The NewZealand Story (World, new version) (newer PCB)
Set in Antipodean country of the game's title, The New Zealand Story is an incredibly cute and challenging platform game featuring Tiki the Kiwi bird, possibly the most lovable arcade character ever created. Tiki's fellow Kiwi birds have been kidnapped by an evil walrus and Tiki is charged with rescuing his friends.
The New Zealand Story is a superb, constantly inventive and very demanding platform game that features a wide variety of intelligent and distinctive enemies; such as heavily armed ducks, angry walruses, and whales made of ice that spit giant snowflakes.
During his quest, Tiki can commandeer a variety of different weapons and vehicles - the latter of which include balloons and a hovercraft. The level design is superb, with exploration often rewarded with either bonus items, alternate routes to the end of the level, or secret level warps that transport the player to a later level (see 'TIPS AND TRICKS' for more details).
The New Zealand Story is a superb, constantly inventive and very demanding platform game that features a wide variety of intelligent and distinctive enemies; such as heavily armed ducks, angry walruses, and whales made of ice that spit giant snowflakes.
During his quest, Tiki can commandeer a variety of different weapons and vehicles - the latter of which include balloons and a hovercraft. The level design is superb, with exploration often rewarded with either bonus items, alternate routes to the end of the level, or secret level warps that transport the player to a later level (see 'TIPS AND TRICKS' for more details).
Télécharger The NewZealand Story (World, new version) (newer PCB)
Contents of the ROM :
Technical
CPU
- maincpu Z80 (@ 6 Mhz)
- sub Z80 (@ 6 Mhz)
- audiocpu Z80 (@ 6 Mhz)
Chipset
- YM2203 (@ 3 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 224
- Frequency 59.15 Hz
Controlers
- Number of players 2
- Number of buttons 2
- Kind of controler joy (8 ways)
Videos of The NewZealand Story (World, new version) (newer PCB)
The NewZealand Story - No Miss Complete Run
jammaplay - 4 view(s)
The NewZealand Story - No Miss Complete Run
by BenShinobi
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Tips on The NewZealand Story (World, new version) (newer PCB)
The following is for the Japanese version of the game which, curiously, was the version that tended to be converted to the various home formats; regardless of territory
Throughout the game there are several hidden 'Warp' gates, which take you to secret areas and later levels.
Round 1-1 : In the last room of this stage, there are 3 identical platforms placed above one another. Go to the highest one, face left and jump about whilst shooting, after 5 shots a warp should appear. This takes you into a enclosed box on round 2-1, only this time it has got the 'E','X','T' letters. There is an escape warp to the right which you must shoot to make it appear. From here you are taken to round 1-4 (in an inaccessible area below the boss room) where you'll find the green 'E','N','D' letters, you now have your first extra life. To get to know more about round 1-4 (which is important in the game) keep on reading.
Round 1-2 : In the start area, jump onto the second platform and shoot to your left 5 times. A warp should appear, enter it and you'll be taken to a room of the secret round (the secret round is a place where almost ALL of the secret rooms are found
Throughout the game there are several hidden 'Warp' gates, which take you to secret areas and later levels.
Round 1-1 : In the last room of this stage, there are 3 identical platforms placed above one another. Go to the highest one, face left and jump about whilst shooting, after 5 shots a warp should appear. This takes you into a enclosed box on round 2-1, only this time it has got the 'E','X','T' letters. There is an escape warp to the right which you must shoot to make it appear. From here you are taken to round 1-4 (in an inaccessible area below the boss room) where you'll find the green 'E','N','D' letters, you now have your first extra life. To get to know more about round 1-4 (which is important in the game) keep on reading.
Round 1-2 : In the start area, jump onto the second platform and shoot to your left 5 times. A warp should appear, enter it and you'll be taken to a room of the secret round (the secret round is a place where almost ALL of the secret rooms are found
The NewZealand Story (World, new version) (newer PCB) and M.A.M.E.
