Silent Scope (ver xxD, Ver 1.33)
Télécharger Silent Scope (ver xxD, Ver 1.33)
Contents of the ROM :
Technical
CPU
- maincpu PowerPC 403GA (@ 32 Mhz)
- audiocpu 68000 (@ 16 Mhz)
- dsp ADSP21062 (@ 36 Mhz)
- dsp2 ADSP21062 (@ 36 Mhz)
Chipset
- RF5C400 (@ 16 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 255
- Frequency 60 Hz
Controlers
- Number of players 1
- Number of buttons 1
- Kind of controler
- joy (8 ways)
- joy (8 ways)
Clones of Silent Scope (ver xxD, Ver 1.33)
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Tips on Silent Scope (ver xxD, Ver 1.33)
* Professional Challenges : Put coins in, hold trigger, and press Start. Still holding trigger, highlight mode of your choice, then press Start(x4).
* Night Vision Challenges : Put coins in, then hold trigger and press Start. Still holding it, guide it onto the mode of your choice and press Start(x5).
* Professional Night Challenges : Put coins in, hold trigger, and press Start. Still holding trigger, highlight a mode of your choice, and press Start(x6).
* Night Vision Challenges : Put coins in, then hold trigger and press Start. Still holding it, guide it onto the mode of your choice and press Start(x5).
* Professional Night Challenges : Put coins in, hold trigger, and press Start. Still holding trigger, highlight a mode of your choice, and press Start(x6).
Silent Scope (ver xxD, Ver 1.33) and M.A.M.E.
0.135u1 [Guru]
0.86 [Ville Linde]
WIP:
- 0.146u3: Hooked up gun controls in Silent Scope. IRQ1 seems to be a high speed counter (fixes Silent Scope lag) [Ville Linde].
- 0.142u1: Alex Romero added clone Silent Scope (ver xxC, Ver 1.30), not working. Added timekeeper rom m48t58y-70pc1 from the clones to parent set. Changed description of 'Silent Scope (ver JZD)' to 'Silent Scope (ver xxD, Ver 1.33)' and clones 'Silent Scope (ver UAA)' to 'Silent Scope (ver xxA, Ver 1.00)' and 'Silent Scope (ver UAB)' to 'Silent Scope (ver xxB, Ver 1.20)'. Renamed (sscopea) to (sscopeb) and (sscopeb) to (sscopea).
- 0.135u1: Guru added Silent Scope (ver JZD). Renamed (sscopea) to (sscopeb) and (sscope) to (sscopea).
- 0.133u3: Changed RF5C400 sound clock speed to 16934400 Hz.
- 0.127u2: Added M48T58Y RTC/NVRAM timekeeper rom.
- 0.123u5: Removed 3rd display.
- 0.123u2: Added 3rd display (512x384).
- 0.114u3: Added new sound1 roms ($0, 400000 - 4MB) to Silent Scope.
- 0.114u2: Ville Linde fixed a rom loading issue in Silent Scope. Removed 2nd Player and buttons 2 and 3.
- 13th April 2007: Ville Linde - Silent Scope is starting to work. Not exactly surprising, given the recent developments.
- 0.110u3: Ville Linde added dualscreen support (2x 512x384) for Silent Scope & Silent Scope 2.
- 0.104u8: Added clone Silent Scope (ver UAA). Changed parent description to 'Silent Scope (ver UAB)'.
- 0.104u1: Changed visible area to 1024x384.
- 0.102u2: Aaron Giles rewrote the Voodoo emulation code and added support for multiple simultaneous boards (Silent Scope).
- 0.102u1: Added RF5C400 stereo sound. Changed region user4 to sound1.
- 0.102: Added 2nd ADSP21062 (36MHz) CPU and dipswitches 'Screen Flip (H)/(V)', 'Harness' and 'Monitor Type'.
- 0.97u2: Removed user4 roms ($c00000 and e00000).
- 0.97u1: Added ADSP21062 (36MHz) CPU3. Changed user4 to user5 roms. Added dipswitches 'Test Mode', '24/15KHz' and 'DIP2-DIP7'.
- 5th June 2005: Ville Linde - Turns out that Konami Hornet and NWK-TR games require some preformatted data in their backup RAMs (probably as a protective measure). So far I've managed to find the correct values for Gradius 4, Silent Scope, Racing Jam and Racing Jam 2, leaving Silent Scope 2 and Thrill Drive to be done. Silent Scope and Racing Jam start to boot but end up spinning much like Racing Jam 2.
