Golly! Ghost!.
- 9th July 2008: Mr. Do - Got rid of the internal LED part of the LAY file for Golly Ghost (since the internal LEDs don't work for that game), and one of the files (which was meant to be the background not lit up). Fixed the lay file so that the dark background effect could still be accomplished.
- 10th September 2006: Mr. Do - Updated the .lay file for Golly Ghost due to the change in the LED system.
- 20th August 2006: Mr. Do - Converted Golly Ghost artwork to use the new built-in LEDs in 0.107u4.
- 0.106u10: Aaron Giles updated Golly! Ghost! to support the new artwork system.
- 0.63: Phil Stroffolino added Golly! Ghost! (Namco 1990).
- 7th December 2002: Phil Stroffolino sent in an updated Namco System 2 driver that makes Golly Ghost fully playable, also thanks to Guru and Smitdogg.
- 26th November 2002: Phil Stroffolino sent in an updated Namco System 2 driver with improvements to Final Lap 2 and to Golly Ghost, which is now playable but still has some problems with the artwork emulation.
- 0.62: Added Golly Ghost (Testdriver).
- 20th August 2001: Guru - Phil Stroffolino made some progress with Golly Ghost (MCU protection causing problems).
- 18th August 2001: Guru - Dumped Golly Ghost (Namco 1990, System 2). Thanks to Pelle for sending me the PCB. NOTE: This game uses a diorama (backdrop), which is controlled by a driver board to open/close mechanical doors etc. which are connected to solenoids, much like movable items on the playfield of a pinball table. The diorama has lights (24v globes) that come on _only_ during gameplay to light up the rooms. All lights are on when playing the game during the shooting scenes and off for the display cut screens, title, high scrores etc. The globes are not individually controlled, they are either all on or off. The lights also come on during the shooting scenes in attract mode. The driver board powers the diorama unit's solenoids and globes via some connectors on the driver board. The guns also plug into the driver board via another small connector. Without the backdrop, the game is virtually unplayable.
LEVELS: 5
Romset: 2424 kb / 18 files / 638.3 zip