0.31 [Chris Moore]
NOTE:
- The story of TNZS2 isn't exactly known. Most of the console/computer ports of TNZS had levels identical to TNZS, but surprisingly the Genesis TNZS is identical to TNZS2.
- TNZS hidden level select: Keep service coin pressed (default:9) and reset the game. When SERVICE SWITCH ERROR appears, release service coin and press 1 player start three times, service coin again, and 1 player start. Use up/down to select the starting level and press 1 player start to start. You'll also get 255 lives. If you have enough patience and go up until the level reads "Q-1" (which corresponds to 1-1), AND the "Invulnerability" dipswitch is On, you'll be invulnerable.
WIP:
- 0.143u8: Kanikani added DIP locations to The NewZealand Story.
- 0.129u5: Corrado Tomaselli added clone The NewZealand Story (World, old version) (older PCB). Brian Troha corrected rom names for older TNZS sets. Renamed (tnzso) to (tnzsop).
- 20th February 2009: Corrado Tomaselli dumped The NewZealand Story (World, old version) (older PCB).
- 0.128u4: Nicola Salmoria and David Haywood removed ROM banking kludges from NewZealand Story. Replaced I8X41 CPU3 with I8742 in clones (Japan, old version) (older PCB) and (World, prototype?) (older PCB).
- 0.128u1: Stephane Humbert changed parent description to 'The NewZealand Story (World, new version) (newer PCB)' and clones '(Japan) (newer PCB)' to '(Japan, new version) (newer PCB)', '(Japan) (older PCB)' to '(Japan, old version) (older PCB)' and '(World, older) (older PCB)' to '(World, prototype?) (older PCB)'. Renamed (tnzsj) to (tnzsjo) and (tnzsjn) to (tnzsj). Changed 'Unknown' to 'Unused' dipswitch.
- 0.127u3: Tirino73 added clone The NewZealand Story (Japan) (newer PCB). Changed parent description to 'The NewZealand Story (World, newer) (newer PCB)' and clones to '(Japan) (older PCB)' and '(World, older) (older PCB)'. Fixed rom names.
- 26th August 2008: Tirino73 dumped The NewZealand Story (Japan) (newer PCB), it comes from an original PCB. It runs on the new hardware revision.
- 0.126u4: Guru added README for The NewZealand Story.
- 0.122u7: Corrado Tomaselli verified/corrected frequencies in 'The NewZealand Story (World, newer)' (3 Z80 version). Changed Z80 CPU3 clock speed to 6MHz.
- 0.122u6: Changed I8X41 CPU3 clock speed to 6MHz in clones (Japan) and (World, older).
- 0.122u2: Changed Z80 CPU2 clock speed to 4MHz.
- 0.94u2: Nicola Salmoria documented debug mode in TNZS. Added 'Invulnerability (Debug)' dipswitch.
- 0.91u2: Nicola Salmoria fixed crash due to code execution across bank cboundary (tnzs36b16yel).
- 0.91: Nicola Salmoria improved workaround for hang bug in TNZS.
- 0.90: Changed Z80 CPU3 clock speed to 6MHz.
- 0.89u6: Nicola Salmoria re-arranged TNZS sets based on new information. Changed clone '(World, bootleg)' to parent '(World, newer)' and clone 'The NewZealand Story 2 (World)' to 'The NewZealand Story (World, older)'. Renamed (tnzs) to (tnzsj), (tnzs2) to (tnzso) and (tnzsb) to (tnzs).
- 0.68: Added I8X41 MCU (400000 Hz) and cpu3 rom (M-Chip - i8742 internal ROM).
- 0.62: Angelo Salese fixed a crash in The New Zealand Story.
- 0.56: Fixed rom names.
- 5th October 2001: Chack'n fixed a few driver names and filenames in TNZS and Taito F2 drivers.
- 18th March 2000: Quench fixed clone tnzsb from crashing without sound.
- 0.36RC1: Changed parent and clone descriptions to 'The NewZealand Story'.
- 0.36b10: Quench fixed hangs in TNZS.