- 25th May 2005: Ville Linde - I've continued my progress on my Analog Devices ADSP-2106x SHARC core. The results are finally starting to show. The 3Dfx chips have also been hooked up already. Silent Scope currently passes all the tests on the first graphics board. The second board isn't emulated yet.
- 0.86: Ville Linde added Silent Scope (Konami 1999) and various other Konami PPC based games: GTI Club, Gradius 4, Silent Scope 2, Racing Jam, Racing Jam: Chapter 2, Thrill Drive, Midnight Run and Winding Heat. These are to demonstrate the PPC core in action, they contain only very preliminary emulation and do nothing more than display the initial test screens.
- 4th July 2004: Ville Linde - Presents first shots of Silent Scope (MAME driver). Don't expect these to be playable anytime soon.
Romset: 18960 kb / 8 files / 14.2 zip
0.86 [Ville Linde]
WIP:
- 0.146u3: Hooked up gun controls in Silent Scope. IRQ1 seems to be a high speed counter (fixes Silent Scope lag) [Ville Linde].
- 0.142u1: Alex Romero added clone Silent Scope (ver xxC, Ver 1.30), not working. Added timekeeper rom m48t58y-70pc1 from the clones to parent set. Changed description of 'Silent Scope (ver JZD)' to 'Silent Scope (ver xxD, Ver 1.33)' and clones 'Silent Scope (ver UAA)' to 'Silent Scope (ver xxA, Ver 1.00)' and 'Silent Scope (ver UAB)' to 'Silent Scope (ver xxB, Ver 1.20)'. Renamed (sscopea) to (sscopeb) and (sscopeb) to (sscopea).
- 0.135u1: Guru added Silent Scope (ver JZD). Renamed (sscopea) to (sscopeb) and (sscope) to (sscopea).
- 0.133u3: Changed RF5C400 sound clock speed to 16934400 Hz.
- 0.127u2: Added M48T58Y RTC/NVRAM timekeeper rom.
- 0.123u5: Removed 3rd display.
- 0.123u2: Added 3rd display (512x384).
- 0.114u3: Added new sound1 roms ($0, 400000 - 4MB) to Silent Scope.
- 0.114u2: Ville Linde fixed a rom loading issue in Silent Scope. Removed 2nd Player and buttons 2 and 3.
- 13th April 2007: Ville Linde - Silent Scope is starting to work. Not exactly surprising, given the recent developments.
- 0.110u3: Ville Linde added dualscreen support (2x 512x384) for Silent Scope & Silent Scope 2.
- 0.104u8: Added clone Silent Scope (ver UAA). Changed parent description to 'Silent Scope (ver UAB)'.
- 0.104u1: Changed visible area to 1024x384.
- 0.102u2: Aaron Giles rewrote the Voodoo emulation code and added support for multiple simultaneous boards (Silent Scope).
- 0.102u1: Added RF5C400 stereo sound. Changed region user4 to sound1.
- 0.102: Added 2nd ADSP21062 (36MHz) CPU and dipswitches 'Screen Flip (H)/(V)', 'Harness' and 'Monitor Type'.
- 0.97u2: Removed user4 roms ($c00000 and e00000).
- 0.97u1: Added ADSP21062 (36MHz) CPU3. Changed user4 to user5 roms. Added dipswitches 'Test Mode', '24/15KHz' and 'DIP2-DIP7'.
- 5th June 2005: Ville Linde - Turns out that Konami Hornet and NWK-TR games require some preformatted data in their backup RAMs (probably as a protective measure). So far I've managed to find the correct values for Gradius 4, Silent Scope, Racing Jam and Racing Jam 2, leaving Silent Scope 2 and Thrill Drive to be done. Silent Scope and Racing Jam start to boot but end up spinning much like Racing Jam 2.
- 25th May 2005: Ville Linde - I've continued my progress on my Analog Devices ADSP-2106x SHARC core. The results are finally starting to show. The 3Dfx chips have also been hooked up already. Silent Scope currently passes all the tests on the first graphics board. The second board isn't emulated yet.
- 0.86: Ville Linde added Silent Scope (Konami 1999) and various other Konami PPC based games: GTI Club, Gradius 4, Silent Scope 2, Racing Jam, Racing Jam: Chapter 2, Thrill Drive, Midnight Run and Winding Heat. These are to demonstrate the PPC core in action, they contain only very preliminary emulation and do nothing more than display the initial test screens.
- 4th July 2004: Ville Linde - Presents first shots of Silent Scope (MAME driver). Don't expect these to be playable anytime soon.
Romset: 18960 kb / 8 files / 14.2 zip