- 27th October 1999: Quench fixed a sound crash in TNZS.
- 0.35: Changed description of clones 'The Newzealand Story (World? bootleg)' to '(World, bootleg)' and 'The Newzealand Story 2 (World?)' to '(World)'.
- 0.35b13: Changed description to 'The Newzealand Story (Japan)' and clones '(bootleg)' to '(World? bootleg)' and 'The Newzealand Story 2' to 'The Newzealand Story 2 (World?)'.
- 17th April 1999: Nicola merged TNZS and Arkanoid 2 drivers.
- 0.35b7: Nicola Salmoria added clone 'The Newzealand Story (bootleg)'. Changed parent description to 'The Newzealand Story' and clone to 'The Newzealand Story 2'. Changed Z80 CPU1 clock speed to 6MHz. Added 3rd coin slot.
- 16th March 1999: Brad Oliver and Nicola Salmoria have worked on TNZS, trying to fix crashes and adding a bootleg.
- 0.34b1: Enemies in TNZS are now visible, using the gfx ROMs from a new set (which is not supported yet) [Chris Moore].
- 0.33RC1: Known issues: The ROM set for "tnzs" is incomplete, so enemies are not visible. "tnzs2" is complete, however it is quite a different game.
- 0.33b6: Accurate colors, and many other fixes, in TNZS [Richard Mitton]. Santeri Saarimaa added high score saving to TNZS.
- 0.33b1: Carlos A. Lozano improved sound in New Zealand Story.
- 0.31: Chris Moore added 'The New Zealand Story' (Taito 1988) and clone 'The New Zealand Story 2'. Known issues: The romset for tnzs is incomplete, so enemies are not visible. tnzs2 is complete, however it is quite a different game.
- 16th March 1998: CaBBe dumped The NewZealand Story (World, prototype?) (older PCB).
LEVELS: 20
Other Emulators:
* FB Alpha
* Raine
* Shark
Romset: 1280 kb / 11 files / 420.0 zip
NOTE:
- The story of TNZS2 isn't exactly known. Most of the console/computer ports of TNZS had levels identical to TNZS, but surprisingly the Genesis TNZS is identical to TNZS2.
- TNZS hidden level select: Keep service coin pressed (default:9) and reset the game. When SERVICE SWITCH ERROR appears, release service coin and press 1 player start three times, service coin again, and 1 player start. Use up/down to select the starting level and press 1 player start to start. You'll also get 255 lives. If you have enough patience and go up until the level reads "Q-1" (which corresponds to 1-1), AND the "Invulnerability" dipswitch is On, you'll be invulnerable.
WIP:
- 0.143u8: Kanikani added DIP locations to The NewZealand Story.
- 0.129u5: Corrado Tomaselli added clone The NewZealand Story (World, old version) (older PCB). Brian Troha corrected rom names for older TNZS sets. Renamed (tnzso) to (tnzsop).
- 20th February 2009: Corrado Tomaselli dumped The NewZealand Story (World, old version) (older PCB).
- 0.128u4: Nicola Salmoria and David Haywood removed ROM banking kludges from NewZealand Story. Replaced I8X41 CPU3 with I8742 in clones (Japan, old version) (older PCB) and (World, prototype?) (older PCB).
- 0.128u1: Stephane Humbert changed parent description to 'The NewZealand Story (World, new version) (newer PCB)' and clones '(Japan) (newer PCB)' to '(Japan, new version) (newer PCB)', '(Japan) (older PCB)' to '(Japan, old version) (older PCB)' and '(World, older) (older PCB)' to '(World, prototype?) (older PCB)'. Renamed (tnzsj) to (tnzsjo) and (tnzsjn) to (tnzsj). Changed 'Unknown' to 'Unused' dipswitch.
- 0.127u3: Tirino73 added clone The NewZealand Story (Japan) (newer PCB). Changed parent description to 'The NewZealand Story (World, newer) (newer PCB)' and clones to '(Japan) (older PCB)' and '(World, older) (older PCB)'. Fixed rom names.
- 26th August 2008: Tirino73 dumped The NewZealand Story (Japan) (newer PCB), it comes from an original PCB. It runs on the new hardware revision.
- 0.126u4: Guru added README for The NewZealand Story.
- 0.122u7: Corrado Tomaselli verified/corrected frequencies in 'The NewZealand Story (World, newer)' (3 Z80 version). Changed Z80 CPU3 clock speed to 6MHz.
- 0.122u6: Changed I8X41 CPU3 clock speed to 6MHz in clones (Japan) and (World, older).
- 0.122u2: Changed Z80 CPU2 clock speed to 4MHz.
- 0.94u2: Nicola Salmoria documented debug mode in TNZS. Added 'Invulnerability (Debug)' dipswitch.
- 0.91u2: Nicola Salmoria fixed crash due to code execution across bank cboundary (tnzs36b16yel).
- 0.91: Nicola Salmoria improved workaround for hang bug in TNZS.
- 0.90: Changed Z80 CPU3 clock speed to 6MHz.
- 0.89u6: Nicola Salmoria re-arranged TNZS sets based on new information. Changed clone '(World, bootleg)' to parent '(World, newer)' and clone 'The NewZealand Story 2 (World)' to 'The NewZealand Story (World, older)'. Renamed (tnzs) to (tnzsj), (tnzs2) to (tnzso) and (tnzsb) to (tnzs).
- 0.68: Added I8X41 MCU (400000 Hz) and cpu3 rom (M-Chip - i8742 internal ROM).
- 0.62: Angelo Salese fixed a crash in The New Zealand Story.
- 0.56: Fixed rom names.
- 5th October 2001: Chack'n fixed a few driver names and filenames in TNZS and Taito F2 drivers.
- 18th March 2000: Quench fixed clone tnzsb from crashing without sound.
- 0.36RC1: Changed parent and clone descriptions to 'The NewZealand Story'.
- 0.36b10: Quench fixed hangs in TNZS.
- 27th October 1999: Quench fixed a sound crash in TNZS.
- 0.35: Changed description of clones 'The Newzealand Story (World? bootleg)' to '(World, bootleg)' and 'The Newzealand Story 2 (World?)' to '(World)'.
- 0.35b13: Changed description to 'The Newzealand Story (Japan)' and clones '(bootleg)' to '(World? bootleg)' and 'The Newzealand Story 2' to 'The Newzealand Story 2 (World?)'.
- 17th April 1999: Nicola merged TNZS and Arkanoid 2 drivers.
- 0.35b7: Nicola Salmoria added clone 'The Newzealand Story (bootleg)'. Changed parent description to 'The Newzealand Story' and clone to 'The Newzealand Story 2'. Changed Z80 CPU1 clock speed to 6MHz. Added 3rd coin slot.
- 16th March 1999: Brad Oliver and Nicola Salmoria have worked on TNZS, trying to fix crashes and adding a bootleg.
- 0.34b1: Enemies in TNZS are now visible, using the gfx ROMs from a new set (which is not supported yet) [Chris Moore].
- 0.33RC1: Known issues: The ROM set for "tnzs" is incomplete, so enemies are not visible. "tnzs2" is complete, however it is quite a different game.
- 0.33b6: Accurate colors, and many other fixes, in TNZS [Richard Mitton]. Santeri Saarimaa added high score saving to TNZS.
- 0.33b1: Carlos A. Lozano improved sound in New Zealand Story.
- 0.31: Chris Moore added 'The New Zealand Story' (Taito 1988) and clone 'The New Zealand Story 2'. Known issues: The romset for tnzs is incomplete, so enemies are not visible. tnzs2 is complete, however it is quite a different game.
- 16th March 1998: CaBBe dumped The NewZealand Story (World, prototype?) (older PCB).
LEVELS: 20
Other Emulators:
* FB Alpha
* Raine
* Shark
Romset: 1280 kb / 11 files / 420.0 zip